Difference between revisions of "Failure"
ValterAlves (Talk | contribs) m |
ValterAlves (Talk | contribs) m |
||
(12 intermediate revisions by the same user not shown) | |||
Line 2: | Line 2: | ||
| name =Failure | | name =Failure | ||
| deckversion =1.0 | | deckversion =1.0 | ||
− | | | + | | v10synopsis =Signalling something negative |
+ | | v20synopsis =Signalling something negative | ||
| patternpresentation = | | patternpresentation = | ||
| cardpresentation= | | cardpresentation= | ||
− | | | + | | v10frontface =Failure-front-v10.png |
− | | | + | | v10backface =Failure-back-v10.png |
+ | | v20frontface =Failure-front-v20.png | ||
+ | | v20backface =Failure-back-v20.png | ||
| screenshots= | | screenshots= | ||
− | | | + | | v10rel-tag1=Context:<br> |
− | | | + | | v10rel1=[[Awareness]], [[Emotional Script]]<br> |
− | | | + | | v10rel-tag2=Includes the parts:<br> |
− | | | + | | v10rel2=[[Ouch!]], [[Imminent Death]], [[Death]]<br> |
− | | | + | | v10rel-tag3=Contrasts with:<br> |
− | | | + | | v10rel3=[[Achievement]]<br> |
+ | | v20rel-tag1=Context:<br> | ||
+ | | v20rel1=[[Awareness]], [[Emotional Script]]<br> | ||
+ | | v20rel-tag2=Includes the parts:<br> | ||
+ | | v20rel2=[[Ouch!]], [[Imminent Death]], [[Death]]<br> | ||
+ | | v20rel-tag3=Contrasts with:<br> | ||
+ | | v20rel3=[[Achievement]]<br> | ||
| revisions =Introduced in version 1.0 | | revisions =Introduced in version 1.0 | ||
| description = | | description = | ||
− | Sounds | + | Sounds signalling failure are one of the top used in games, contributing to the [[Awareness]] for player’s bad decisions or poor performance, and frequently exploring the [[Emotional Script]]. They can be thought as the counterpoint of sounds of [[Achievement]].<br> |
− | + | Since games typically include different levels of failure – calling for different levels of [[Awareness]] and with different levels of desired impact on the [[Emotional Script]] – different solutions apply. Common solutions include [[Sound Effects]] and short pieces of [[Music]], apparently inspired in TV cartoon legacy.<br> | |
− | Since games typically include different levels of failure | + | Certain failure circumstances are very specific (and recurrent) including [[Ouch|Ouch!]], [[Imminent Death]] and [[Death]]. All these have particular purposes and as such call for distinct solutions.<br> |
− | + | Platform games typically include examples of the simpler, and usually most repeated, forms of [[Failure]].<br> | |
− | Certain failure circumstances are very specific (and recurrent) including [[Ouch!]], [[Imminent Death]] and [[Death]]. All these have particular purposes and as such call for | + | |
− | + | ||
− | Platform games typically include examples of the simpler, and usually most repeated, | + | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | ||
| examples= | | examples= | ||
| ex1=<mt p="Failure" g="Heavy Rain" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | | ex1=<mt p="Failure" g="Heavy Rain" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
| ex2=<mt p="Failure" g="Rhythm Zone" w="{{R5by4W}}" h="{{R5by4H}}"></mt> | | ex2=<mt p="Failure" g="Rhythm Zone" w="{{R5by4W}}" h="{{R5by4H}}"></mt> | ||
− | | ex3=<mt p="Failure" g="Edge" w="{{ViPhoneW}}" h="{{ViPhoneH}}"></mt> | + | | ex3=<mt p="Failure" g="Edge" w="{{ViPhoneW}}" h="{{ViPhoneH}}">[[Failure]] somehow assumes the role of [[Death]].</mt> |
− | | ex4=<mt p="Failure" g="Angry Birds" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | + | | ex4=<mt p="Failure" g="Angry Birds" w="{{ViPhoneH}}" h="{{ViPhoneW}}">A case of diegetic interpretation of [[Failure]], featuring the opponents' celebration.</mt> |
| ex5=<mt p="Failure" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | | ex5=<mt p="Failure" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
− | | ex6=<mt p="Failure" g="Sonic The Hedgehog" altg="Sonic the Hedgehog" w="{{RPS2W}}" h="{{RPS2H}}"></mt> | + | | ex6=<mt p="Failure" g="Sonic The Hedgehog" altg="Sonic the Hedgehog" w="{{RPS2W}}" h="{{RPS2H}}">The sound of loosing previously collected gold rings, for instance when touching enemies, has been notorious in contributing to the [[Signature]] of the game. Due to the gameplay this is a sound that repeats frequently throughout the experience.</mt> |
− | | ex7=<mt p="Failure" g="Ocarina Of Time" altg="The Legend of Zelda:Ocarina of Time" w="{{R4by3W}}" h="{{R4by3H}}"></mt> | + | | ex7=<mt p="Failure" g="Ocarina Of Time" altg="The Legend of Zelda: Ocarina of Time" w="{{R4by3W}}" h="{{R4by3H}}"></mt> |
+ | | ex8=<mt p="Heartbeat" g="Buzz" altg="Buzz! Brain of the World" w="{{R16by9W}}" h="{{R16by9H}}" i=2>Part of the sound composition of [[Failure]] is diegetic, including [[Grunts]] and [[Dialogue]] from the characters. In this particular game, visuals are very expressive and dominant in such circumstance.</mt> | ||
+ | |||
}} | }} |
Latest revision as of 18:29, 24 August 2012
The card's front face | The card's back face |
Contents
Synopsis
Signalling something negative. |
Relationships
Context:
Awareness , Emotional Script .
Includes the parts:
Ouch! , Imminent Death , Death .
Contrasts with:
Achievement .
Description
Sounds signalling failure are one of the top used in games, contributing to the Awareness for player’s bad decisions or poor performance, and frequently exploring the Emotional Script. They can be thought as the counterpoint of sounds of Achievement.
Since games typically include different levels of failure – calling for different levels of Awareness and with different levels of desired impact on the Emotional Script – different solutions apply. Common solutions include Sound Effects and short pieces of Music, apparently inspired in TV cartoon legacy.
Certain failure circumstances are very specific (and recurrent) including Ouch!, Imminent Death and Death. All these have particular purposes and as such call for distinct solutions.
Platform games typically include examples of the simpler, and usually most repeated, forms of Failure.
Examples