Difference between revisions of "Ouch!"
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| name =Ouch! | | name =Ouch! | ||
| deckversion =1.0 | | deckversion =1.0 | ||
− | | | + | | v10synopsis =Signalling a painful or damaging interaction |
+ | | v20synopsis =Signalling a painful or damaging interaction | ||
| patternpresentation = | | patternpresentation = | ||
| cardpresentation= | | cardpresentation= | ||
− | | | + | | v10frontface =Ouch-front-v10.png |
− | | | + | | v10backface =Ouch-back-v10.png |
+ | | v20frontface =Ouch-front-v20.png | ||
+ | | v20backface =Ouch-back-v20.png | ||
| screenshots= | | screenshots= | ||
− | | | + | | v10rel-tag1=Contexts:<br> |
− | | | + | | v10rel1=[[Failure]], [[Awareness]], [[Emotional Script]], [[Narrative]]<br> |
− | | | + | | v10rel-tag2=Peers:<br> |
− | | | + | | v10rel2=[[Imminent Death]], [[Death]]<br> |
− | | | + | | v10rel-tag3=May use:<br> |
− | | | + | | v10rel3=[[Grunts]]<br> |
+ | | v20rel-tag1=Contexts:<br> | ||
+ | | v20rel1=[[Failure]], [[Awareness]], [[Emotional Script]]<br> | ||
+ | | v20rel-tag2=Peers:<br> | ||
+ | | v20rel2=[[Imminent Death]], [[Death]]<br> | ||
+ | | v20rel-tag3=May use:<br> | ||
+ | | v20rel3=[[Grunts]]<br> | ||
| revisions =Introduced in version 1.0 | | revisions =Introduced in version 1.0 | ||
+ | | description= | ||
+ | Many games demand managing the health of characters. An effective way to signal interactions resulting in damage to the characters' status is to allow themselves to diegetically express such events. | ||
+ | |||
+ | Sounds associated to [[Ouch!]] have an utilitarian role of making the player aware for the negative consequences of a particular option or circumstance. Yet, their role goes beyond the mere [[Awareness]] for a [[Failure]] condition, potentiating more meaningful interpretations and contributions to the [[Emotional Script]]. | ||
+ | |||
+ | In some ways, [[Ouch!]] announces that repeating or not ceasing to meet the damaging condition will eventually lead to [[Death]]. | ||
+ | |||
+ | [[Ouch!]] is frequently expressed through [[Grunts]], although that depends on the characteristics of the [[Character Soundprint|Character's Soundprint]]. | ||
+ | |||
| examples= | | examples= | ||
− | | ex1=<mt p="Ouch" g="Assassins Creed" altg="Assassin's Creed" h=" | + | | ex1=<mt p="Ouch" g="Uncharted" altg="Uncharted: Drake's Fortune" w="{{R16by9W}}" h="{{R16by9H}}"></mt> |
− | | | + | | ex2=<mt p="Ouch" g="Spore Origins" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> |
− | | | + | | ex3=<mt p="ShoutAndYell" g="Assassins Creed" altg="Assassin's Creed" w="{{R16by9W}}" h="{{R16by9H}}"></mt> |
− | | | + | | ex4=<mt p="Ouch" g="Flow" altg="FlOw" w="{{R16by9W}}" h="{{R16by9H}}">A less evident representation of "pain", which is coherent with the [[Character Soundprint|Character's Soundprint]] and with the game's [[Acoustic Ecology]].</mt> |
− | | | + | | ex5=<mt p="Ouch" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}"></mt> |
− | | | + | | ex6=<mt p="Ouch" g="Chaos Theory" altg="Tom Clancy's Splinter Cell Chaos Theory" w="{{R5by4W}}" h="{{R5by4H}}"></mt> |
− | | | + | | ex7=<mt p="Ouch" g="HalfLife2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}" i=2></mt> |
+ | | ex8=<mt p="Ouch" g="Aquaria" w="{{R4by3W}}" h="{{R4by3H}}"></mt> | ||
+ | | ex9=<mt p="Ouch" g="Crysis" w="{{R4by3W}}" h="{{R4by3H}}"></mt> | ||
+ | | ex10=<mt p="Ouch" g="Dead to Rights" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
+ | | ex11=<mt p="Ouch" g="Halo" altg="Halo: Reach" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
+ | | ex12=<mt p="Ouch" g="Isaac" altg="The Binding of Isaac" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | ||
}} | }} |
Latest revision as of 16:55, 19 July 2012
The card's front face | The card's back face |
Contents
Synopsis
Signalling a painful or damaging interaction. |
Relationships
Contexts:
Failure , Awareness , Emotional Script .
Peers:
Imminent Death , Death .
May use:
Grunts .
Description
Many games demand managing the health of characters. An effective way to signal interactions resulting in damage to the characters' status is to allow themselves to diegetically express such events.
Sounds associated to Ouch! have an utilitarian role of making the player aware for the negative consequences of a particular option or circumstance. Yet, their role goes beyond the mere Awareness for a Failure condition, potentiating more meaningful interpretations and contributions to the Emotional Script.
In some ways, Ouch! announces that repeating or not ceasing to meet the damaging condition will eventually lead to Death.
Ouch! is frequently expressed through Grunts, although that depends on the characteristics of the Character's Soundprint.
Examples