Difference between revisions of "Revelation"
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| synopsis = Expression an encounter with something special. | | synopsis = Expression an encounter with something special. | ||
| description = | | description = | ||
− | While exploring the gameworld the player faces many circumstances with disparate value. Although in some cases the visual clues are enough to realize the importance of a particular finding, in other cases sound is instrumental to pass a "appreciate this; it's important" message. Still, even in the former case, sound has the potential to enlarge the episode's [[Emotional Script]]. | + | While exploring the gameworld, the player faces many circumstances with disparate value. Although in some cases the visual clues are enough to realize the importance of a particular finding, in other cases sound is instrumental to pass a "appreciate this; it's important" message. Still, even in the former case, sound has the potential to enlarge the episode's [[Emotional Script]]. |
Sometimes, and particularly in linear games, [[Revelation]] functions similarly to an [[Achievement]]. And, actually, sometimes it even happens that an [[Achievement]] immediately follows a [[Revelation]]. Yet, the two concepts are distinctive – whilst [[Achievement]] is meant to reward, [[Revelation]] is meant to enlarge the perception of a finding. | Sometimes, and particularly in linear games, [[Revelation]] functions similarly to an [[Achievement]]. And, actually, sometimes it even happens that an [[Achievement]] immediately follows a [[Revelation]]. Yet, the two concepts are distinctive – whilst [[Achievement]] is meant to reward, [[Revelation]] is meant to enlarge the perception of a finding. |
Revision as of 12:39, 14 October 2011
The card's front face | The card's back face |
New in version 2.0
Contents
Synopsis
Expression an encounter with something special.. |
Relationships
Description
While exploring the gameworld, the player faces many circumstances with disparate value. Although in some cases the visual clues are enough to realize the importance of a particular finding, in other cases sound is instrumental to pass a "appreciate this; it's important" message. Still, even in the former case, sound has the potential to enlarge the episode's Emotional Script.
Sometimes, and particularly in linear games, Revelation functions similarly to an Achievement. And, actually, sometimes it even happens that an Achievement immediately follows a Revelation. Yet, the two concepts are distinctive – whilst Achievement is meant to reward, Revelation is meant to enlarge the perception of a finding.
Examples