Difference between revisions of "Trance"

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| revisions =Introduced in version 1.0
 
| revisions =Introduced in version 1.0
 
| examples=
 
| examples=
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| description =
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The ability to allow the player to experiment [[Trance]] can be highly potentiated by the use of sound. Still, it is important to recognize that [[Trance]] is highly dependent on the gameplay, to start with.
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[[Trance]] refers to the ability to enter a state of flow or deep immersion lead by the presented stimuli. The use of sound to induce [[Trance]], namely through [[Entrainment]], is practised for millennia (e.g. in Shamanism) and is well document {{Pending| Refs}}.
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| external =
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{{Pending | Add links to documentation in this matter}}
 
| ex1=<mt p="Trance" g="Flower" w="{{R16by9W}}" h="{{R16by9H}}">[[Entrainment]]</mt>
 
| ex1=<mt p="Trance" g="Flower" w="{{R16by9W}}" h="{{R16by9H}}">[[Entrainment]]</mt>
 
| ex2=<mt p="Trance" g="Rez" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| ex2=<mt p="Trance" g="Rez" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
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| ex3=<mt p="Trance" g="Chime" w="{{R16by9W}}" h="{{R16by9H}}"></mt>
 
| description =
 
| description =
 
}}
 
}}

Revision as of 18:02, 17 October 2011

Front face Back face
The card's front face The card's back face

Synopsis

Sound contributing for trance during the experience.

Relationships

Context:
Emotional Script .
Often uses:
Music , Entrainment , Gameplay File:M385px-Gameplay-front-v20.png.

Description

Examples

Flower: Entrainment
Rez:
Chime:
[show less examples...]


External Resources

[pending: Add links to documentation in this matter]

Trance-front-v10.pngTrance-back-v10.png