Difference between revisions of "Address Others"
From SoundInGames.com - Sound Design in Games
ValterAlves (Talk | contribs) m |
ValterAlves (Talk | contribs) m |
||
Line 40: | Line 40: | ||
| ex10=<mt p="AddressOthers" g="GTA4" altg="Grand Theft Auto 4" i=2 w="{{R16by9W}}" h="{{R16by9H}}"></mt> | | ex10=<mt p="AddressOthers" g="GTA4" altg="Grand Theft Auto 4" i=2 w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
{{NoVideoTable | {{NoVideo | '''Guitar Hero World Tour:'''}} | {{NoVideo | '''Disney Sing It : Family Hits:'''}} | }} | {{NoVideoTable | {{NoVideo | '''Guitar Hero World Tour:'''}} | {{NoVideo | '''Disney Sing It : Family Hits:'''}} | }} | ||
− | | ex11= | + | | ex11=<mt></mt> |
− | | ex12= | + | | ex12=<mt></mt> |
<!--{{NoVideoTable |{{NoVideo|'''Endless Ocean: Blue World:''' The sea whistle can be used to call animal partners. Yet it also makes some other creatures to react ([[Consequent Sound]]). }}||}} --> | <!--{{NoVideoTable |{{NoVideo|'''Endless Ocean: Blue World:''' The sea whistle can be used to call animal partners. Yet it also makes some other creatures to react ([[Consequent Sound]]). }}||}} --> | ||
}} | }} |
Revision as of 13:30, 30 June 2012
The card's front face | The card's back face |
Contents
Synopsis
Enabling the PC to use sound to address NPCs. |
Relationships
Context:
Consequent Sound .
May imply:
Sound Input .
Often uses:
Dialogue , Foley .
Description
Some games preview the possibility of the PC being able to address the NPC (diegetically) through a sound stimulus. Solutions include short Dialogue, singing and playing (e.g., Sing to Act), whistling, and car honking. Motivations may relate to the gameplay, or simply be part of the exploratory dimension of the experience.
Examples
|