Difference between revisions of "Uh-uh"
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− | One interesting way for the player to acknowledge the impossibility | + | One interesting way for the player to acknowledge the impossibility to perform some action is express it diegetically, through some PC expression. Sound can be used with that purpose, either alone or in combination with visual stimuli. |
| examples= | | examples= |
Revision as of 23:33, 14 October 2011
The card's front face | The card's back face |
Contents
Synopsis
PC utterance signalling an impossible action. |
Relationships
Context:
Awareness , No Can Do .
Close to:
Failure .
Makes use of:
Dialogue .
Description
One interesting way for the player to acknowledge the impossibility to perform some action is express it diegetically, through some PC expression. Sound can be used with that purpose, either alone or in combination with visual stimuli.
Examples