Difference between revisions of "Thoughts"
ValterAlves (Talk | contribs) m |
ValterAlves (Talk | contribs) m |
||
Line 25: | Line 25: | ||
| ex5=<mt p="Thoughts" g="Tomb Raider Underworld" w="{{R16by9W}}" h="{{R16by9H}}">Lara's comment (to herself) helps interpreting and focusing on a relevant piece of the puzzle.</mt> | | ex5=<mt p="Thoughts" g="Tomb Raider Underworld" w="{{R16by9W}}" h="{{R16by9H}}">Lara's comment (to herself) helps interpreting and focusing on a relevant piece of the puzzle.</mt> | ||
| ex6=<mt p="Thoughts" g="Silent Hill" w="{{R16by9W}}" h="{{RSHH}}">The question allows the player to perceive the PC's interest and own difficulty in understanding the sight.</mt> | | ex6=<mt p="Thoughts" g="Silent Hill" w="{{R16by9W}}" h="{{RSHH}}">The question allows the player to perceive the PC's interest and own difficulty in understanding the sight.</mt> | ||
− | | ex7=<mt p="Thoughts" g="Heavy Rain" w="{{R16by9W}}" h="{{R16by9H}}" i= | + | | ex7=<mt p="Thoughts" g="Heavy Rain" w="{{R16by9W}}" h="{{R16by9H}}" i=3>PC's [[Thoughts]] as hints on how to proceed.</mt> |
}} | }} |
Revision as of 00:46, 25 November 2011
The card's front face | The card's back face |
Contents
Synopsis
Revealing what a character is thinking of. |
Relationships
Contexts:
Narrative , Emotional Script .
May relate to:
Narrator , Helper Voice .
Often uses:
Dialogue .
Description
Thoughts allow expressing messages in a diegetic way. From an emotional standpoint (Emotional Script), providing access to the PC's Thoughts also has the potential to enhance the empathy between the player and the PC. Additionaly, the associated introspection contributes to inspire and maintain a sense of immersion in the experience.
Thoughts often consist of Dialogue that contributes to the Narrative, though other solutions have been explored. When Dialogue is used, it can actually be spoken (though usually in a quiter tone, being directed to the self), or it can be represented as a verbalization "inside the head" of the character. Usually, the latter case uses some acoustic effect, specially when the distinction is relevant (for instance when other characters are present).
Examples