Difference between revisions of "Gameplay"

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Classified as aggregator since version 2.0 and, as such, no longer represented as a card (i.e., no longer part of the deck).
 
Classified as aggregator since version 2.0 and, as such, no longer represented as a card (i.e., no longer part of the deck).
 
| examples=
 
| examples=
| ex1=<mt p="Gameplay" g="GTA4" altg="Grand Theft Auto 4" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
+
| ex1=<mt p="Gameplay" g="GTA4" altg="Grand Theft Auto IV" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex2=<mt p="Gameplay" g="Ocarina Of Time" w="{{R4by3W}}" h="{{R4by3H}}"></mt>
 
| ex2=<mt p="Gameplay" g="Ocarina Of Time" w="{{R4by3W}}" h="{{R4by3H}}"></mt>
 
}}
 
}}

Revision as of 20:17, 20 August 2012

The card's front face The card's back face

This design pattern has been classified as
an Aggregator Pattern after version 1.0
Consequently, it is no longer represented as a card
(i.e. ceased being part of the deck) since version 2.0

Synopsis

Sound relevant for the game mechanics.

Relationships

Contexts:
Sound Places , Genre , Narrative , Emotional Script , Trance .
Peers:
Title Screens , Menus , Cut-Scenes .
May Include:
Consequent Sound , Awareness , R-A-E-D Iterations , Musical Outcome .
May call for:
Sound Input , Helper Voice .

Description

This is an aggregator design pattern referring to all sound explorations occurring during the moments of actual play, including both the sounds that emanate from the game world and those that might be performed, possibly through Sound Input, with the purpose of interacting with that world and its inhabitants (Consequent Sound).

Examples

Grand Theft Auto IV:
Ocarina Of Time:
[show less examples...]



Gameplay-front-v10.pngGameplay-back-v10.png