Difference between revisions of "Aggregator Patterns"

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m (moved Aggregator Concepts to Aggregator Patterns: 'Aggregator Patterns' is a better title)
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The discussion still runs regarding how to treat cards that, being aggregator – in the sense that point to other cards to many particular explorations inside its scope – still represent instances that are relevant and do not fit into any of the 'contained' cards. Is some cases the solution may consist in creating specific cards to treat those particular exceptions (as we did in the case of the deprecated [[Genre]]). Yet not always this is interesting because the new generate patterns/cards may be ''too'' specific.
 
The discussion still runs regarding how to treat cards that, being aggregator – in the sense that point to other cards to many particular explorations inside its scope – still represent instances that are relevant and do not fit into any of the 'contained' cards. Is some cases the solution may consist in creating specific cards to treat those particular exceptions (as we did in the case of the deprecated [[Genre]]). Yet not always this is interesting because the new generate patterns/cards may be ''too'' specific.
  
==Candidates for the category "Aggregator Concepts" (aka "Umbrella Concepts" , "Aggregator Cards", "Umbrella Cards")==
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==Candidates for the category "Aggregator Patterns" (aka "Umbrella Patterns" , "Aggregator Cards", "Umbrella Cards")==
=== Definitely ===
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=== Definitely 'Aggregator'===
[[Genre]], [[Sound Layers and Semantics]], [[Gameplay]], [[Sound Places]]
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[[Genre]], [[Sound Layers and Semantics]] (renamed to [[Sound Layers]]), [[Gameplay]], [[Sound Places]]
 
=== Boarderline ===
 
=== Boarderline ===
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These patterns include many kinds of explorations, some of which are explored in other more specific ('contained') patterns but still address relevant explorations that do not fit other already defined patterns.
 
[[Awareness]], [[Acoustic Ecology]], [[Emotional Script]], [[Consequent Sound]], [[Make Sound not War]]
 
[[Awareness]], [[Acoustic Ecology]], [[Emotional Script]], [[Consequent Sound]], [[Make Sound not War]]

Revision as of 13:10, 17 August 2011

We concluded, from the analysis of experiments [REFs], that cards containing aggregator patterns tend to be ineffective. Consequently we decided to deprecate aggregator cards.

The discussion still runs regarding how to treat cards that, being aggregator – in the sense that point to other cards to many particular explorations inside its scope – still represent instances that are relevant and do not fit into any of the 'contained' cards. Is some cases the solution may consist in creating specific cards to treat those particular exceptions (as we did in the case of the deprecated Genre). Yet not always this is interesting because the new generate patterns/cards may be too specific.

Candidates for the category "Aggregator Patterns" (aka "Umbrella Patterns" , "Aggregator Cards", "Umbrella Cards")

Definitely 'Aggregator'

Genre, Sound Layers and Semantics (renamed to Sound Layers), Gameplay, Sound Places

Boarderline

These patterns include many kinds of explorations, some of which are explored in other more specific ('contained') patterns but still address relevant explorations that do not fit other already defined patterns. Awareness, Acoustic Ecology, Emotional Script, Consequent Sound, Make Sound not War