Difference between revisions of "Recordings"

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| deckversion =1.0
 
| deckversion =1.0
 
| v10synopsis =Dialogue recordings, frequently scattered through the gameworld
 
| v10synopsis =Dialogue recordings, frequently scattered through the gameworld
| v20synopsis =Recorded dialogue, frequently scattered through the gameworld
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| v20synopsis =Recorded dialogue, frequently scattered through the game world
 
| patternpresentation =
 
| patternpresentation =
 
| cardpresentation=
 
| cardpresentation=
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[[Recordings]] offer pieces of [[Narrative]] that in the format of recorded [[Dialogue]].
 
[[Recordings]] offer pieces of [[Narrative]] that in the format of recorded [[Dialogue]].
  
It is fairly common that [[Recordings]] are found as collectibles scattered through the gameworld, though isolated cases are also common.
+
It is fairly common that [[Recordings]] are found as collectibles scattered through the game world, though isolated cases are also common.
  
 
Some explorations, such as hand written tickets that are read when found, are somehow semantically comparable.
 
Some explorations, such as hand written tickets that are read when found, are somehow semantically comparable.

Revision as of 21:12, 20 May 2012

Deck←
Name update: Audio Logs (version 1.0) → Recordings (version 2.0)
Front face Back face
The card's front face The card's back face

Synopsis

Recorded dialogue, frequently scattered through the game world.

Relationships

Context:
Narrative .
Possibly with:
Beacon Locator .
May relate to:
Helper Voice , Radio .
Makes use of:
Dialogue .

Description

Recordings offer pieces of Narrative that in the format of recorded Dialogue.

It is fairly common that Recordings are found as collectibles scattered through the game world, though isolated cases are also common.

Some explorations, such as hand written tickets that are read when found, are somehow semantically comparable.

Examples

Bioshock: Individual testimonies, in the form of personal audio diaries, offer different perspectives of life in the advent of the situation in stake.
InFamous: Communications, in the form of collectible "dead drops", explain the events that lead to the state of the game world as it is.
Silent Hill Homecoming: An accidental recording that captured a moment, that contributes to the Narrative. The tape and the player are found in different places.
[show less examples...]
Far Cry 2: Collectible pieces of interviews that help to know the main NPC.
Dead to Rights:
Heavy Rain: An hand written note, introducing new elements in the Narrative, which is read out aloud using the voiced of the character who wrote it.



FakeX-front-v10.pngFakeX-back-v10.png