Difference between revisions of "Time Twist"
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| v20rel2=[[Emotional Script]]<br> | | v20rel2=[[Emotional Script]]<br> | ||
| description= | | description= | ||
− | Games that include manipulations of time as part of their gameplay, often use sound to enhance the perception of such actions. Solutions | + | Games that include manipulations of time as part of their gameplay, often use sound to enhance the perception of such actions. Solutions typically follow the cinematic tradition. The most common cases are reversing, fast forwarding and slow motion. |
| examples= | | examples= | ||
− | {{NoVideoTable| {{NoVideo|'''Max Payne 2:''' | + | {{NoVideoTable| {{NoVideo|'''Max Payne 2:''' "Bullet time": slow motion sounds analogous to performing such actions in a recording.}} |{{NoVideo|'''Bubble Breaker''' (only in some versions, including Windows Mobile): The Undo operation is accompanied by a "reversing" [[Sound Effects| Sound Effect]].}}|}} |
| ex1=<mt p="TimeTwist" g="Braid" w="{{R16by9W}}" h="{{R16by9H}}">Reversing and forwarding time sounds analogous to performing such actions in a recording.</mt> | | ex1=<mt p="TimeTwist" g="Braid" w="{{R16by9W}}" h="{{R16by9H}}">Reversing and forwarding time sounds analogous to performing such actions in a recording.</mt> | ||
− | | ex2=<mt p="TimeTwist" g="Little Big Planet" w="{{R16by9W}}" h="{{R16by9H}}">Reversing and forwarding actions sounds analogous to performing such actions in a recording.</mt> | + | | ex2=<mt p="TimeTwist" g="Little Big Planet" altg="LittleBigPlanet" w="{{R16by9W}}" h="{{R16by9H}}">Reversing and forwarding actions sounds analogous to performing such actions in a recording.</mt> |
| ex3=<mt p="TimeTwist" g="Tomb Raider Underworld" w="{{R16by9W}}" h="{{R16by9H}}">Slow motion with effects and the with participation of the sound of [[Heartbeat]].</mt> | | ex3=<mt p="TimeTwist" g="Tomb Raider Underworld" w="{{R16by9W}}" h="{{R16by9H}}">Slow motion with effects and the with participation of the sound of [[Heartbeat]].</mt> | ||
| ex4=<mt p="TimeTwist" g="Dead to Rights" w="{{R16by9W}}" h="{{R16by9H}}">Slow motion sounds analogous to performing such actions in a recording.</mt> | | ex4=<mt p="TimeTwist" g="Dead to Rights" w="{{R16by9W}}" h="{{R16by9H}}">Slow motion sounds analogous to performing such actions in a recording.</mt> | ||
+ | | ex5=<mt p="TimeTwist" g="DemonsSouls" altg="Demon's Souls" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
+ | | ex6=<mt p="TimeTwist" g="NFS" altg="Need for Speed: Undercover" w="{{R16by9W}}" h="{{R16by9H}}"></mt> | ||
<!--| ex_=<mt p="TimeTwist" g="Max Payne 2" w="{{R16by9W}}" h="{{R16by9H}}">Slow motion sounds analogous to performing such actions in a recording.</mt>--> | <!--| ex_=<mt p="TimeTwist" g="Max Payne 2" w="{{R16by9W}}" h="{{R16by9H}}">Slow motion sounds analogous to performing such actions in a recording.</mt>--> | ||
}} | }} |
Latest revision as of 17:08, 26 August 2012
The card's front face | The card's back face |
Contents
Synopsis
Using sound to enhance the perception of time manipulations. |
Relationships
Context:
Awareness .
May relate to:
Emotional Script .
Description
Games that include manipulations of time as part of their gameplay, often use sound to enhance the perception of such actions. Solutions typically follow the cinematic tradition. The most common cases are reversing, fast forwarding and slow motion.
Examples
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