Difference between revisions of "Musical Outcome"

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| name =Musical Outcome
 
| name =Musical Outcome
 
| deckversion =1.0
 
| deckversion =1.0
| synopsis =Music generated as a by-product of in-game actions
+
| v10synopsis =Music generated as a by-product of in-game actions
 +
| v20synopsis =Music generated as a by-product of in-game actions
 
| patternpresentation =
 
| patternpresentation =
 
| cardpresentation=
 
| cardpresentation=
| frontface =MusicalOutcome-front-v10.png
+
| v10frontface =MusicalOutcome-front-v10.png
| backface =MusicalOutcome-back-v10.png
+
| v10backface =MusicalOutcome-back-v10.png
 +
| v20frontface =MusicalOutcome-front-v20.png
 +
| v20backface =MusicalOutcome-back-v20.png
 
| screenshots=
 
| screenshots=
| rel-tag1=Context:<br>
+
| v10rel-tag1=Context:<br>
| rel1=[[Gameplay]]<br>
+
| v10rel1=[[Gameplay]]<br>
| rel-tag2=May relate to:<br>
+
| v10rel-tag2=May relate to:<br>
| rel2=[[Genre]], [[Contextual Music]], [[Diegetic Music]]<br>
+
| v10rel2=[[Genre]], [[Contextual Music]], [[Diegetic Music]]<br>
| rel-tag3=Makes use of:<br>
+
| v10rel-tag3=Makes use of:<br>
| rel3=[[Music]]<br>
+
| v10rel3=[[Music]]<br>
 +
| v20rel-tag1=Context:<br>
 +
| v20rel1=[[Emotional Script]]<br>
 +
| v20rel-tag2=May relate to:<br>
 +
| v20rel2=[[Contextual Music]], [[Diegetic Music]]<br>
 +
| v20rel-tag3=Makes use of:<br>
 +
| v20rel3=[[Music]]<br>
 
| revisions =Introduced in version 1.0
 
| revisions =Introduced in version 1.0
 
| description =
 
| description =
  
[[Musical Outcome]] refers to the generation of musical sounds, which are collectively perceived as [[Music]], as a collateral effect of the players'/PC's actions. This differs from playing some sort of instrument inside the game in the sense that the player has some other primer action plan despite the game '''reacts''' musically to players's actions.
+
[[Musical Outcome]] refers to the generation of sounds, which are collectively perceived as [[Music]], as a collateral effect of the players'/PC's actions.  
+
 
 +
This exploration differs from playing some sort of instrument in the game. [[Musical Outcome]] assumes that the player executes non-musical actions and that the game '''reacts''' musically to them.
 +
 
 +
The [[Musical Outcome]] may be combined with a background [[Music]] to create a global dynamic composition.
 +
 
 
| examples=
 
| examples=
| ex1=<mt p="MusicalOutcome" g="Everyday Shooter" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
+
| ex1=<mt p="MusicalOutcome" g="Chime" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex2=<mt p="MusicalOutcome" g="Flower" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex2=<mt p="MusicalOutcome" g="Flower" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex3=<mt p="MusicalOutcome" g="Rez"  altg="Rez HD" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex3=<mt p="MusicalOutcome" g="Rez"  altg="Rez HD" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
| ex4=<mt p="MusicalOutcome" g="Bit Trip Beat" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
+
| ex4=<mt p="MusicalOutcome" g="Everyday Shooter" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
| ex5=<mt p="MusicalOutcome" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
+
| ex5=<mt p="MusicalOutcome" g="Bit Trip Beat" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex6=<mt p="MusicalOutcome" g="Peggle" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex6=<mt p="MusicalOutcome" g="Peggle" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex7=<mt p="MusicalOutcome" g="PBWinterbottom" altg="The Misadventures of P.B. Winterbottom" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex7=<mt p="MusicalOutcome" g="PBWinterbottom" altg="The Misadventures of P.B. Winterbottom" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 +
<!--| ex6=<mt p="MusicalOutcome" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}"></mt>-->
 
}}
 
}}

Latest revision as of 22:55, 9 January 2012

Front face Back face
The card's front face The card's back face

Synopsis

Music generated as a by-product of in-game actions.

Relationships

Context:
Emotional Script .
May relate to:
Contextual Music , Diegetic Music .
Makes use of:
Music .

Description

Musical Outcome refers to the generation of sounds, which are collectively perceived as Music, as a collateral effect of the players'/PC's actions.

This exploration differs from playing some sort of instrument in the game. Musical Outcome assumes that the player executes non-musical actions and that the game reacts musically to them.

The Musical Outcome may be combined with a background Music to create a global dynamic composition.

Examples

Chime:
Flower:
Rez HD:
[show less examples...]
Everyday Shooter:
Bit Trip Beat:
Peggle:
The Misadventures of P.B. Winterbottom:



FakeX-front-v10.pngFakeX-back-v10.png