Difference between revisions of "Cutscenes"

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Revision as of 10:22, 26 October 2011

Deck←
Name deprecated: Cut-Scenes (version 1.0) → Cutscenes (version 2.0)
Front face Back face
The card's front face The card's back face

Synopsis

Sound of cinematic pieces.

Relationships

Contexts:
Sound Places File:M385px-SoundPlaces-front-v20.png, Narrative , Emotional Script .
Peers:
Title Screens , Menus , Gameplay File:M385px-Gameplay-front-v20.png.
Close to:
Gameplay File:M385px-Gameplay-front-v20.png.

Description

In their typical form, Cut-Scenes are cinematic parts of the game inserted between moments of Gameplay. They usually serve the Narrative, and do so in a way that has strong impact in the Emotional Script.

Being static pieces, they are prone to incorporate more closely techniques from film practice, including in terms of the approach to sound. Still, considering the pertinence in keeping the whole product coherent, for instance regarding the Acoustic Ecology, it is relevant that they are considered holistically, in conjunction with the others components of the game (Sound Places) – that is, the Gameplay but also the Menus and even the Title Screens.

It is worth noticing that some modern games include interactive Cut-Scenes, which present new opportunities and challenges, closer to those of regular Gameplay.

What is more, there is controversy regarding the appropriateness of Cut-Scenes in video games. Some designers defend they are disruptive and compromise immersion, for instance. [pending: Develop this further in 'Additional Comments'].

Examples

Grand Theft Auto 4:
Metal Gear Solid 4: This game is well-known by an extensive use of Cut-Scenes.
Half-Life 2:
[show less examples...]
Papa Sangre:
Silent Hill:
Ico:
Assassin's Creed: Cut-Scenes serving the Narrative.

Additional Comments

[pending: Elaborate on the controversy about the appropriateness of Cut-Scenes in video games.]


Cutscenes-front-v20.pngCutscenes-back-v20.png