Difference between revisions of "Narrative"

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| name =Narrative
 
| name =Narrative
 
| deckversion =1.0
 
| deckversion =1.0
| synopsis =<s>The contributions of sound to the narrative</s><br />The contributions of sound to unfold the game's story
+
| v10synopsis =The contributions of sound to the narrative
 +
| v20synopsis =The contributions of sound to unfold the game's story
 
| patternpresentation =
 
| patternpresentation =
 
| cardpresentation=
 
| cardpresentation=
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| backface =Narrative-back-v10.png
 
| backface =Narrative-back-v10.png
 
| screenshots=
 
| screenshots=
| rel-tag1=Context:<br>
+
| v10rel-tag1=Context:<br>
| rel1=[[Sound Design in Games]]<br>
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| v10rel1=[[Sound Design in Games]]<br>
| rel-tag2=Relates to:<br>
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| v10rel-tag2=Relates to:<br>
| rel2=[[Genre]], [[Emotional Script]]<br>
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| v10rel2=[[Genre]], [[Emotional Script]]<br>
| rel-tag3=May use many, including:<br>
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| v10rel-tag3=May use many, including:<br>
| rel3=[[Dialogue]], [[Cut-Scenes]], [[Gameplay]], [[Acoustic Ecology]], [[Contextual Music]], [[Levelled Performance]], [[Eavesdropping]], [[Audio Logs]], [[Chitchat]], [[Grunts]], [[Footsteps]], ...<br>
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| v10rel3=[[Dialogue]], [[Cut-Scenes]], [[Gameplay]], [[Acoustic Ecology]], [[Contextual Music]], [[Levelled Performance]], [[Eavesdropping]], [[Audio Logs]], [[Chitchat]], [[Grunts]], [[Footsteps]], ...<br>
 +
| v20rel-tag1=Relates to:<br>
 +
| v20rel1=[[Emotional Script]]<br>
 +
| v20rel-tag2=May use many, including:<br>
 +
| v20rel2=[[Dialogue]], [[Cutscenes]], [[Narrator]], [[Thoughts]], [[Audio Logs]], [[Radio]], [[Eavesdropping]], [[Contextual Music]], [[Levelled Performance]]<br>
 
| revisions =Introduced in version 1.0<br />Version 2.0: updated synopsis
 
| revisions =Introduced in version 1.0<br />Version 2.0: updated synopsis
 
| description=
 
| description=

Revision as of 16:51, 17 November 2011

Front face Back face
The card's front face The card's back face

Synopsis

The contributions of sound to unfold the game's story.

Relationships

Relates to:
Emotional Script .
May use many, including:
Dialogue , Cutscenes , Narrator , Thoughts , Audio Logs File:M385px-AudioLogs-front-v20.png, Radio , Eavesdropping , Contextual Music , Levelled Performance .

Description

Narrative is mostly conveyed through Dialogue. Yet it may reach the player/PC through a combination of different explorations which include a Narrator, Cut-Scenes, scattered and collectible Audio Logs, Radios, conversations with NPC during Gameplay (Dialogue), or even by Eavesdropping NPC.

Examples

Demon's Souls:
Bioshock:
Flower:
[show less examples...]
Tom Clancy's Splinter Cell: Chaos Theory:
Papa Sangre:
Silent Hill:
Ecco the Dolphin: The PC addresses the NPC (Address Others) so that they tell pieces of the story (and other information).
Patapon: The Narrative sometimes interweaves with Levelled Performance, because the unlocking of sound performance abilities is accompanied with a new piece of the story [pending: double check this].



Narrative-front-v10.pngNarrative-back-v10.png