Difference between revisions of "Sonic Weapon"
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| name =Sonic Weapon | | name =Sonic Weapon | ||
| deckversion =1.0 | | deckversion =1.0 | ||
− | | | + | | v10synopsis =Using sound as a weapon |
+ | | v20synopsis =Using sound to inflict damage | ||
| patternpresentation = | | patternpresentation = | ||
| cardpresentation= | | cardpresentation= | ||
− | | | + | | v10frontface =SonicWeapon-front-v10.png |
− | | | + | | v10backface =SonicWeapon-back-v10.png |
+ | | v20frontface =SonicWeapon-front-v20.png | ||
+ | | v20backface =SonicWeapon-back-v20.png | ||
| screenshots= | | screenshots= | ||
− | | | + | | v10rel-tag1=Context:<br> |
− | | | + | | v10rel1=[[Consequent Sound]], [[Engagement]]<br> |
− | | | + | | v10rel-tag2=Contrasts with:<br> |
− | | | + | | v10rel2=[[Make Sound not War]]<br> |
− | | | + | | v10rel-tag3=Relates to:<br> |
− | | | + | | v10rel3=[[Sound Decoys]], [[Sound Suppressing]]<br> |
− | | revisions =Introduced in version 1.0 | + | | v20rel-tag1=Context:<br> |
+ | | v20rel1=[[Consequent Sound]], [[Engagement]]<br> | ||
+ | | v20rel-tag2=Contrasts with:<br> | ||
+ | | v20rel2=[[Make Sound not War]]<br> | ||
+ | | v20rel-tag3=Relates to:<br> | ||
+ | | v20rel3=[[Sound Decoys]], [[Sound Suppressing]]<br> | ||
+ | | revisions =Introduced in version 1.0<br />Version 2.0: updated synopsis | ||
| description= | | description= | ||
Some games include weapons designed to use sound as the destructive element. | Some games include weapons designed to use sound as the destructive element. | ||
− | Some other explorations of audio, such as the use of [[Sound Decoys]], also have the potential to inflict damage. Yet, contrary to such explorations where sound is used as in a intermediate stage, [[Sonic Weapons]] use sound as the actual damaging element. | + | Some other explorations of audio, such as the use of [[Sound Decoys]], also have the potential to inflict damage. Yet, contrary to such explorations where sound is used as in a intermediate stage, [[Sonic Weapon|Sonic Weapons]] use sound as the actual damaging element. |
| examples= | | examples= | ||
− | | | + | {{NoVideoTable|{{NoVideo|'''Beat Hazard: '''The output of the cannons is dictated by the intensity of the [[Music]] playing, which is customizable. So, [[Music]] works as ammunition and, consequently, its selection is relevant.}}|{{NoVideo|'''Dune/Dune2000:'''}}|{{NoVideo|'''Mortal Kombat: Deception:'''}}}} |
− | | | + | {{NoVideoTable|{{NoVideo|'''Gnilley: '''}}|{{NoVideo|'''Zekkyo Senshi Sakebrain: '''}}|}} |
+ | | ex1=<mt p="SonicWeapon" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}">Megapons carry massive horns and their (audible) sound waves transform into shapes that inflict much damage in the enemy.</mt> | ||
+ | <!--| ex_=<mt p="SonicWeapon" g="Beat Hazard" h="200"></mt>--> | ||
| external= | | external= | ||
[http://patapon.wikia.com/wiki/Megapon Megapon Units in Patapon] | [http://patapon.wikia.com/wiki/Megapon Megapon Units in Patapon] | ||
}} | }} |
Latest revision as of 03:01, 18 July 2012
The card's front face | The card's back face |
Synopsis
Using sound to inflict damage. |
Relationships
Context:
Consequent Sound , Engagement .
Contrasts with:
Make Sound not War .
Relates to:
Sound Decoys , Sound Suppressing .
Description
Some games include weapons designed to use sound as the destructive element.
Some other explorations of audio, such as the use of Sound Decoys, also have the potential to inflict damage. Yet, contrary to such explorations where sound is used as in a intermediate stage, Sonic Weapons use sound as the actual damaging element.
Examples
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External Resources