Difference between revisions of "List of Cards (version 1.0)"

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{{#rellist: Achievement, Acoustic Ecology, Address Others, Ambiance, Anticipation, Audio Logs, Awareness, Beacon Locator, Breath, Character Soundprint, Chitchat, Consequent Sound, Contextual Music, Cut-Scenes, Death, Decay, Dialogue, Diegetic Music, Dubbing, Eavesdropping, Echolocation, Emotional Script, Engagement, Entrainment, Failure, Foley, Foley Music, Footsteps, Gameplay, Genre, Grunts, Heartbeat, Hurry Up!, Identification, Imminent Death, In-game Feedback, Levelled Performance, Make Sound not War, Menus, Music, Musical Outcome, Narrative, No Can Do, Ouch!, Play the Beat, R-A-E-D Iterations, Relaxation, Requisite Variety, Say that Again, Seeking for PC, Shout and Yell, Signature, Sing to Act, Sonic Weapon, Sound Decoys, Sound Design in Games, Sound Effects, Sound Input, Sound Layers and Semantics, Sound Places, Sound Suppressing, Sound Visualization, Stealth, Subtitles and Captions, Title Screens, Trance, Unaware NPC, Voice Acting, Window of Opportunity|.|, |v10}}
 
{{#rellist: Achievement, Acoustic Ecology, Address Others, Ambiance, Anticipation, Audio Logs, Awareness, Beacon Locator, Breath, Character Soundprint, Chitchat, Consequent Sound, Contextual Music, Cut-Scenes, Death, Decay, Dialogue, Diegetic Music, Dubbing, Eavesdropping, Echolocation, Emotional Script, Engagement, Entrainment, Failure, Foley, Foley Music, Footsteps, Gameplay, Genre, Grunts, Heartbeat, Hurry Up!, Identification, Imminent Death, In-game Feedback, Levelled Performance, Make Sound not War, Menus, Music, Musical Outcome, Narrative, No Can Do, Ouch!, Play the Beat, R-A-E-D Iterations, Relaxation, Requisite Variety, Say that Again, Seeking for PC, Shout and Yell, Signature, Sing to Act, Sonic Weapon, Sound Decoys, Sound Design in Games, Sound Effects, Sound Input, Sound Layers and Semantics, Sound Places, Sound Suppressing, Sound Visualization, Stealth, Subtitles and Captions, Title Screens, Trance, Unaware NPC, Voice Acting, Window of Opportunity|.|, |v10}}

Revision as of 13:30, 25 November 2011

Achievement , Acoustic Ecology , Address Others , Ambiance , Anticipation , Audio Logs , Awareness , Beacon Locator , Breath , Character Soundprint , Chitchat , Consequent Sound , Contextual Music , Cut-Scenes , Death , Decay , Dialogue , Diegetic Music , Dubbing , Eavesdropping , Echolocation , Emotional Script , Engagement , Entrainment , Failure , Foley , Foley Music , Footsteps , Gameplay , Genre , Grunts , Heartbeat , Hurry Up! , Identification , Imminent Death , In-game Feedback , Levelled Performance , Make Sound not War , Menus , Music , Musical Outcome , Narrative , No Can Do , Ouch! , Play the Beat , R-A-E-D Iterations , Relaxation , Requisite Variety , Say that Again , Seeking for PC , Shout and Yell , Signature , Sing to Act , Sonic Weapon , Sound Decoys , Sound Design in Games , Sound Effects , Sound Input , Sound Layers and Semantics , Sound Places , Sound Suppressing , Sound Visualization , Stealth , Subtitles and Captions , Title Screens , Trance , Unaware NPC , Voice Acting , Window of Opportunity .