Difference between revisions of "Whistling"

From SoundInGames.com - Sound Design in Games
Jump to: navigation, search
m
m
Line 1: Line 1:
 
{{Card
 
{{Card
 
| examples=
 
| examples=
| {{NoVideoTable |{{NoVideo|'''Endeless Ocean:Blue World':'' The sea whistle can be used to call animal partners. Yet it also makes some other creatures to react ([[Consequent Sound]]) }}||}}
+
{{NoVideoTable |{{NoVideo|'''Endeless Ocean:Blue World':'' The sea whistle can be used to call animal partners. Yet it also makes some other creatures to react ([[Consequent Sound]]) }}||}}
 
| rel-tag1=Contexts:<br>
 
| rel-tag1=Contexts:<br>
 
| rel1=[[Address Others]], [[Diegetic Music]], [[Unaware NPC]], [[Character Soundprint]]<br>
 
| rel1=[[Address Others]], [[Diegetic Music]], [[Unaware NPC]], [[Character Soundprint]]<br>
 
| ex1=<mt p="Whistling" g="Chaos Theory" altg="Tom Clancy's Splinter Cell: Chaos Theory" w="{{R5by4W}}" h="{{R5by4H}}"></mt>
 
| ex1=<mt p="Whistling" g="Chaos Theory" altg="Tom Clancy's Splinter Cell: Chaos Theory" w="{{R5by4W}}" h="{{R5by4H}}"></mt>
 
}}
 
}}

Revision as of 19:52, 18 November 2011

Front face Back face
The card's front face The card's back face

Synopsis

.

Relationships

Contexts:
Address Others , Diegetic Music , Unaware NPC , Character Soundprint .

Description

Examples

'Endeless Ocean:Blue World': The sea whistle can be used to call animal partners. Yet it also makes some other creatures to react (Consequent Sound)
Tom Clancy's Splinter Cell: Chaos Theory:
[show less examples...]



FakeX-front-v10.pngFakeX-back-v10.png