Difference between revisions of "Revisions in version 2.0"

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==Cards entering v2.0==
 
==Cards entering v2.0==
 +
[[Rhythm Gameplay]] (substituting [[Play the Beat]]) and [[Pitch Gameplay]] (these two fill what would remain uncovered with the deprecation of [[Genre]])<br />
 +
 
[[Helper Voice]]<br />
 
[[Helper Voice]]<br />
 
[[Thoughts]]<br />
 
[[Thoughts]]<br />
[[Silence]] <br />
 
[[Rhythm Gameplay]], [[Pitch Gameplay]] (these two fill what would remain uncovered with the deprecation of [[Genre]])
 
 
[[Narrator]]<br />
 
[[Narrator]]<br />
[[Revelation]]<br />
+
 
 +
[[Silence]] <br />
 
[[Noise]]<br />
 
[[Noise]]<br />
[[Suspicious NPC]] <br />
+
[[Affected Hearing]]<br />
 +
 
 
[[Directionality]] <br />
 
[[Directionality]] <br />
[[Affected Hearing]]/[[Impaired Hearing]] (as after a granade, and [[Iminnent Death]])
+
[[Time Twist]]<br />
[[Time Twist]]
+
[[Revelation]]<br />
==Cards we are still considering to introduce in v2.0==
+
[[Suspicious NPC]]  
===Maybe not / Wannabes ===
+
 
 +
[[Aesthetics]]<br />
 +
 
 +
[[Radio]]
 +
 
 +
==Cards we also considered to introduce in v2.0==
 +
 
 +
===Wannabes ===
 +
[[Sound Camouflage]] – Using sound to mask the PC's soundprint<br />
 +
[[Musicality]] – Setting the tone of all sounds (e.g., [[Foley]]) and their cadence (e.g., in [[Dialogue]])
 +
 
 +
===Hmmm... Don't think so!===
 +
 
 
====Too specific====
 
====Too specific====
Most of these serve different other explorations. They are not an exploration per se, but they are not an instance of one single exploration either.
+
Most of these only serve other explorations. They are not an exploration per se. But they are not an instance of one single exploration either.
: But for instance [[Footsteps]] is also that kind of pattern...
+
: But for instance [[Footsteps]] is also that kind of pattern... Or isn't it?
: So, perhaps if they are dismissed it would be the sum of serving others with the fact that that they are not that omnipresent?
+
:: So, perhaps if they are dismissed it would be the ''sum'' of serving others with the fact that that they are not that omnipresent?!
[[Radio]] (Radios (and possibly communicators) used in disparate explorations)<br />
+
[[Whistling]] (used in different circunstances, like [[Address Others]] and [[Unaware NPC]])<br />
+
  
===Only if just as pattern===
+
[[Alarm]] <br />
[[Aesthetics]], [[Musicality]]
+
Using an alarm is not a design goal or the intended sound exploration per se (at least, not in the cases we found). It is merely a possible (and very common) implementation of other explorations of sound ([[Awareness]], [[Hurry Up!]], ...). Unless, for instance, we would found recurrent cases where designers had intended that players would have to interact with alarms (hmmm... sound like morning... hmmmmmm... not such a bad idea...), but that is not (yet) the case.
  
==Renames we are considering to introduce in v2.0==
+
[[Whistling]]<br />
===Definitely===
+
About the same rationale as for the dismissal of [[Alarm]]. It is an example of implementation of some sound explorations ([[Address Others]], [[Unaware NPC]], [[Character Soundprint]], ...)  but it is not an exploration per se (at least not in the cases we are considering).
[[Audio Logs]] &rarr; [[Recordings]]
+
  
===Hmmm===
+
==Cards renamed in v2.0==
[[Audio Logs]] &rarr; [[Recordings]]
+
  
===Posthumous renames (Would make sense if the card would not be to deprecate)===
+
[[Requisite Variety]] &rarr; [[Variety]] (as a result of analysis and feedback from [[previous design exercises]])<br />
 +
[[Audio Logs]] &rarr; [[Recordings]] (as a result of analysis and feedback from [[previous design exercises]])<br />
 +
[[Cut-Scenes]] &rarr; [[Cutscenes]] (simple correction)<br />
 +
[[Play the Beat]] &rarr; [[Rhythm Gameplay]] (actually, in this case, it was more than just a rename; [[Rhythm Gameplay]] now "absorbs" [[Play the Beat]])
 +
 
 +
===Posthumous renames===
 +
These renamings only apply to the remaining pattern, since the corresponding card has been deprecated.<br />
 
[[Sound Layers and Semantics]] &rarr; [[Sound Layers]]
 
[[Sound Layers and Semantics]] &rarr; [[Sound Layers]]
 +
 +
==Cards deprecated in v2.0==
 +
Cards representing [[Aggregator Patterns]] have been [[Aggregator Patterns|deprecated]]:<br />
 +
[[Genre]], [[Sound Layers and Semantics]] (renamed to [[Sound Layers]]), [[Gameplay]], [[Sound Places]]

Latest revision as of 00:20, 25 May 2012

Cards entering v2.0

Rhythm Gameplay (substituting Play the Beat) and Pitch Gameplay (these two fill what would remain uncovered with the deprecation of Genre)

Helper Voice
Thoughts
Narrator

Silence
Noise
Affected Hearing

Directionality
Time Twist
Revelation
Suspicious NPC

Aesthetics

Radio

Cards we also considered to introduce in v2.0

Wannabes

Sound Camouflage – Using sound to mask the PC's soundprint
Musicality – Setting the tone of all sounds (e.g., Foley) and their cadence (e.g., in Dialogue)

Hmmm... Don't think so!

Too specific

Most of these only serve other explorations. They are not an exploration per se. But they are not an instance of one single exploration either.

But for instance Footsteps is also that kind of pattern... Or isn't it?
So, perhaps if they are dismissed it would be the sum of serving others with the fact that that they are not that omnipresent?!

Alarm
Using an alarm is not a design goal or the intended sound exploration per se (at least, not in the cases we found). It is merely a possible (and very common) implementation of other explorations of sound (Awareness, Hurry Up!, ...). Unless, for instance, we would found recurrent cases where designers had intended that players would have to interact with alarms (hmmm... sound like morning... hmmmmmm... not such a bad idea...), but that is not (yet) the case.

Whistling
About the same rationale as for the dismissal of Alarm. It is an example of implementation of some sound explorations (Address Others, Unaware NPC, Character Soundprint, ...) but it is not an exploration per se (at least not in the cases we are considering).

Cards renamed in v2.0

Requisite VarietyVariety (as a result of analysis and feedback from previous design exercises)
Audio LogsRecordings (as a result of analysis and feedback from previous design exercises)
Cut-ScenesCutscenes (simple correction)
Play the BeatRhythm Gameplay (actually, in this case, it was more than just a rename; Rhythm Gameplay now "absorbs" Play the Beat)

Posthumous renames

These renamings only apply to the remaining pattern, since the corresponding card has been deprecated.
Sound Layers and SemanticsSound Layers

Cards deprecated in v2.0

Cards representing Aggregator Patterns have been deprecated:
Genre, Sound Layers and Semantics (renamed to Sound Layers), Gameplay, Sound Places