Difference between revisions of "Sound Layers"
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| revisions =Introduced in version 1.0 | | revisions =Introduced in version 1.0 | ||
| description= | | description= | ||
− | Sounds can be structured in layers according to its semantics and communicative purpose. The layers are: [[Ambiance]], [[Foley]], [[Sound Effects]], [[Dialogue]], and [[Music]] [http://www.example.com ([pending] Peck, 2001, 2007)]. | + | Sounds can be structured in layers according to its semantics and communicative purpose. The layers are: [[Ambiance]], [[Foley]], [[Sound Effects]], [[Dialogue]], and [[Music]] <ref name="Peck2001" \><ref name="Peck2007" \> [http://www.example.com ([pending] Peck, 2001, 2007)]. |
Addressing sound design decisions according to such grouping may be useful when establishing high level exploration goals and/or when wrapping the lower-lever explorations according to the semantics of the sounds that will be needed to implement them. | Addressing sound design decisions according to such grouping may be useful when establishing high level exploration goals and/or when wrapping the lower-lever explorations according to the semantics of the sounds that will be needed to implement them. | ||
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The presentation of the pattern in [pending] (Alves & Roque, 2010) | The presentation of the pattern in [pending] (Alves & Roque, 2010) | ||
guidelines (Alves & Roque, 2009, 2011) | guidelines (Alves & Roque, 2009, 2011) | ||
+ | | showrefs=1 | ||
}} | }} |
Revision as of 00:31, 23 May 2012
{{Card
| name =Sound Layers and Semantics
| deckversion =1.0
| deprecatedcard =
This design pattern has been classified as
an Aggregator Pattern after version 1.0
Consequently, it is no longer represented as a card
(i.e. ceased being part of the deck) since version 2.0
| v10synopsis =Grouping design decisions according to their semantics
| v20synopsis =Grouping design decisions according to their semantics
| patternpresentation =
| cardpresentation=
| frontface =SoundLayersAndSemantics-front-v10.png
| backface =SoundLayersAndSemantics-back-v10.png
| screenshots=
| v10rel-tag1=Context:
| v10rel1=Sound Design in Games
| v10rel-tag2=Parts:
| v10rel2=Ambiance, Foley, Sound Effects, Music, Dialogue
| v10rel-tag3=Makes use of:
| v10rel3=Acoustic Ecology
| v20rel-tag1=Context:
| v20rel1=Sound Design in Games
| v20rel-tag2=Parts:
| v20rel2=Ambiance, Foley, Sound Effects, Music, Dialogue
| v20rel-tag3=Makes use of:
| v20rel3=Acoustic Ecology
| revisions =Introduced in version 1.0
| description=
Sounds can be structured in layers according to its semantics and communicative purpose. The layers are: Ambiance, Foley, Sound Effects, Dialogue, and Music Cite error: Closing </ref>
missing for <ref>
tag