Difference between revisions of "Emotional Script"

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Sound explorations hold great potential in the design of the [[Emotional Script]].
 
Sound explorations hold great potential in the design of the [[Emotional Script]].
  
In addition to the exploration this pattern suggests, we address some other design patters which may also contribute to the [[Emotional Script]]:
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In addition to the comprehensive exploration this pattern suggests, we address some other design patters which may also contribute to pieces of the [[Emotional Script]].
  
 
| external=
 
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Revision as of 21:14, 18 October 2011

Deck←
See the discussion, about the name
Front face Back face
The card's front face The card's back face

Synopsis

Sound designed to contribute to the game’s emotional script.

Relationships

Context:
Sound Design in Games .
Relates to:
Narrative .
May use many, including:
Trance , Cut-Scenes File:M385px-Cut-Scenes-front-v20.png, Gameplay File:M385px-Gameplay-front-v20.png, Entrainment , R-A-E-D Iterations , Failure , Achievement , Contextual Music , Grunts , Window of Opportunity , ....

Description

A game "experience" is built upon the memory of the emotions the player experimented. In order to optimize the emotional relevance of every moment the player is interacting with the game product, an Emotional Script ought to be thoughtfully designed.

Sound explorations hold great potential in the design of the Emotional Script.

In addition to the comprehensive exploration this pattern suggests, we address some other design patters which may also contribute to pieces of the Emotional Script.

Examples

Flower:
Thief III: Deadly Shadows:
[show less examples...]
Ice Age 3:
Papa Sangre:
Loco Roco:
Ico:


External Resources

References to the importance of emotions in human performance

EmotionalScript-front-v10.pngEmotionalScript-back-v10.png