Difference between revisions of "Address Others"
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| ex3=<mt p="AddressOthers" g="Ico" w="{{RPS2W}}" h="{{RIcoH}}">Ico calling Yorda is a [[Signature]] of this game and has high impact in the [[Emotional Script]]</mt> | | ex3=<mt p="AddressOthers" g="Ico" w="{{RPS2W}}" h="{{RIcoH}}">Ico calling Yorda is a [[Signature]] of this game and has high impact in the [[Emotional Script]]</mt> | ||
| ex4=<mt p="AddressOthers" g="Heavy Rain" w="{{R16by9W}}" h="{{R16by9H}}">Ethan calling his son while seeking for him in the middle of the crowd in a shopping center.</mt> | | ex4=<mt p="AddressOthers" g="Heavy Rain" w="{{R16by9W}}" h="{{R16by9H}}">Ethan calling his son while seeking for him in the middle of the crowd in a shopping center.</mt> | ||
− | | ex5=<mt p="AddressOthers" g="Red Dead Redemption" w="{{R16by9W}}" h="{{R16by9H}}">John calling for a horse. He can also address people, in which case they exchange some compliment.</mt> | + | | ex5=<mt p="AddressOthers" g="Red Dead Redemption" w="{{R16by9W}}" h="{{R16by9H}}" i=3>John calling for a horse. He can also address people, in which case they exchange some compliment.</mt> |
| ex6=<mt p="AddressOthers" g="Spore" w="{{R4by3W}}" h="{{R4by3H}}">When performing the mating call, other members of the same species answer back, which allows to locate the nest.</mt> | | ex6=<mt p="AddressOthers" g="Spore" w="{{R4by3W}}" h="{{R4by3H}}">When performing the mating call, other members of the same species answer back, which allows to locate the nest.</mt> | ||
| ex7=<mt p="AddressOthers" g="Dead To Rights" altg="Dead to Rights: Retribution" w="{{R16by9W}}" h="{{R16by9H}}">Jack asking his sidekick dog, Shadow, to perform certain tasks: attacking an enemy, fetching guns, taking cover. In many scenes, Shadow's contributions are instrumental to success.</mt> | | ex7=<mt p="AddressOthers" g="Dead To Rights" altg="Dead to Rights: Retribution" w="{{R16by9W}}" h="{{R16by9H}}">Jack asking his sidekick dog, Shadow, to perform certain tasks: attacking an enemy, fetching guns, taking cover. In many scenes, Shadow's contributions are instrumental to success.</mt> |
Revision as of 22:15, 21 December 2011
The card's front face | The card's back face |
Contents
Synopsis
Enabling the PC to use sound to address NPCs. |
Relationships
Context:
Consequent Sound .
May imply:
Sound Input .
Often uses:
Dialogue , Foley .
Description
Some games preview the possibility of the PC being able to address the NPC (diegetically) through a sound stimulus. Solutions include short Dialogue, singing and playing (e.g. Sing to Act), whistling, and car honking. Motivations may relate to the gameplay, or simply be part of the exploratory dimension of the experience.
Examples
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