Difference between revisions of "Sound Layers"

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| revisions =Introduced in version 1.0
 
| revisions =Introduced in version 1.0
 
| description=
 
| description=
Sounds can be structured in layers according to its semantics and communicative purpose. The layers are: [[Ambiance]], [[Foley]], [[Sound Effects]], [[Dialogue]], and [[Music]] [http://www.example.com ([pending] Peck, 2001, 2007)].
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Sounds can be structured in layers according to its semantics and communicative purpose. The layers are: [[Ambiance]], [[Foley]], [[Sound Effects]], [[Dialogue]], and [[Music]] <ref name="Peck2001" \><ref name="Peck2007" \> [http://www.example.com ([pending] Peck, 2001, 2007)].
  
 
Addressing sound design decisions according to such grouping may be useful when establishing high level exploration goals and/or when wrapping the lower-lever explorations according to the semantics of the sounds that will be needed to implement them.
 
Addressing sound design decisions according to such grouping may be useful when establishing high level exploration goals and/or when wrapping the lower-lever explorations according to the semantics of the sounds that will be needed to implement them.
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The presentation of the pattern in [pending] (Alves & Roque, 2010)
 
The presentation of the pattern in [pending] (Alves & Roque, 2010)
 
guidelines (Alves & Roque, 2009, 2011)
 
guidelines (Alves & Roque, 2009, 2011)
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| showrefs=1
 
}}
 
}}

Revision as of 00:31, 23 May 2012

{{Card | name =Sound Layers and Semantics | deckversion =1.0 | deprecatedcard = This design pattern has been classified as
an Aggregator Pattern after version 1.0
Consequently, it is no longer represented as a card
(i.e. ceased being part of the deck) since version 2.0 | v10synopsis =Grouping design decisions according to their semantics | v20synopsis =Grouping design decisions according to their semantics | patternpresentation = | cardpresentation= | frontface =SoundLayersAndSemantics-front-v10.png | backface =SoundLayersAndSemantics-back-v10.png | screenshots= | v10rel-tag1=Context:
| v10rel1=Sound Design in Games
| v10rel-tag2=Parts:
| v10rel2=Ambiance, Foley, Sound Effects, Music, Dialogue
| v10rel-tag3=Makes use of:
| v10rel3=Acoustic Ecology
| v20rel-tag1=Context:
| v20rel1=Sound Design in Games
| v20rel-tag2=Parts:
| v20rel2=Ambiance, Foley, Sound Effects, Music, Dialogue
| v20rel-tag3=Makes use of:
| v20rel3=Acoustic Ecology
| revisions =Introduced in version 1.0 | description= Sounds can be structured in layers according to its semantics and communicative purpose. The layers are: Ambiance, Foley, Sound Effects, Dialogue, and Music Cite error: Closing </ref> missing for <ref> tag