Difference between revisions of "Trance"

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| ex5=<mt p="Trance" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex5=<mt p="Trance" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex6=<mt p="Trance" g="Pond" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt>
 
| ex6=<mt p="Trance" g="Pond" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt>
{{NoVideo|Journey}}
 
 
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Revision as of 20:50, 24 May 2012

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Synopsis

Sound contributing to experiencing flow or deep immersion.

Relationships

Context:
Emotional Script .
Often uses:
Music , Entrainment .

Description

The ability to allow the player to experiment Trance can be highly potentiated by the use of sound. Still, it is important to recognize that Trance is highly dependent on the gameplay, to start with.

Trance refers to the ability to enter a state of flow or deep immersion, led by the presented stimuli, with consequent impact on the Emotional Script.

The use of sound to induce Trance, namely in Music through Entrainment, is practised for millennia (e.g. in Shamanism) and is well document [pending: Refs].

Examples

Flower: Entrainment
Rez HD:
FlOw:
[show less examples...]
Chime:
Patapon:
Pond:


External Resources

[pending: Add links to documentation in this matter]

FakeX-front-v10.pngFakeX-back-v10.png