Difference between revisions of "Sound Layers and Semantics"
From SoundInGames.com - Sound Design in Games
ValterAlves (Talk | contribs) (The page for the sound design pattern/card named Sound Layers and Semantics) |
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| name =Sound Layers and Semantics | | name =Sound Layers and Semantics | ||
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| synopsis =Grouping design decisions according to their semantics | | synopsis =Grouping design decisions according to their semantics | ||
| patternpresentation = | | patternpresentation = | ||
Revision as of 09:55, 3 July 2011
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| The card's front face | The card's back face |
Contents
Synopsis
| Grouping design decisions according to their semantics. |
Relationships
Context:
Sound Design in Games
.
Parts:
Ambiance
, Foley
, Sound Effects
, Music
, Dialogue
.
Makes use of:
Acoustic Ecology
.
Description
Examples