Difference between revisions of "Eavesdropping"

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[[Eavesdropping]] can be explored in the design of the gameplay if interesting information is made to be exchanged between characters by means of [[Dialogue]].
 
[[Eavesdropping]] can be explored in the design of the gameplay if interesting information is made to be exchanged between characters by means of [[Dialogue]].
 
| examples=
 
| examples=
{{NoVideoTable |{{NoVideo|'''Tom Clancy's Splinter Cell: '''Laser Microphone T.A.K. (Tactical Audio Kit) / "Laser Mic"}} |{{NoVideo|'''Crysis 2: '''The 'Nanosuit 2' features eavesdropping abilities}} | }}
+
{{NoVideoTable |{{NoVideo|'''Tom Clancy's Splinter Cell: '''Laser Microphone T.A.K. (Tactical Audio Kit) / "Laser Mic"}} |{{NoVideo|'''Crysis 2: '''The 'Nanosuit 2' features eavesdropping abilities}} |{{NoVideo|'''Thief II: The Metal Age: '''This particular mission consists in eavesdropping a conversation}} }}
 
| ex1=<mt p="Eavesdropping" g="Assassins Creed" altg="Assassin's Creed" w="{{R16by9W}}" h="{{R16by9H}}">Eavesdropping is one form of investigation, which follows a specific procedure</mt>
 
| ex1=<mt p="Eavesdropping" g="Assassins Creed" altg="Assassin's Creed" w="{{R16by9W}}" h="{{R16by9H}}">Eavesdropping is one form of investigation, which follows a specific procedure</mt>
| ex2=<mt p="Eavesdropping" g="Thief II" altg="Thief II: The Metal Age" w="{{R4by3W}}" h="{{R4by3H}}">This particular mission consists in eavesdropping a conversation.</mt>
+
| ex2=<mt p="Eavesdropping" g="Crysis" w="{{R4by3W}}" h="{{R4by3H}}">The binoculars also include a shotgun-like microphone, which allows to have a better perception of the sound of "not so close" NPC.</mt>
| ex3=<mt p="Eavesdropping" g="Crysis" w="{{R4by3W}}" h="{{R4by3H}}">The binoculars also include a shotgun-like microphone, which allows to have a better perception of the sound of "not so close" NPC.</mt>
+
| ex3=<mt p="Eavesdropping" altg="Tom Clancy's Splinter Cell: Chaos Theory" g= "Chaos Theory" w="{{R4by3W}}" h="{{R4by3H}}"></mt>
 
|external=
 
|external=
 
References to Tom Clancy's Splinter Cell 'Laser Microphone T.A.K. (Tactical Audio Kit)': [http://splintercell.wikia.com/wiki/Tactical_Audio_Kit_(T.A.K.) Splinter Cell Wiki], [http://uk.guides.ign.com/guides/481171/page_3.html IGN Guides]  
 
References to Tom Clancy's Splinter Cell 'Laser Microphone T.A.K. (Tactical Audio Kit)': [http://splintercell.wikia.com/wiki/Tactical_Audio_Kit_(T.A.K.) Splinter Cell Wiki], [http://uk.guides.ign.com/guides/481171/page_3.html IGN Guides]  
 
}}
 
}}

Revision as of 03:38, 7 December 2011

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Synopsis

Adopting behaviours with intention of gaining knowledge by listening to others' conversations.

Relationships

Context:
Stealth , Narrative , Emotional Script .
Relates to:
Unaware NPC .
Makes use of:
Dialogue .

Description

Achieving relevant information by Eavesdropping others' conversations is a possible element of the gameplay, which is commonly related to Stealth or low profile action. Eavesdropping can be explored in the design of the gameplay if interesting information is made to be exchanged between characters by means of Dialogue.

Examples

Tom Clancy's Splinter Cell: Laser Microphone T.A.K. (Tactical Audio Kit) / "Laser Mic"
Crysis 2: The 'Nanosuit 2' features eavesdropping abilities
Thief II: The Metal Age: This particular mission consists in eavesdropping a conversation
Assassin's Creed: Eavesdropping is one form of investigation, which follows a specific procedure
Crysis: The binoculars also include a shotgun-like microphone, which allows to have a better perception of the sound of "not so close" NPC.
Tom Clancy's Splinter Cell: Chaos Theory:
[show less examples...]


External Resources

References to Tom Clancy's Splinter Cell 'Laser Microphone T.A.K. (Tactical Audio Kit)': Splinter Cell Wiki, IGN Guides

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