Difference between revisions of "Patapon"
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[http://www.patapon-game.com/p1] (for other Patapon 2 and Patapon 3 see [http://www.patapon-game.com]) | [http://www.patapon-game.com/p1] (for other Patapon 2 and Patapon 3 see [http://www.patapon-game.com]) | ||
Patapedia http://patapon.wikia.com | Patapedia http://patapon.wikia.com | ||
− | | listofpatterns= Achievement, Acoustic Ecology, Ambiance, Death, Dialogue, Engagement, Entrainment, Failure, Foley, Footsteps, In-game Feedback, Levelled Performance, Menus, Musical Outcome | + | | listofpatterns=Achievement, Acoustic Ecology, Aesthetics, Ambiance, CharacterSoundprint, ContextualMusic, Cutscene, Death, Dialogue, EmotionalScript, Engagement, Entrainment, Failure, Foley, Footsteps, In-game Feedback, Levelled Performance, Menus, Music, Musical Outcome, Ouch!, Revelation, Rhythm Gameplay, Shout and Yell, Signature, Silence, Sing to Act, Sonic Weapon, Sound Effects, Sound Input, Sound Visualization, Subtitles and Captions, TitleScreens, Trance, Variety, VoiceActing, Window of Opportunity |
| comment= in order to respect the aspect ratio of the video (that is, so that the poster frames and the video frames would have the same aspect ratio, we should do h=119; yet, for some reason the video is not with the correct aspect ratio. So, instead of having them all (posters and videos) wrong, we opted to stretch poster frames so that at least they look OK. that's about h=140. | | comment= in order to respect the aspect ratio of the video (that is, so that the poster frames and the video frames would have the same aspect ratio, we should do h=119; yet, for some reason the video is not with the correct aspect ratio. So, instead of having them all (posters and videos) wrong, we opted to stretch poster frames so that at least they look OK. that's about h=140. | ||
| ex1=<mt prompt="[[Achievement]]" p="Achievement" g="Patapon" w=“{{R16by9W}}” h=“{{R16by9H}}”></mt> | | ex1=<mt prompt="[[Achievement]]" p="Achievement" g="Patapon" w=“{{R16by9W}}” h=“{{R16by9H}}”></mt> |
Revision as of 01:18, 22 December 2011
Synopsis
[1] (for other Patapon 2 and Patapon 3 see [2]) Patapedia http://patapon.wikia.com
List of identified patterns
Achievement , Acoustic Ecology
, Aesthetics
, Ambiance
, CharacterSoundprint
, ContextualMusic
, Cutscene File:M385px-Cutscene-front-v20.png, Death
, Dialogue
, EmotionalScript
, Engagement
, Entrainment
, Failure
, Foley
, Footsteps
, In-game Feedback
, Levelled Performance
, Menus
, Music
, Musical Outcome
, Ouch!
, Revelation
, Rhythm Gameplay
, Shout and Yell
, Signature
, Silence
, Sing to Act
, Sonic Weapon
, Sound Effects
, Sound Input
, Sound Visualization
, Subtitles and Captions
, TitleScreens
, Trance
, Variety
, VoiceActing
, Window of Opportunity
.
Examples
![]() ![]() Entrainment: In this game Entrainment is not only a consequence but also a requisite of the Rhythm Gameplay. The player voluntary seeks to keep in sync with the beat of the game. The exteriorization of the game's beat in the player's body language is a common testimony. The game's tempo is 120 bpm (4/4).
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![]() ![]() Foley: It is possible to perceive the Foley from the hammers hitting the target, as well as the boss's claws ditching the ground and its Footsteps. (In turn, for abstract actions, such as the charging and shooting of the boss's beam Sound Effects were created).
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![]() ![]() Levelled Performance: Songs and, later, Miracles that trigger specific effects, are progressively made available along the the game.
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![]() ![]() Sonic Weapon: Megapons carry massive horns and their (audible) sound waves transform into shapes that inflict much damage in the enemy.
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![]() ![]() Sound Visualization: The all visual representation pulses with the sound - from the most objective, as the rectangle in the border and the drums' onomatopoeias (mapping the Sound Input), to the more subtle, as the moves and details of the characters (which map and the Sound Input and the sound they echo themselves).
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