Difference between revisions of "Sonic Weapon"

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| examples=
 
| examples=
| ex1=<mt p="SonicWeapon" g="Beat Hazard" h="200">The output of the cannons is dictated by the intensity of the Music playing, which is customizable. So, Music works as ammunition and its selection is relevant.</mt>
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{{NoVideoTable|{{NoVideo|'''Beat Hazard: '''The output of the cannons is dictated by the intensity of the Music playing, which is customizable. So, Music works as ammunition and its selection is relevant.}}|{{NoVideo|'''Dune/Dune2000'''}}
| ex2=<mt p="SonicWeapon" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}">Megapons carry massive horns and their (audible) sound waves transform into shapes that inflict much damage in the enemy.</mt>
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| ex1=<mt p="SonicWeapon" g="Patapon" w="{{R16by9W}}" h="{{R16by9H}}">Megapons carry massive horns and their (audible) sound waves transform into shapes that inflict much damage in the enemy.</mt>
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<!--| ex_=<mt p="SonicWeapon" g="Beat Hazard" h="200"></mt>-->
 
| external=
 
| external=
 
[http://patapon.wikia.com/wiki/Megapon Megapon Units in Patapon]
 
[http://patapon.wikia.com/wiki/Megapon Megapon Units in Patapon]
 
}}
 
}}

Revision as of 12:08, 7 December 2011

{{Card | name =Sonic Weapon | deckversion =1.0 | v10synopsis =Using sound as a weapon | v20synopsis =Using sound to inflict damage | patternpresentation = | cardpresentation= | v10frontface =SonicWeapon-front-v10.png | v10backface =SonicWeapon-back-v10.png | v20frontface =SonicWeapon-front-v20.png | v20backface =SonicWeapon-back-v20.png | screenshots= | rel-tag1=Context:
| rel1=Consequent Sound, Engagement
| rel-tag2=Contrasts with:
| rel2=Make Sound not War
| rel-tag3=Relates to:
| rel3=Sound Decoys, Sound Suppressing
| revisions =Introduced in version 1.0
Version 2.0: updated synopsis | description= Some games include weapons designed to use sound as the destructive element.

Some other explorations of audio, such as the use of Sound Decoys, also have the potential to inflict damage. Yet, contrary to such explorations where sound is used as in a intermediate stage, Sonic Weapons use sound as the actual damaging element.

| examples=

Beat Hazard: The output of the cannons is dictated by the intensity of the Music playing, which is customizable. So, Music works as ammunition and its selection is relevant.
Dune/Dune2000