Difference between revisions of "Shout and Yell"
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[[Shout and Yell]] refers to loud expressions, either [[Grunts]] or [[Dialogue]]-like, that a character emits with the evident purpose of messaging an hostile attitude towards others (usually NPC towards the PC, but not necessarily). | [[Shout and Yell]] refers to loud expressions, either [[Grunts]] or [[Dialogue]]-like, that a character emits with the evident purpose of messaging an hostile attitude towards others (usually NPC towards the PC, but not necessarily). | ||
| − | A particular (an much less common) exploration of [[Shout and Yell]] is when it is integrated in the | + | A particular (an much less common) exploration of [[Shout and Yell]] is when it is integrated in the gameplay in association with the [[Sound Input]]. |
| examples= | | examples= | ||
Revision as of 23:10, 28 November 2011
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| The card's front face | The card's back face |
Contents
Synopsis
| Loud manifestations of hostility. |
Relationships
Contexts:
Awareness
, Engagement
, Emotional Script
, Character Soundprint
, Seeking for PC
.
Makes use of:
Dialogue
, Grunts
.
Description
Shout and Yell refers to loud expressions, either Grunts or Dialogue-like, that a character emits with the evident purpose of messaging an hostile attitude towards others (usually NPC towards the PC, but not necessarily).
A particular (an much less common) exploration of Shout and Yell is when it is integrated in the gameplay in association with the Sound Input.
Examples
![]() ![]() Wolfenstein 3-D: The use of Shout and Yell in this game is emblematic. It is this game's most well known Signature.
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