Difference between revisions of "Narrative"
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| name =Narrative | | name =Narrative | ||
| deckversion =1.0 | | deckversion =1.0 | ||
− | | | + | | v10synopsis =The contributions of sound to the narrative |
+ | | v20synopsis =The contributions of sound to unfold the game's story | ||
| patternpresentation = | | patternpresentation = | ||
| cardpresentation= | | cardpresentation= | ||
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| backface =Narrative-back-v10.png | | backface =Narrative-back-v10.png | ||
| screenshots= | | screenshots= | ||
− | | | + | | v10rel-tag1=Context:<br> |
− | | | + | | v10rel1=[[Sound Design in Games]]<br> |
− | | | + | | v10rel-tag2=Relates to:<br> |
− | | | + | | v10rel2=[[Genre]], [[Emotional Script]]<br> |
− | | | + | | v10rel-tag3=May use many, including:<br> |
− | | | + | | v10rel3=[[Dialogue]], [[Cut-Scenes]], [[Gameplay]], [[Acoustic Ecology]], [[Contextual Music]], [[Levelled Performance]], [[Eavesdropping]], [[Audio Logs]], [[Chitchat]], [[Grunts]], [[Footsteps]], ...<br> |
+ | | v20rel-tag1=Relates to:<br> | ||
+ | | v20rel1=[[Emotional Script]]<br> | ||
+ | | v20rel-tag2=May use many, including:<br> | ||
+ | | v20rel2=[[Dialogue]], [[Cutscenes]], [[Narrator]], [[Thoughts]], [[Audio Logs]], [[Radio]], [[Eavesdropping]], [[Contextual Music]], [[Levelled Performance]]<br> | ||
| revisions =Introduced in version 1.0<br />Version 2.0: updated synopsis | | revisions =Introduced in version 1.0<br />Version 2.0: updated synopsis | ||
| description= | | description= |
Revision as of 16:51, 17 November 2011
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The card's front face | The card's back face |
Contents
[hide]Synopsis
The contributions of sound to unfold the game's story. |
Relationships
Relates to:
Emotional Script .
May use many, including:
Dialogue , Cutscenes
, Narrator
, Thoughts
, Audio Logs File:M385px-AudioLogs-front-v20.png, Radio
, Eavesdropping
, Contextual Music
, Levelled Performance
.
Description
Narrative is mostly conveyed through Dialogue. Yet it may reach the player/PC through a combination of different explorations which include a Narrator, Cut-Scenes, scattered and collectible Audio Logs, Radios, conversations with NPC during Gameplay (Dialogue), or even by Eavesdropping NPC.
Examples
![]() ![]() Ecco the Dolphin: The PC addresses the NPC (Address Others) so that they tell pieces of the story (and other information).
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![]() ![]() Patapon: The Narrative sometimes interweaves with Levelled Performance, because the unlocking of sound performance abilities is accompanied with a new piece of the story [pending: double check this].
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