Difference between revisions of "Trance"
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| revisions =Introduced in version 1.0 | | revisions =Introduced in version 1.0 | ||
| examples= | | examples= | ||
| + | | description = | ||
| + | The ability to allow the player to experiment [[Trance]] can be highly potentiated by the use of sound. Still, it is important to recognize that [[Trance]] is highly dependent on the gameplay, to start with. | ||
| + | |||
| + | [[Trance]] refers to the ability to enter a state of flow or deep immersion lead by the presented stimuli. The use of sound to induce [[Trance]], namely through [[Entrainment]], is practised for millennia (e.g. in Shamanism) and is well document {{Pending| Refs}}. | ||
| + | | external = | ||
| + | {{Pending | Add links to documentation in this matter}} | ||
| ex1=<mt p="Trance" g="Flower" w="{{R16by9W}}" h="{{R16by9H}}">[[Entrainment]]</mt> | | ex1=<mt p="Trance" g="Flower" w="{{R16by9W}}" h="{{R16by9H}}">[[Entrainment]]</mt> | ||
| ex2=<mt p="Trance" g="Rez" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | | ex2=<mt p="Trance" g="Rez" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
| + | | ex3=<mt p="Trance" g="Chime" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
| description = | | description = | ||
}} | }} | ||
Revision as of 18:02, 17 October 2011
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| The card's front face | The card's back face |
Synopsis
| Sound contributing for trance during the experience. |
Relationships
Context:
Emotional Script
.
Often uses:
Music
, Entrainment
, Gameplay File:M385px-Gameplay-front-v20.png.
Description
Examples
![]() ![]() |
External Resources
[pending: Add links to documentation in this matter]



