Difference between revisions of "Narrative"

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| revisions =Introduced in version 1.0<br />Version 2.0: updated synopsis
 
| revisions =Introduced in version 1.0<br />Version 2.0: updated synopsis
 
| description=
 
| description=
[[Narrative]] is mostly conveyed through [[Dialogue]]. Yet it may reach the player/PC through a combination of different explorations which include a [[Narrator]], [[Cut-Scenes]], a [[Helper Voice]], scattered and collectible [[Audio Logs]], [[Radio|Radios]],  conversations with NPC during [[Gameplay]] ([[Dialogue]]), or even by [[Eavesdropping]] NPC.
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[[Narrative]] is mostly conveyed through [[Dialogue]]. Yet it may reach the player/PC through a combination of different explorations which include a [[Narrator]], [[Cut-Scenes]], scattered and collectible [[Audio Logs]], [[Radio|Radios]],  conversations with NPC during [[Gameplay]] ([[Dialogue]]), or even by [[Eavesdropping]] NPC.
 
| examples=
 
| examples=
 
| ex1=<mt p="Narrative" g="Demons Souls" altg="Demon's Souls" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex1=<mt p="Narrative" g="Demons Souls" altg="Demon's Souls" w="{{R16by9W}}" h="{{R16by9H}}"></mt>

Revision as of 22:16, 26 October 2011

Front face Back face
The card's front face The card's back face

Synopsis

The contributions of sound to the narrative
The contributions of sound to unfold the game's story.

Relationships

Context:
Sound Design in Games .
Relates to:
Genre File:M385px-Genre-front-v20.png, Emotional Script .
May use many, including:
Dialogue , Cut-Scenes File:M385px-Cut-Scenes-front-v20.png, Gameplay File:M385px-Gameplay-front-v20.png, Acoustic Ecology , Contextual Music , Levelled Performance , Eavesdropping , Audio Logs File:M385px-AudioLogs-front-v20.png, Chitchat , Grunts , Footsteps , ....

Description

Narrative is mostly conveyed through Dialogue. Yet it may reach the player/PC through a combination of different explorations which include a Narrator, Cut-Scenes, scattered and collectible Audio Logs, Radios, conversations with NPC during Gameplay (Dialogue), or even by Eavesdropping NPC.

Examples

Demon's Souls:
Bioshock:
Flower:
[show less examples...]
Tom Clancy's Splinter Cell: Chaos Theory:
Papa Sangre:
Silent Hill:
Ecco the Dolphin: The PC addresses the NPC (Address Others) so that they tell pieces of the story (and other information).
Patapon: The Narrative sometimes interweaves with Levelled Performance, because the unlocking of sound performance abilities is accompanied with a new piece of the story [pending: double check this].



Narrative-front-v10.pngNarrative-back-v10.png