Difference between revisions of "Time Twist"
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| ex4=<mt p="TimeTwist" g="Dead to Rights" w="{{R16by9W}}" h="{{R16by9H}}">Slow motion sounds analogous to performing such actions in a recording.</mt> | | ex4=<mt p="TimeTwist" g="Dead to Rights" w="{{R16by9W}}" h="{{R16by9H}}">Slow motion sounds analogous to performing such actions in a recording.</mt> | ||
| ex5=<mt p="TimeTwist" g="DemonsSouls" altg="Demon's Souls" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | | ex5=<mt p="TimeTwist" g="DemonsSouls" altg="Demon's Souls" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
| − | + | | ex6=<mt p="TimeTwist" g="NFS" g="Need for Speed: Undercover" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | |
<!--| ex_=<mt p="TimeTwist" g="Max Payne 2" w="{{R16by9W}}" h="{{R16by9H}}">Slow motion sounds analogous to performing such actions in a recording.</mt>--> | <!--| ex_=<mt p="TimeTwist" g="Max Payne 2" w="{{R16by9W}}" h="{{R16by9H}}">Slow motion sounds analogous to performing such actions in a recording.</mt>--> | ||
}} | }} | ||
Revision as of 20:01, 21 December 2011
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| The card's front face | The card's back face |
Contents
Synopsis
| Using sound to enhance the perception of time manipulations. |
Relationships
Context:
Awareness
.
May relate to:
Emotional Script
.
Description
Games that include manipulations of time as part of their gameplay, often use sound to enhance the perception of such actions. Solutions tipically follow the cinematic tradition. The most common cases are reversing, fast forwarding and slow motion.
Examples
| Max Payne 2: Slow motion sounds analogous to performing such actions in a recording. |
Bubble Breaker (only in some versions, including Windows Mobile): The Undo operation is accompanied by a "reversing" Sound Effect. |
![]() ![]() Tomb Raider Underworld: Slow motion with effects and the with participation of the sound of Heartbeat.
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