Difference between revisions of "Whistling"

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| rel1=[[Address Others]], [[Diegetic Music]], [[Unaware NPC]], [[Character Soundprint]]<br>
 
| rel1=[[Address Others]], [[Diegetic Music]], [[Unaware NPC]], [[Character Soundprint]]<br>
 
| ex1=<mt p="Whistling" g="Chaos Theory" altg="Tom Clancy's Splinter Cell: Chaos Theory" w="{{R5by4W}}" h="{{R5by4H}}"></mt>
 
| ex1=<mt p="Whistling" g="Chaos Theory" altg="Tom Clancy's Splinter Cell: Chaos Theory" w="{{R5by4W}}" h="{{R5by4H}}"></mt>
 +
| ex2=<mt p="Whistling" g="Bioshock" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 +
| ex3=<mt p="Whistling" g="Red Dead Redemption" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 +
| ex4=<mt p="Whistling" g="Thief III" w="{{R4by3W}}" h="{{R4by3H}}"></mt>
 +
 
}}
 
}}

Revision as of 20:36, 21 December 2011

Front face Back face
The card's front face The card's back face

Synopsis

.

Relationships

Contexts:
Address Others , Diegetic Music , Unaware NPC , Character Soundprint .

Description

Examples

Endeless Ocean: Blue World: The sea whistle can be used to call animal partners. Yet it also makes some other creatures to react (Consequent Sound)
Tom Clancy's Splinter Cell: Chaos Theory:
Bioshock:
Red Dead Redemption:
[show less examples...]
Thief III:



FakeX-front-v10.pngFakeX-back-v10.png