Difference between revisions of "Eavesdropping"
From SoundInGames.com - Sound Design in Games
ValterAlves (Talk | contribs) m |
ValterAlves (Talk | contribs) m |
||
(4 intermediate revisions by the same user not shown) | |||
Line 28: | Line 28: | ||
[[Eavesdropping]] can be explored in the design of the gameplay if interesting information is made to be exchanged between characters by means of [[Dialogue]]. | [[Eavesdropping]] can be explored in the design of the gameplay if interesting information is made to be exchanged between characters by means of [[Dialogue]]. | ||
| examples= | | examples= | ||
− | {{NoVideoTable |{{NoVideo|'''Tom Clancy's Splinter Cell: '''Laser Microphone T.A.K. (Tactical Audio Kit) / "Laser Mic"}} |{{NoVideo|'''Crysis 2: '''The | + | {{NoVideoTable |{{NoVideo|'''Tom Clancy's Splinter Cell: '''Laser Microphone T.A.K. (Tactical Audio Kit) / "Laser Mic".}} |{{NoVideo|'''Crysis 2: '''The "Nanosuit 2" features eavesdropping abilities.}} |{{NoVideo|'''Thief II: The Metal Age: '''The 5th mission implies eavesdropping a conversation.}} }} |
− | | ex1=<mt p="Eavesdropping" g="Assassins Creed" altg="Assassin's Creed" w="{{R16by9W}}" h="{{R16by9H}}">Eavesdropping is | + | | ex1=<mt p="Eavesdropping" g="Assassins Creed" altg="Assassin's Creed" w="{{R16by9W}}" h="{{R16by9H}}">Altair [[Eavesdropping]] two NPC at distance. This is a form of investigation, which follows a specific procedure.</mt> |
| ex2=<mt p="Eavesdropping" g="Crysis" w="{{R4by3W}}" h="{{R4by3H}}">The binoculars also include a shotgun-like microphone, which allows having a better perception of the sound of "not so close" NPC.</mt> | | ex2=<mt p="Eavesdropping" g="Crysis" w="{{R4by3W}}" h="{{R4by3H}}">The binoculars also include a shotgun-like microphone, which allows having a better perception of the sound of "not so close" NPC.</mt> | ||
− | | ex3=<mt p="Eavesdropping" altg="Tom Clancy's Splinter Cell | + | | ex3=<mt p="Eavesdropping" altg="Tom Clancy's Splinter Cell Chaos Theory" g= "Chaos Theory" w="{{R4by3W}}" h="{{R4by3H}}"></mt> |
|external= | |external= | ||
− | + | Tom Clancy's Splinter Cell "Laser Microphone T.A.K. (Tactical Audio Kit)": [http://splintercell.wikia.com/wiki/Tactical_Audio_Kit_(T.A.K.) Splinter Cell Wiki], [http://uk.guides.ign.com/guides/481171/page_3.html IGN Guides] | |
}} | }} |
Latest revision as of 22:54, 25 August 2012
The card's front face | The card's back face |
Synopsis
Adopting behaviours with intention of gaining knowledge by listening to others' conversations. |
Relationships
Context:
Stealth , Narrative , Emotional Script .
Relates to:
Unaware NPC .
Makes use of:
Dialogue .
Description
Achieving relevant information by Eavesdropping others' conversations is a possible element of the gameplay, which is commonly related to Stealth or low profile action. Eavesdropping can be explored in the design of the gameplay if interesting information is made to be exchanged between characters by means of Dialogue.
Examples
|
|
|
External Resources
Tom Clancy's Splinter Cell "Laser Microphone T.A.K. (Tactical Audio Kit)": Splinter Cell Wiki, IGN Guides