Difference between revisions of "Ouch!"
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| examples= | | examples= | ||
− | | ex1=<mt p="Ouch" g=" | + | | ex1=<mt p="Ouch" g="Uncharted" w="{{R16by9W}}" h="{{R16by9H}}"></mt> |
| ex2=<mt p="Ouch" g="Spore Origins" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | | ex2=<mt p="Ouch" g="Spore Origins" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | ||
| ex3=<mt p="Ouch" g="Assassins Creed" altg="Assassin's Creed" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | | ex3=<mt p="Ouch" g="Assassins Creed" altg="Assassin's Creed" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
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| ex6=<mt p="Ouch" g="Chaos Theory" altg="Tom Clancy's Splinter Cell: Chaos Theory" w="{{R5by4W}}" h="{{R5by4H}}"></mt> | | ex6=<mt p="Ouch" g="Chaos Theory" altg="Tom Clancy's Splinter Cell: Chaos Theory" w="{{R5by4W}}" h="{{R5by4H}}"></mt> | ||
| ex7=<mt p="Ouch" g="HalfLife2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | | ex7=<mt p="Ouch" g="HalfLife2" altg="Half-Life 2" w="{{R8by5W}}" h="{{R8by5H}}"></mt> | ||
− | | ex8=<mt p="Ouch" g="Aquaria" w="{{ | + | | ex8=<mt p="Ouch" g="Aquaria" w="{{R4by3W}}" h="{{R4by3H}}"></mt> |
− | | ex9=<mt p="Ouch" g="Crysis" w="{{ | + | | ex9=<mt p="Ouch" g="Crysis" w="{{R4by3W}}" h="{{R4by3H}}"></mt> |
| ex10=<mt p="Ouch" g="DeadToRights" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | | ex10=<mt p="Ouch" g="DeadToRights" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
| ex11=<mt p="Ouch" g="Halo" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | | ex11=<mt p="Ouch" g="Halo" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
| ex12=<mt p="Ouch" g="Isaac" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | | ex12=<mt p="Ouch" g="Isaac" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
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}} | }} |
Revision as of 17:55, 21 December 2011
The card's front face | The card's back face |
Contents
Synopsis
Signalling a painful or damaging interaction. |
Relationships
Contexts:
Failure , Awareness , Emotional Script .
Peers:
Imminent Death , Death .
May use:
Grunts .
Description
Many games demand managing the health of characters. An effective way to signal interactions resulting in damage to the characters' status is to allow themselves to diegetically express such events.
Sounds associated to Ouch! have an utilitarian role of making the player aware for the negative consequences of a particular option or circumstance. Yet, their role goes beyond the mere Awareness for a Failure condition, potentiating more meaningful interpretations and contributions to the Emotional Script.
In some ways, Ouch! announces that repeating or not ceasing to meet the damaging condition will eventually lead to Death.
Ouch! is frequently expressed through Grunts, although that depends on the characteristics of the Character's Soundprint.
Examples