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		<id>https://soundingames.dei.uc.pt/index.php?action=history&amp;feed=atom&amp;title=Talk%3ADeath</id>
		<title>Talk:Death - Revision history</title>
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		<updated>2026-06-29T00:34:17Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://soundingames.dei.uc.pt/index.php?title=Talk:Death&amp;diff=9902&amp;oldid=prev</id>
		<title>ValterAlves at 11:37, 13 October 2011</title>
		<link rel="alternate" type="text/html" href="https://soundingames.dei.uc.pt/index.php?title=Talk:Death&amp;diff=9902&amp;oldid=prev"/>
				<updated>2011-10-13T11:37:36Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 11:37, 13 October 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The original idea of this pattern was to refer to PC's Death. Not NPC's. Still, NPC's Death is also important in terms of sound design and this seems to be the natural place to address it.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The original idea of this pattern was to refer to PC's Death. Not NPC's. Still, NPC's Death is also important in terms of sound design and this seems to be the natural place to address it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Yet, NPC's Death is a fairly distinct problem (with almost opposite gameplay and emotional goals) and becomes a bit distracting here (in the sense that it competes with PC's Death). And inconsequent too (because it is not discussed enough).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Yet, NPC's Death is a fairly distinct problem (with almost opposite gameplay and emotional goals) and becomes a bit distracting here (in the sense that it competes with PC's Death). And inconsequent too (because it is not discussed enough).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Nevertheless, it does not seem interesting to have two different patterns to address both Deaths. Or is it?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Nevertheless, it does not seem interesting to have two different patterns to address both Deaths. Or is it?&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br /&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[User:ValterAlves|ValterAlves]] 12:37, 13 October 2011 (WEST)&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[User:ValterAlves|ValterAlves]] 12:37, 13 October 2011 (WEST)&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ValterAlves</name></author>	</entry>

	<entry>
		<id>https://soundingames.dei.uc.pt/index.php?title=Talk:Death&amp;diff=9901&amp;oldid=prev</id>
		<title>ValterAlves: Created page with &quot;==Should the pattern restrict to PC's Death?== The original idea of this pattern was to refer to PC's Death. Not NPC's. Still, NPC's Death is also important in terms of sound des...&quot;</title>
		<link rel="alternate" type="text/html" href="https://soundingames.dei.uc.pt/index.php?title=Talk:Death&amp;diff=9901&amp;oldid=prev"/>
				<updated>2011-10-13T11:37:25Z</updated>
		
		<summary type="html">&lt;p&gt;Created page with &amp;quot;==Should the pattern restrict to PC&amp;#039;s Death?== The original idea of this pattern was to refer to PC&amp;#039;s Death. Not NPC&amp;#039;s. Still, NPC&amp;#039;s Death is also important in terms of sound des...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;==Should the pattern restrict to PC's Death?==&lt;br /&gt;
The original idea of this pattern was to refer to PC's Death. Not NPC's. Still, NPC's Death is also important in terms of sound design and this seems to be the natural place to address it.&lt;br /&gt;
Yet, NPC's Death is a fairly distinct problem (with almost opposite gameplay and emotional goals) and becomes a bit distracting here (in the sense that it competes with PC's Death). And inconsequent too (because it is not discussed enough).&lt;br /&gt;
Nevertheless, it does not seem interesting to have two different patterns to address both Deaths. Or is it?&lt;br /&gt;
[[User:ValterAlves|ValterAlves]] 12:37, 13 October 2011 (WEST)&lt;/div&gt;</summary>
		<author><name>ValterAlves</name></author>	</entry>

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