Difference between revisions of "Aesthetics"
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| ex3=<mt p="Aesthetics" g="Limbo" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | | ex3=<mt p="Aesthetics" g="Limbo" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
| ex4=<mt p="Aesthetics" g="Infamous" altg="InFamous" w="{{R16by9W}}" h="{{R16by9H}}">[Pending:] References to the aesthetic decisions [http://www.youtube.com/watch?v=yqWvheuVf6w]</mt> | | ex4=<mt p="Aesthetics" g="Infamous" altg="InFamous" w="{{R16by9W}}" h="{{R16by9H}}">[Pending:] References to the aesthetic decisions [http://www.youtube.com/watch?v=yqWvheuVf6w]</mt> | ||
| + | | ex5=<mt p="Aesthetics" a="Half Life 2" altg="Half-Life 2" w="{{R4by3W}}" h="{{R4by3H}}"></mt> | ||
| + | | ex6=<mt p="Aesthetics" g="Papa Sangre" w="{{ViPhoneH}}" h="{{ViPhoneW}}"></mt> | ||
| + | | ex7=<mt p="Aesthetics" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
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| external = | | external = | ||
[http://www.videogameaudio.com/Gamasutra-Jun2006/Gamasutra-EstablishingAnAesthetic-BridgettPaul-Jun2006.pdf Establishing an Aesthetic in Next Generation Sound Design, by Rob Bridgett and Leonard Paul, 2006]<br /> | [http://www.videogameaudio.com/Gamasutra-Jun2006/Gamasutra-EstablishingAnAesthetic-BridgettPaul-Jun2006.pdf Establishing an Aesthetic in Next Generation Sound Design, by Rob Bridgett and Leonard Paul, 2006]<br /> | ||
[http://audiovisuality.au.dk/fileadmin/www.audiovisuality.au.dk/Roux-Girard_ProposalAudio-Visuality.pdf Towards Understanding the Audio Aesthetics of Videogames: Genre, by Guillaume Roux-Girard] | [http://audiovisuality.au.dk/fileadmin/www.audiovisuality.au.dk/Roux-Girard_ProposalAudio-Visuality.pdf Towards Understanding the Audio Aesthetics of Videogames: Genre, by Guillaume Roux-Girard] | ||
}} | }} | ||
Revision as of 18:35, 12 December 2011
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| The card's front face | The card's back face |
Synopsis
| Defining artistic characteristics common to all sounds. |
Relationships
Context:
Acoustic Ecology
.
Description
Examples
External Resources
Establishing an Aesthetic in Next Generation Sound Design, by Rob Bridgett and Leonard Paul, 2006
Towards Understanding the Audio Aesthetics of Videogames: Genre, by Guillaume Roux-Girard







