Difference between revisions of "Rhythm Gameplay"

From SoundInGames.com - Sound Design in Games
Jump to: navigation, search
m
m
Line 11: Line 11:
 
| cardpresentation=
 
| cardpresentation=
 
| screenshots=
 
| screenshots=
| rel-tag1=Contexts:<br>
+
| v10rel-tag1=Contexts:<br>
| rel1=[[Consequent Sound]], [[Entrainment]]<br>
+
| v10rel1=[[Consequent Sound]], [[Entrainment]]<br>
| rel-tag2=May relate to:<br>
+
| v10rel-tag2=May relate to:<br>
| rel2=[[Genre]]<br>
+
| v10rel2=[[Genre]]<br>
| rel-tag3=May call for:<br>
+
| v10rel-tag3=May call for:<br>
| rel3=[[Sound Visualization]], [[Sound Input]], [[In-game Feedback]]<br>
+
| v10rel3=[[Sound Visualization]], [[Sound Input]], [[In-game Feedback]]<br>
 +
| v20rel-tag1=Contexts:<br>
 +
| v20rel1=[[Consequent Sound]], [[Entrainment]]<br>
 +
| v20rel-tag2=May call for:<br>
 +
| v20rel2=[[Sound Visualization]], [[Sound Input]], [[In-game Feedback]], [[Levelled Performance]]<br>
 
| revisions =Introduced in version 1.0<br />Version 2.0: renamed
 
| revisions =Introduced in version 1.0<br />Version 2.0: renamed
 
| description =
 
| description =

Revision as of 13:30, 17 November 2011

Deck←
introduced in version 2.0 of the Deck.
Front face Back face
The card's front face The card's back face

Synopsis

Acting in sync with a rhythm.

Relationships

Contexts:
Consequent Sound , Entrainment .
May call for:
Sound Visualization , Sound Input , In-game Feedback , Levelled Performance .

Description

In certain games, particularly in those adopting Rhythm Gameplay, setting or reacting to the beat is inherent to Gameplay.

Examples

Guitar Hero:
Rhythm Zone:
Rhythm Paradise:
Tap Tap Revenge 3:
[show less examples...]
Patapon:
Rhythm Zone:
Rhythm Paradise:
Tap Tap Revenge 3:
Guitar Hero 5:



FakeX-front-v10.pngFakeX-back-v10.png