Difference between revisions of "Revisions in version 2.0"

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[[Radio]] (Radios (and possibly communicators) used in disparate explorations)<br />
 
[[Radio]] (Radios (and possibly communicators) used in disparate explorations)<br />
  
===Maybe not / Wannabes ===
+
===Wannabes ===
 +
[None, currently]
  
 
===Only if just as pattern===
 
===Only if just as pattern===
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[[Sound Layers and Semantics]] &rarr; [[Sound Layers]]
 
[[Sound Layers and Semantics]] &rarr; [[Sound Layers]]
  
=== Still considering==
+
=== Still considering===
 
[[Audio Logs]] &rarr; [[Recordings]] (has been suggested)
 
[[Audio Logs]] &rarr; [[Recordings]] (has been suggested)

Revision as of 10:40, 14 October 2011

Cards entering v2.0

Rhythm Gameplay and Pitch Gameplay (these two fill what would remain uncovered with the deprecation of Genre)

Helper Voice
Thoughts
Narrator

Silence
Noise
Affected Hearing

Directionality
Time Twist Revelation
Suspicious NPC

Cards we are still considering to introduce in v2.0

Radio (Radios (and possibly communicators) used in disparate explorations)

Wannabes

[None, currently]

Only if just as pattern

Aesthetics, Musicality

Hmmm... Don't think so!

Too specific

Most of these only serve other explorations. They are not an exploration per se. But they are not an instance of one single exploration either.

But for instance Footsteps is also that kind of pattern... Or isn't it?
So, perhaps if they are dismissed it would be the sum of serving others with the fact that that they are not that omnipresent?!

Alarm
Using an alarm is not a design goal or the intended sound exploration per se (at least, not in the cases we found). It is merely a possible (and very common) implementation of other explorations of sound (Awareness, Hurry Up!, ...). Unless, for instance, we would found a recurrent cases where designers had intended that players would have to interact with alarms (hmmm... sound like morning... hmmmmmm... not such a bad idea...), but that is not (yet) the case.

Whistling (used in different circunstances, like Address Others and Unaware NPC)
About the same rationale as for the dismissal of Alarm. It is an example of implementation of some sound explorations (Address Others, Unaware NPC, Character Soundprint, ...) but it is not an exploration per se (at least not in the cases we are considering).

Cards being renamed in v2.0

Definitely

Requisite VarietyVariety (as a result of analysis and feedback from previous design exercises)

Posthumous renames

These will only apply to the remaining pattern, since the corresponding card has been deprecated. Sound Layers and SemanticsSound Layers

Still considering

Audio LogsRecordings (has been suggested)