Difference between revisions of "Musical Outcome"
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| name =Musical Outcome | | name =Musical Outcome | ||
| deckversion =1.0 | | deckversion =1.0 | ||
− | | | + | | v10synopsis =Music generated as a by-product of in-game actions |
+ | | v20synopsis =Music generated as a by-product of in-game actions | ||
| patternpresentation = | | patternpresentation = | ||
| cardpresentation= | | cardpresentation= | ||
Line 32: | Line 33: | ||
| examples= | | examples= | ||
− | | ex1=<mt p="MusicalOutcome" g=" | + | | ex1=<mt p="MusicalOutcome" g="Chime" w="{{R16by9W}}" h="{{R16by9H}}"></mt> |
| ex2=<mt p="MusicalOutcome" g="Flower" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | | ex2=<mt p="MusicalOutcome" g="Flower" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
| ex3=<mt p="MusicalOutcome" g="Rez" altg="Rez HD" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | | ex3=<mt p="MusicalOutcome" g="Rez" altg="Rez HD" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
− | | ex4=<mt p="MusicalOutcome" g=" | + | | ex4=<mt p="MusicalOutcome" g="Everyday Shooter" w="{{R16by9W}}" h="{{R16by9H}}"></mt> |
− | | ex5=<mt p="MusicalOutcome" g=" | + | | ex5=<mt p="MusicalOutcome" g="Bit Trip Beat" w="{{R16by9W}}" h="{{R16by9H}}"></mt> |
| ex6=<mt p="MusicalOutcome" g="Peggle" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | | ex6=<mt p="MusicalOutcome" g="Peggle" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
| ex7=<mt p="MusicalOutcome" g="PBWinterbottom" altg="The Misadventures of P.B. Winterbottom" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | | ex7=<mt p="MusicalOutcome" g="PBWinterbottom" altg="The Misadventures of P.B. Winterbottom" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
+ | <!--| ex6=<mt p="MusicalOutcome" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}"></mt>--> | ||
}} | }} |
Latest revision as of 22:55, 9 January 2012
The card's front face | The card's back face |
Contents
Synopsis
Music generated as a by-product of in-game actions. |
Relationships
Context:
Emotional Script .
May relate to:
Contextual Music , Diegetic Music .
Makes use of:
Music .
Description
Musical Outcome refers to the generation of sounds, which are collectively perceived as Music, as a collateral effect of the players'/PC's actions.
This exploration differs from playing some sort of instrument in the game. Musical Outcome assumes that the player executes non-musical actions and that the game reacts musically to them.
The Musical Outcome may be combined with a background Music to create a global dynamic composition.
Examples