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		<id>https://soundingames.dei.uc.pt/index.php?action=history&amp;feed=atom&amp;title=Template%3ADB-Achievement</id>
		<title>Template:DB-Achievement - Revision history</title>
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		<updated>2026-04-29T07:30:23Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.24.1</generator>

	<entry>
		<id>https://soundingames.dei.uc.pt/index.php?title=Template:DB-Achievement&amp;diff=16250&amp;oldid=prev</id>
		<title>ValterAlves at 23:21, 24 May 2012</title>
		<link rel="alternate" type="text/html" href="https://soundingames.dei.uc.pt/index.php?title=Template:DB-Achievement&amp;diff=16250&amp;oldid=prev"/>
				<updated>2012-05-24T23:21:50Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:21, 24 May 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Considering the potential recurrence of some [[Achievement]]s along the game experience, they ought to be carefully designed. They are usually short, though the duration may be adapted to the magnitude of the accomplishment.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Considering the potential recurrence of some [[Achievement]]s along the game experience, they ought to be carefully designed. They are usually short, though the duration may be adapted to the magnitude of the accomplishment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since the nature of the [[Achievement]] is often abstract, [[Sound Effects]] or [[Music]] snippets are a common option. In the case of events involving items whose manipulation has an audible [[Foley]] (e.g. picking a sack of coins), a sound derived from it may convey a more direct messaging. Other approaches, including diegetic and non-diegetic [[Dialogue]], have been explored as well.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Since the nature of the [[Achievement]] is often abstract, [[Sound Effects]] or [[Music]] snippets are a common option. In the case of events involving items whose manipulation has an audible [[Foley]] (e.g.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;picking a sack of coins), a sound derived from it may convey a more direct messaging. Other approaches, including diegetic and non-diegetic [[Dialogue]], have been explored as well.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Perhaps the hardest challenge for a sound designer is to ensure (with a certain level of confidence) that a particular sound stimulus will indeed be perceived as &amp;quot;positive&amp;quot;. {{Pending| Insert some references to studies that can be performed}}.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Perhaps the hardest challenge for a sound designer is to ensure (with a certain level of confidence) that a particular sound stimulus will indeed be perceived as &amp;quot;positive&amp;quot;. {{Pending| Insert some references to studies that can be performed}}.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ValterAlves</name></author>	</entry>

	<entry>
		<id>https://soundingames.dei.uc.pt/index.php?title=Template:DB-Achievement&amp;diff=15489&amp;oldid=prev</id>
		<title>ValterAlves: Created page with &quot;| name =Achievement | deckversion =1.0 | synopsis =Signalling something positive | patternpresentation = | cardpresentation= | v10frontface =Achievement-front-v10.png | v10backfa...&quot;</title>
		<link rel="alternate" type="text/html" href="https://soundingames.dei.uc.pt/index.php?title=Template:DB-Achievement&amp;diff=15489&amp;oldid=prev"/>
				<updated>2011-12-19T23:38:31Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;| name =Achievement | deckversion =1.0 | synopsis =Signalling something positive | patternpresentation = | cardpresentation= | v10frontface =Achievement-front-v10.png | v10backfa...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;| name =Achievement&lt;br /&gt;
| deckversion =1.0&lt;br /&gt;
| synopsis =Signalling something positive&lt;br /&gt;
| patternpresentation =&lt;br /&gt;
| cardpresentation=&lt;br /&gt;
| v10frontface =Achievement-front-v10.png&lt;br /&gt;
| v10backface =Achievement-back-v10.png&lt;br /&gt;
| v20frontface =Achievement-front-v20.png&lt;br /&gt;
| v20backface =Achievement-back-v20.png&lt;br /&gt;
| screenshots=&lt;br /&gt;
| rel-tag1=Context:&amp;lt;br&amp;gt;&lt;br /&gt;
| rel1=[[Awareness]], [[Emotional Script]]&amp;lt;br&amp;gt;&lt;br /&gt;
| rel-tag2=Contrasts with:&amp;lt;br&amp;gt;&lt;br /&gt;
| rel2=[[Failure]]&amp;lt;br&amp;gt;&lt;br /&gt;
| revisions =Introduced in version 1.0&lt;br /&gt;
| description=&lt;br /&gt;
[[Achievement]] is arguably the most widely explored use of sound in video games, in all times. It is used to signal virtually all positive happenings during gameplay, such as elemental accomplishments (gathering collectibles, picking power-ups, defeating regular opponents, ...), intermediate success (reaching  a checkpoint, unlocking some feature, defeating a boss, ...), collateral achievements (conquering a bonus, earning a trophy, ...), completing the game, etc.&lt;br /&gt;
&lt;br /&gt;
Sounds of [[Achievement]] are, to start with, a matter of [[Awareness]], in the sense that they signal a happening, clarifying its interest. Additionally, they have impact in the overall [[Emotional Script]], in the sense that they reward and highlight the player's behaviour.&lt;br /&gt;
&lt;br /&gt;
Considering the potential recurrence of some [[Achievement]]s along the game experience, they ought to be carefully designed. They are usually short, though the duration may be adapted to the magnitude of the accomplishment.&lt;br /&gt;
&lt;br /&gt;
Since the nature of the [[Achievement]] is often abstract, [[Sound Effects]] or [[Music]] snippets are a common option. In the case of events involving items whose manipulation has an audible [[Foley]] (e.g. picking a sack of coins), a sound derived from it may convey a more direct messaging. Other approaches, including diegetic and non-diegetic [[Dialogue]], have been explored as well.&lt;br /&gt;
&lt;br /&gt;
Perhaps the hardest challenge for a sound designer is to ensure (with a certain level of confidence) that a particular sound stimulus will indeed be perceived as &amp;quot;positive&amp;quot;. {{Pending| Insert some references to studies that can be performed}}.&lt;br /&gt;
&lt;br /&gt;
Sounds of [[Achievement]] contrast with those of [[Failure]], which convey the opposite semantics.&lt;br /&gt;
&lt;br /&gt;
| examples=&lt;br /&gt;
| ex1=&amp;lt;mt p=&amp;quot;Achievement&amp;quot; g=&amp;quot;Tomb Raider Underworld&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;br /&gt;
| ex2=&amp;lt;mt p=&amp;quot;Achievement&amp;quot; g=&amp;quot;Tetris&amp;quot; w=&amp;quot;{{ViPhoneW}}&amp;quot; h=&amp;quot;{{ViPhoneH}}&amp;quot;&amp;gt;In this implementation (iPhone) a vocal expression &amp;quot;single&amp;quot;, &amp;quot;double&amp;quot;, &amp;quot;triple&amp;quot;, ... is also used.&amp;lt;/mt&amp;gt;&lt;br /&gt;
| ex3=&amp;lt;mt p=&amp;quot;Achievement&amp;quot; g=&amp;quot;Ice Age 3&amp;quot; w=&amp;quot;{{ViPhoneH}}&amp;quot; h=&amp;quot;{{ViPhoneW}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;br /&gt;
| ex4=&amp;lt;mt p=&amp;quot;Achievement&amp;quot; g=&amp;quot;Angry Birds&amp;quot; w=&amp;quot;{{ViPhoneH}}&amp;quot; h=&amp;quot;{{ViPhoneW}}&amp;quot;&amp;gt;A case of diegetic interpretation of the success (having the PC celebrating themselves), concluded with a rewarding [[Music]] snippet. &amp;lt;/mt&amp;gt;&lt;br /&gt;
| ex5=&amp;lt;mt p=&amp;quot;Achievement&amp;quot; g=&amp;quot;Papa Sangre&amp;quot; w=&amp;quot;{{ViPhoneH}}&amp;quot; h=&amp;quot;{{ViPhoneW}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;br /&gt;
| ex6=&amp;lt;mt p=&amp;quot;Achievement&amp;quot; g=&amp;quot;Patapon&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;br /&gt;
| ex7=&amp;lt;mt p=&amp;quot;Achievement&amp;quot; g=&amp;quot;LocoRoco&amp;quot; altg=&amp;quot;Loco Roco&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot; i=2&amp;gt;&amp;lt;/mt&amp;gt;&lt;br /&gt;
| ex8=&amp;lt;mt p=&amp;quot;Achievement&amp;quot; g=&amp;quot;Peggle&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;br /&gt;
| ex9=&amp;lt;mt p=&amp;quot;Achievement&amp;quot; g=&amp;quot;Sonic The Hedgehog&amp;quot; altg=&amp;quot;Sonic the Hedgehog&amp;quot; w=&amp;quot;{{RPS2W}}&amp;quot; h=&amp;quot;{{RPS2H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;br /&gt;
| ex10=&amp;lt;mt p=&amp;quot;Achievement&amp;quot; g=&amp;quot;Aquaria&amp;quot; w=&amp;quot;{{R8by5W}}&amp;quot; h=&amp;quot;{{R8by5H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;br /&gt;
| ex11=&amp;lt;mt p=&amp;quot;Achievement&amp;quot; g=&amp;quot;The Path&amp;quot; w=&amp;quot;{{R8by5W}}&amp;quot; h=&amp;quot;{{R8by5H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;br /&gt;
| ex12=&amp;lt;mt p=&amp;quot;Achievement&amp;quot; g=&amp;quot;Spore Origins&amp;quot; w=&amp;quot;{{ViPhoneH}}&amp;quot; h=&amp;quot;{{ViPhoneW}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;/div&gt;</summary>
		<author><name>ValterAlves</name></author>	</entry>

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