Difference between revisions of "Narrative"

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| v10rel2=[[Genre]], [[Emotional Script]]<br>
 
| v10rel2=[[Genre]], [[Emotional Script]]<br>
 
| v10rel-tag3=May use many, including:<br>
 
| v10rel-tag3=May use many, including:<br>
| v10rel3=[[Dialogue]], [[Cut-Scenes]], [[Gameplay]], [[Acoustic Ecology]], [[Contextual Music]], [[Levelled Performance]], [[Eavesdropping]], [[Recordings]], [[Chitchat]], [[Grunts]], [[Footsteps]], ...<br>
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| v10rel3=[[Dialogue]], [[Cut-Scenes]], [[Gameplay]], [[Acoustic Ecology]], [[Contextual Music]], [[Levelled Performance]], [[Eavesdropping]], [[Audio Logs]], [[Chitchat]], [[Grunts]], [[Footsteps]], ...<br>
 
| v20rel-tag1=Relates to:<br>
 
| v20rel-tag1=Relates to:<br>
 
| v20rel1=[[Emotional Script]]<br>
 
| v20rel1=[[Emotional Script]]<br>
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| revisions =Introduced in version 1.0<br />Version 2.0: updated synopsis
 
| revisions =Introduced in version 1.0<br />Version 2.0: updated synopsis
 
| description=
 
| description=
[[Narrative]] is mostly conveyed through [[Dialogue]]. Yet it may reach the player/PC through a combination of different explorations which include a [[Narrator]], [[Cut-Scenes]], scattered and collectible [[Audio Logs]], [[Radio|Radios]],  conversations with NPC during [[Gameplay]] ([[Dialogue]]), or even by [[Eavesdropping]] NPC.
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[[Narrative]] is mostly conveyed through [[Dialogue]]. Yet it may reach the player/PC through a combination of different explorations which include a [[Narrator]], [[Cut-Scenes]], scattered and collectible [[Recordings]], [[Radio|Radios]],  conversations with NPC during [[Gameplay]] ([[Dialogue]]), or even by [[Eavesdropping]] NPC.
 
| examples=
 
| examples=
 
| ex1=<mt p="Narrative" g="Demons Souls" altg="Demon's Souls" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex1=<mt p="Narrative" g="Demons Souls" altg="Demon's Souls" w="{{R16by9W}}" h="{{R16by9H}}"></mt>

Revision as of 16:33, 18 November 2011

Front face Back face
The card's front face The card's back face

Synopsis

The contributions of sound to unfold the game's story.

Relationships

Relates to:
Emotional Script .
May use many, including:
Dialogue , Cutscenes , Narrator , Thoughts , Recordings , Radio , Eavesdropping , Contextual Music , Levelled Performance .

Description

Narrative is mostly conveyed through Dialogue. Yet it may reach the player/PC through a combination of different explorations which include a Narrator, Cut-Scenes, scattered and collectible Recordings, Radios, conversations with NPC during Gameplay (Dialogue), or even by Eavesdropping NPC.

Examples

Demon's Souls:
Bioshock:
Flower:
[show less examples...]
Tom Clancy's Splinter Cell: Chaos Theory:
Papa Sangre:
Silent Hill:
Ecco the Dolphin: The PC addresses the NPC (Address Others) so that they tell pieces of the story (and other information).
Patapon: The Narrative sometimes interweaves with Levelled Performance, because the unlocking of sound performance abilities is accompanied with a new piece of the story [pending: double check this].



Narrative-front-v10.pngNarrative-back-v10.png