Difference between revisions of "Narrator"
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{{Card | {{Card | ||
− | | notesontop= | + | | notesontop= introduced in version 2.0 of the [[Deck]]. |
− | + | | deckversion=v20 | |
− | + | | v20synopsis = Resorting to an actual narrator to convey the narrative | |
− | + | | v20frontface =Narrator-front-v20.png | |
− | | deckversion = | + | | v20backface =Narrator-back-v20.png |
− | | | + | |
| patternpresentation = | | patternpresentation = | ||
| cardpresentation= | | cardpresentation= | ||
− | |||
− | |||
| screenshots= | | screenshots= | ||
− | | | + | | v20rel-tag1=Context:<br> |
− | | | + | | v20rel1=[[Narrative]]<br> |
− | | | + | | v20rel-tag2=Differs from:<br> |
− | | | + | | v20rel2=[[Helper Voice]]<br> |
+ | | v20rel-tag3=Makes use of:<br> | ||
+ | | v20rel3=[[Dialogue]]<br> | ||
| description= | | description= | ||
− | It is worth noting that, although [[Narrator]] and [[Helper Voice]] occasionally share form, they address | + | One possible way to convey the game's [[Narrative]] is to include a [[Narrator]], in the literary and filmic sense. Options for the behaviour of the [[Narrator]] resemble those from film practice. |
+ | |||
+ | It is worth noting that, although [[Narrator]] and [[Helper Voice]] occasionally share form, they address distinct explorations. | ||
| examples= | | examples= | ||
− | | ex1=<mt p="Narrator" g="Max | + | {{NoVideo |'''Call of Duty: World at War:''' [[Cutscenes]] between levels are narrated.}} |
− | | ex2=<mt p="Narrator" g="Sam and Max">A character | + | | ex1=<mt p="Narrator" g="Max Payne" h="200">The PC acts as [[Narrator]], in a filmic fashion.</mt> |
− | | ex3=<mt p="Narrator" g="Commandos BCD">Story is narrated in a literary fashion</mt> | + | | ex2=<mt p="Narrator" g="Sam and Max" altg="Sam & Max 301: The Penal Zone" w="{{R4by3W}}" h="{{R4by3H}}">A character explicitly plays the role of [[Narrator]] (notice the inscription in his desk).</mt> |
− | | ex4 | + | | ex3=<mt p="Narrator" g="Commandos BCD" h="200">Story is narrated in a literary fashion.</mt> |
− | + | | ex4=<mt p="Narrator" g="Dead To Rights" altg="Dead to Rights: Retribution" w="{{R16by9W}}" h="{{R16by9H}}">The PC himself narrates the story (actually, he is telling it to a NPC).</mt> | |
− | + | | ex5=<mt p="Narrator" g="Aquaria" w="{{R4by3W}}" h="{{R4by3H}}"></mt> | |
− | | | + | | ex6=<mt p="Narrator" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> |
− | | | + | <!--| ex_=<mt p="Narrator" g="Call of Duty" altg="Call of Duty: World at War" w="{{R16by9W}}" h="{{R16by9H}}">[[Cutscenes]] between levels are narrated.</mt>--> |
− | | | + | |
− | + | ||
}} | }} |
Latest revision as of 18:29, 24 August 2012
The card's front face | The card's back face |
Contents
Synopsis
Resorting to an actual narrator to convey the narrative. |
Relationships
Context:
Narrative .
Differs from:
Helper Voice .
Makes use of:
Dialogue .
Description
One possible way to convey the game's Narrative is to include a Narrator, in the literary and filmic sense. Options for the behaviour of the Narrator resemble those from film practice.
It is worth noting that, although Narrator and Helper Voice occasionally share form, they address distinct explorations.
Examples