Difference between revisions of "Cutscenes"

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| ex8=<mt p="Cutscenes" g="GTA4" altg="Grand Theft Auto 4" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex8=<mt p="Cutscenes" g="GTA4" altg="Grand Theft Auto 4" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex9=<mt p="Cutscenes" g="Heavy Rain" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex9=<mt p="Cutscenes" g="Heavy Rain" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
| ex10=<mt p="Cutscenes" g="Isaac" altg="The Binding of Isaac" w="{{R5by4W}}" h="{{R5by4H}}"></mt>
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| ex10=<mt p="Cutscenes" g="Isaac" altg="The Binding of Isaac" w="{{R8by5W}}" h="{{R8by5H}}"></mt>
 
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Revision as of 20:34, 12 December 2011

Deck←
Name deprecated: Cut-Scenes (version 1.0) → Cutscenes (version 2.0)
Front face Back face
The card's front face The card's back face

Synopsis

Sound of cinematic pieces.

Relationships

Contexts:
Narrative , Emotional Script .
Peers:
Title Screens , Menus .

Description

In their typical form, Cutscenes are cinematic parts of the game inserted between moments of gameplay. They usually serve the Narrative, and do so in a way that has strong impact in the Emotional Script.

Being static pieces, they are prone to incorporate more closely techniques from film practice, including in terms of the approach to sound. Still, considering the pertinence in keeping the whole product coherent, for instance regarding the Acoustic Ecology, it is relevant that they are considered holistically, in conjunction with the others components of the game – that is, the acoustic composition heard during gameplay but also the Menus and even the Title Screens.

It is worth noticing that some modern games include interactive Cutscenes, which present new opportunities and challenges, closer to those of regular gameplay.

What is more, there is controversy regarding the appropriateness of Cutscenes in video games. Some designers defend they are disruptive and compromise immersion, for instance. [pending: Develop this further in 'Additional Comments'].

Examples

Metal Gear Solid 4: This game is well-known by an extensive use of Cutscenes.
Assassin's Creed: Cutscenes serving the Narrative.
Silent Hill:
[show less examples...]
Ico:
Half-Life 2:
Demon's Souls:
Shadow of the Colossus:
Grand Theft Auto 4:
Heavy Rain:
The Binding of Isaac:

Additional Comments

[pending: Elaborate on the controversy about the appropriateness of Cutscenes in video games.]


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