Difference between revisions of "Narrative"
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[[Narrative]] is mostly conveyed through [[Dialogue]]. Yet it may reach the player/PC through a combination of different explorations which include a [[Narrator]], [[Cutscenes]], scattered and collectible [[Recordings]], [[Radio|Radios]], conversations with NPC during gameplay ([[Dialogue]]), or even by [[Eavesdropping]] NPC. | [[Narrative]] is mostly conveyed through [[Dialogue]]. Yet it may reach the player/PC through a combination of different explorations which include a [[Narrator]], [[Cutscenes]], scattered and collectible [[Recordings]], [[Radio|Radios]], conversations with NPC during gameplay ([[Dialogue]]), or even by [[Eavesdropping]] NPC. | ||
| examples= | | examples= | ||
− | | ex1=<mt p="Narrative" g=" | + | | ex1=<mt p="Narrative" g="Flower" w="{{R16by9W}}" h="{{R16by9H}}"></mt> |
− | | | + | | ex2=<mt p="Narrative" g="Silent Hill" w="{{R16by9W}}" h="{{RSHH}}"></mt> |
− | | | + | | ex3=<mt p="Narrative" g="Bioshock" w="{{R16by9W}}" h="{{R16by9H}}"></mt> |
− | | | + | | ex4=<mt p="Narrative" g="Aquaria" w="{{R16by9W}}" h="{{R16by9H}}"></mt> |
− | | | + | | ex5=<mt p="Narrative" g="Demons Souls" altg="Demon's Souls" w="{{R16by9W}}" h="{{R16by9H}}"></mt> |
− | | | + | | ex6=<mt p="Narrative" g="Chaos Theory" altg="Tom Clancy's Splinter Cell: Chaos Theory" w="{{R5by4W}}" h="{{R5by4H}}"></mt> |
− | | | + | | ex7=<mt p="Narrative" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> |
+ | | ex8=<mt p="Narrative" g="Ecco" altg="Ecco the Dolphin" w="{{RPS2W}}" h="{{RPS2H}}">The PC addresses the NPC ([[Address Others]]) so that they tell pieces of the story (and other information).</mt> | ||
}} | }} |
Revision as of 17:31, 21 December 2011
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The card's front face | The card's back face |
Contents
[hide]Synopsis
The contributions of sound to unfold the game's story. |
Relationships
Relates to:
Emotional Script .
May use many, including:
Dialogue , Cutscenes
, Narrator
, Thoughts
, Recordings
, Radio
, Eavesdropping
, Contextual Music
, Levelled Performance
.
Description
Narrative is mostly conveyed through Dialogue. Yet it may reach the player/PC through a combination of different explorations which include a Narrator, Cutscenes, scattered and collectible Recordings, Radios, conversations with NPC during gameplay (Dialogue), or even by Eavesdropping NPC.
Examples
![]() ![]() Ecco the Dolphin: The PC addresses the NPC (Address Others) so that they tell pieces of the story (and other information).
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