Difference between revisions of "Eavesdropping"
From SoundInGames.com - Sound Design in Games
ValterAlves (Talk | contribs) m |
ValterAlves (Talk | contribs) m |
||
Line 21: | Line 21: | ||
[[Eavesdropping]] can be explored in the design of the gameplay if interesting information is made to be exchanged between characters by means of [[Dialogue]]. | [[Eavesdropping]] can be explored in the design of the gameplay if interesting information is made to be exchanged between characters by means of [[Dialogue]]. | ||
| examples= | | examples= | ||
− | {{NoVideoTable |{{NoVideo|'''Tom Clancy's Splinter Cell: '''Laser Microphone T.A.K. (Tactical Audio Kit) / "Laser Mic"}} |{{NoVideo|'''Crysis 2: '''The 'Nanosuit 2' features eavesdropping abilities}} | }} | + | {{NoVideoTable |{{NoVideo|'''Tom Clancy's Splinter Cell: '''Laser Microphone T.A.K. (Tactical Audio Kit) / "Laser Mic"}} |{{NoVideo|'''Crysis 2: '''The 'Nanosuit 2' features eavesdropping abilities}} |{{NoVideo|'''Thief II: The Metal Age: '''This particular mission consists in eavesdropping a conversation}} }} |
| ex1=<mt p="Eavesdropping" g="Assassins Creed" altg="Assassin's Creed" w="{{R16by9W}}" h="{{R16by9H}}">Eavesdropping is one form of investigation, which follows a specific procedure</mt> | | ex1=<mt p="Eavesdropping" g="Assassins Creed" altg="Assassin's Creed" w="{{R16by9W}}" h="{{R16by9H}}">Eavesdropping is one form of investigation, which follows a specific procedure</mt> | ||
− | | ex2=<mt p="Eavesdropping" g=" | + | | ex2=<mt p="Eavesdropping" g="Crysis" w="{{R4by3W}}" h="{{R4by3H}}">The binoculars also include a shotgun-like microphone, which allows to have a better perception of the sound of "not so close" NPC.</mt> |
− | | ex3=<mt p="Eavesdropping" g=" | + | | ex3=<mt p="Eavesdropping" altg="Tom Clancy's Splinter Cell: Chaos Theory" g= "Chaos Theory" w="{{R4by3W}}" h="{{R4by3H}}"></mt> |
|external= | |external= | ||
References to Tom Clancy's Splinter Cell 'Laser Microphone T.A.K. (Tactical Audio Kit)': [http://splintercell.wikia.com/wiki/Tactical_Audio_Kit_(T.A.K.) Splinter Cell Wiki], [http://uk.guides.ign.com/guides/481171/page_3.html IGN Guides] | References to Tom Clancy's Splinter Cell 'Laser Microphone T.A.K. (Tactical Audio Kit)': [http://splintercell.wikia.com/wiki/Tactical_Audio_Kit_(T.A.K.) Splinter Cell Wiki], [http://uk.guides.ign.com/guides/481171/page_3.html IGN Guides] | ||
}} | }} |
Revision as of 03:38, 7 December 2011
The card's front face | The card's back face |
Synopsis
Adopting behaviours with intention of gaining knowledge by listening to others' conversations. |
Relationships
Context:
Stealth , Narrative , Emotional Script .
Relates to:
Unaware NPC .
Makes use of:
Dialogue .
Description
Achieving relevant information by Eavesdropping others' conversations is a possible element of the gameplay, which is commonly related to Stealth or low profile action. Eavesdropping can be explored in the design of the gameplay if interesting information is made to be exchanged between characters by means of Dialogue.
Examples
|
|
|
External Resources
References to Tom Clancy's Splinter Cell 'Laser Microphone T.A.K. (Tactical Audio Kit)': Splinter Cell Wiki, IGN Guides