Difference between revisions of "Shout and Yell"
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| name =Shout and Yell | | name =Shout and Yell | ||
| deckversion =1.0 | | deckversion =1.0 | ||
− | | | + | | v10synopsis =NPC’s loud utterances during engagement |
+ | | v20synopsis =Loud manifestations of hostility | ||
| patternpresentation = | | patternpresentation = | ||
| cardpresentation= | | cardpresentation= |
Revision as of 19:25, 17 November 2011
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Contents
[hide]Synopsis
Loud manifestations of hostility. |
Relationships
Contexts:
Awareness , Engagement
, Emotional Script
, Character Soundprint
, Seeking for PC
.
Makes use of:
Dialogue , Grunts
.
Description
Shout and Yell refers to loud expressions, either Grunts or Dialogue-like, that a character emits with the evident purpose of messaging an hostile attitude towards others (usually NPC towards the PC, but not necessarily).
A particular (an much less common) exploration of Shout and Yell is when it is integrated in the Gameplay in association with the Sound Input.
Examples
![]() ![]() Wolfenstein 3-D: The use of Shout and Yell in this game is emblematic. It is this game's most well known Signature.
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