Difference between revisions of "Musical Outcome"

From SoundInGames.com - Sound Design in Games
Jump to: navigation, search
m
m
Line 37: Line 37:
 
| ex4=<mt p="MusicalOutcome" g="Everyday Shooter" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex4=<mt p="MusicalOutcome" g="Everyday Shooter" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex5=<mt p="MusicalOutcome" g="Bit Trip Beat" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex5=<mt p="MusicalOutcome" g="Bit Trip Beat" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
| ex6=<mt p="MusicalOutcome" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
+
| ex6=<mt p="MusicalOutcome" g="Peggle" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
| ex7=<mt p="MusicalOutcome" g="Peggle" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
+
| ex7=<mt p="MusicalOutcome" g="PBWinterbottom" altg="The Misadventures of P.B. Winterbottom" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
| ex8=<mt p="MusicalOutcome" g="PBWinterbottom" altg="The Misadventures of P.B. Winterbottom" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
+
<!--| ex6=<mt p="MusicalOutcome" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}"></mt>-->
 
+
 
}}
 
}}

Revision as of 20:52, 21 December 2011

Front face Back face
The card's front face The card's back face

Synopsis

Music generated as a by-product of in-game actions.

Relationships

Context:
Emotional Script .
May relate to:
Contextual Music , Diegetic Music .
Makes use of:
Music .

Description

Musical Outcome refers to the generation of sounds, which are collectively perceived as Music, as a collateral effect of the players'/PC's actions.

This exploration differs from playing some sort of instrument in the game. Musical Outcome assumes that the player executes non-musical actions and that the game reacts musically to them.

The Musical Outcome may be combined with a background Music to create a global dynamic composition.

Examples

Chime:
Flower:
Rez HD:
[show less examples...]
Everyday Shooter:
Bit Trip Beat:
Peggle:
The Misadventures of P.B. Winterbottom:



FakeX-front-v10.pngFakeX-back-v10.png