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| − | {{Card
| + | #REDIRECT [[Sound Layers]] |
| − | | name =Sound Layers and Semantics
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| − | | deckversion =1.0
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| − | | deprecatedcard = {{ToBeDiscontinuedAfterV-1-0}}
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| − | | synopsis =Grouping design decisions according to their semantics
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| − | | patternpresentation =
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| − | | cardpresentation=
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| − | | frontface =SoundLayersAndSemantics-front-v10.png
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| − | | backface =SoundLayersAndSemantics-back-v10.png
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| − | | screenshots=
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| − | | rel-tag1=Context:<br>
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| − | | rel1=[[Sound Design in Games]]<br>
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| − | | rel-tag2=Parts:<br>
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| − | | rel2=[[Ambiance]], [[Foley]], [[Sound Effects]], [[Music]], [[Dialogue]]<br>
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| − | | rel-tag3=Makes use of:<br>
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| − | | rel3=[[Acoustic Ecology]]<br>
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| − | | revisions =Introduced in version 1.0
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| − | | description=
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| − | Sounds can be structured in layers according to its semantics and communicative purpose. The layers are: [[Ambiance]], [[Foley]], [[Sound Effects]], [[Dialog]], and [[Music]] [http://www.example.com Peck, 2001, 2007].
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| − | According to [[The overall mindset|mindset]] and guidelines[http://www.example.com link title] on the basis of the work here presented, the explorations of [[Sound Design in Games]] benefit from considering all these layers in a holistic manner that may allow to produce an [[Acoustic Ecology]] rather then a superimposition of sounds.
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| − | It is also worth mentioning that the exploration of each of the sound levels does not imply, by no means, that sounds representing that level ought to be included in the design. The exploration can consist precisely in ''not including'' sounds of a particular level (e.g., no [[Dialogue]] and no [[Music]]).
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| − | | examples =
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| − | In [[Half-Life 2]] the player feels immersed in an [[Acoustic Ecology]] where sounds belonging to each of the
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| − | | external=
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| − | Peck, N., Beyond the library: Applying film postproduction techniques to game sound design. in Proc. of Game Developers Conference, (San Jose CA, USA, 2001).<br />
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| − | Peck, N. CoFesta/TGS Tokyo, Japan.(2007)
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| − | The presentation of the pattern in [pending] (Alves & Roque, 2010)
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| − | guidelines (Alves & Roque, 2009, 2011)
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| − | }}
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