Difference between revisions of "Sound Layers and Semantics"
From SoundInGames.com - Sound Design in Games
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| name =Sound Layers and Semantics | | name =Sound Layers and Semantics | ||
| deckversion =1.0 | | deckversion =1.0 | ||
| − | | | + | | deprecatedcard = {{ToBeDiscontinuedAfterV-1-0}} |
| synopsis =Grouping design decisions according to their semantics | | synopsis =Grouping design decisions according to their semantics | ||
| patternpresentation = | | patternpresentation = | ||
Revision as of 14:05, 3 July 2011
| The card's front face | The card's back face |
This design pattern has been classified as
an Aggregator Pattern after version 1.0
Consequently, it is no longer represented as a card
(i.e. ceased being part of the deck) since version 2.0
Contents
Synopsis
| Grouping design decisions according to their semantics. |
Relationships
Context:
Sound Design in Games
.
Parts:
Ambiance
, Foley
, Sound Effects
, Music
, Dialogue
.
Makes use of:
Acoustic Ecology
.
Description
Examples