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		<id>https://soundingames.dei.uc.pt/index.php?action=history&amp;feed=atom&amp;title=Entrainment</id>
		<title>Entrainment - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://soundingames.dei.uc.pt/index.php?action=history&amp;feed=atom&amp;title=Entrainment"/>
		<link rel="alternate" type="text/html" href="https://soundingames.dei.uc.pt/index.php?title=Entrainment&amp;action=history"/>
		<updated>2026-04-30T14:17:29Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.24.1</generator>

	<entry>
		<id>https://soundingames.dei.uc.pt/index.php?title=Entrainment&amp;diff=16843&amp;oldid=prev</id>
		<title>ValterAlves at 21:12, 5 October 2014</title>
		<link rel="alternate" type="text/html" href="https://soundingames.dei.uc.pt/index.php?title=Entrainment&amp;diff=16843&amp;oldid=prev"/>
				<updated>2014-10-05T21:12:38Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;col class='diff-content' /&gt;
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				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 21:12, 5 October 2014&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Other more subtle – and possibly more complex – instances, such as rhythmic [[Foley]] (e.g., a machine, a “hacked” clock, etc...) or elements in the [[Ambiance]] are also used.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Other more subtle – and possibly more complex – instances, such as rhythmic [[Foley]] (e.g., a machine, a “hacked” clock, etc...) or elements in the [[Ambiance]] are also used.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Although techniques based &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/del&gt;[[Entrainment]] create opportunities that are less dependent on context, it should be recognized that experiencing emotions is still an individual and context dependent process. Emotions cannot be designed: a designer can only create conditions for players to reach themselves the intended emotions.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Although techniques based &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/ins&gt;[[Entrainment]] create opportunities that are less dependent on context, it should be recognized that experiencing emotions is still an individual and context dependent process. Emotions cannot be designed: a designer can only create conditions for players to reach themselves the intended emotions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| additional=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| additional=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ValterAlves</name></author>	</entry>

	<entry>
		<id>https://soundingames.dei.uc.pt/index.php?title=Entrainment&amp;diff=16767&amp;oldid=prev</id>
		<title>ValterAlves at 23:08, 25 August 2012</title>
		<link rel="alternate" type="text/html" href="https://soundingames.dei.uc.pt/index.php?title=Entrainment&amp;diff=16767&amp;oldid=prev"/>
				<updated>2012-08-25T23:08:17Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
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				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:08, 25 August 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 42:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* First presentation of the pattern [[Entrainment]]&amp;lt;ref name=&amp;quot;AlvesAM10&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* First presentation of the pattern [[Entrainment]]&amp;lt;ref name=&amp;quot;AlvesAM10&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* On the concept and physics of entrainment&amp;lt;ref name=&amp;quot;Augoyard&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Leeds&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Sonnenschein&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* On the concept and physics of entrainment&amp;lt;ref name=&amp;quot;Augoyard&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Leeds&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Sonnenschein&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* some &lt;/del&gt;demonstrations of entrainment, at a mechanical level&amp;#160; &amp;lt;ref name=&amp;quot;pending&amp;quot;/&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Some &lt;/ins&gt;demonstrations of entrainment, at a mechanical level&amp;#160; &amp;lt;ref name=&amp;quot;pending&amp;quot;/&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Entrainment in Sound Design in Games&amp;lt;ref name=&amp;quot;AlvesAM09&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;AlvesCh11&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Entrainment in Sound Design in Games&amp;lt;ref name=&amp;quot;AlvesAM09&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;AlvesCh11&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| showrefs=1&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| showrefs=1&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ValterAlves</name></author>	</entry>

	<entry>
		<id>https://soundingames.dei.uc.pt/index.php?title=Entrainment&amp;diff=16722&amp;oldid=prev</id>
		<title>ValterAlves at 20:52, 24 August 2012</title>
		<link rel="alternate" type="text/html" href="https://soundingames.dei.uc.pt/index.php?title=Entrainment&amp;diff=16722&amp;oldid=prev"/>
				<updated>2012-08-24T20:52:20Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:52, 24 August 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex2=&amp;lt;mt p=&amp;quot;Entrainment&amp;quot; g=&amp;quot;Patapon&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;In this game [[Entrainment]] is not only a consequence but also a requisite of the [[Rhythm Gameplay]]. The player voluntary seeks to keep in sync with the beat of the game. The exteriorization of the game’s beat in the player’s body language is a common testimony. The game’s tempo is 120 bpm (4/4).&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex2=&amp;lt;mt p=&amp;quot;Entrainment&amp;quot; g=&amp;quot;Patapon&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;In this game [[Entrainment]] is not only a consequence but also a requisite of the [[Rhythm Gameplay]]. The player voluntary seeks to keep in sync with the beat of the game. The exteriorization of the game’s beat in the player’s body language is a common testimony. The game’s tempo is 120 bpm (4/4).&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex3=&amp;lt;mt p=&amp;quot;Entrainment&amp;quot; g=&amp;quot;Sonic The Hedgehog&amp;quot; altg=&amp;quot;Sonic the Hedgehog&amp;quot; w=&amp;quot;{{RPS2W}}&amp;quot; h=&amp;quot;{{RPS2H}}&amp;quot;&amp;gt;Some power-ups change the characteristics of the [[Music]] and effectively induce a higher arousal level.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex3=&amp;lt;mt p=&amp;quot;Entrainment&amp;quot; g=&amp;quot;Sonic The Hedgehog&amp;quot; altg=&amp;quot;Sonic the Hedgehog&amp;quot; w=&amp;quot;{{RPS2W}}&amp;quot; h=&amp;quot;{{RPS2H}}&amp;quot;&amp;gt;Some power-ups change the characteristics of the [[Music]] and effectively induce a higher arousal level.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex4=&amp;lt;mt p=&amp;quot;Entrainment&amp;quot; g=&amp;quot;Pond&amp;quot; w=&amp;quot;{{R8by5W}}&amp;quot; h=&amp;quot;{{R8by5H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex4=&amp;lt;mt p=&amp;quot;Entrainment&amp;quot; g=&amp;quot;Pond&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; altg=&amp;quot;pOnd&lt;/ins&gt;&amp;quot; w=&amp;quot;{{R8by5W}}&amp;quot; h=&amp;quot;{{R8by5H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| external =&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| external =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* First presentation of the pattern [[Entrainment]]&amp;lt;ref name=&amp;quot;AlvesAM10&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* First presentation of the pattern [[Entrainment]]&amp;lt;ref name=&amp;quot;AlvesAM10&amp;quot;/&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ValterAlves</name></author>	</entry>

	<entry>
		<id>https://soundingames.dei.uc.pt/index.php?title=Entrainment&amp;diff=16665&amp;oldid=prev</id>
		<title>ValterAlves at 18:25, 24 August 2012</title>
		<link rel="alternate" type="text/html" href="https://soundingames.dei.uc.pt/index.php?title=Entrainment&amp;diff=16665&amp;oldid=prev"/>
				<updated>2012-08-24T18:25:11Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
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				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:25, 24 August 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Other more subtle – and possibly more complex – instances, such as rhythmic [[Foley]] (e.g., a machine, a “hacked” clock, etc...) or elements in the [[Ambiance]] are also used.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Other more subtle – and possibly more complex – instances, such as rhythmic [[Foley]] (e.g., a machine, a “hacked” clock, etc...) or elements in the [[Ambiance]] are also used.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Despite &lt;/del&gt;techniques based in [[Entrainment]] create opportunities that are less dependent on context, it should be recognized that experiencing emotions is still an individual and context dependent process. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Emotion &lt;/del&gt;cannot be designed: a designer can only create conditions for players to reach themselves the intended emotions.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Although &lt;/ins&gt;techniques based in [[Entrainment]] create opportunities that are less dependent on context, it should be recognized that experiencing emotions is still an individual and context dependent process. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Emotions &lt;/ins&gt;cannot be designed: a designer can only create conditions for players to reach themselves the intended emotions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| additional=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| additional=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ValterAlves</name></author>	</entry>

	<entry>
		<id>https://soundingames.dei.uc.pt/index.php?title=Entrainment&amp;diff=16468&amp;oldid=prev</id>
		<title>ValterAlves at 02:34, 18 July 2012</title>
		<link rel="alternate" type="text/html" href="https://soundingames.dei.uc.pt/index.php?title=Entrainment&amp;diff=16468&amp;oldid=prev"/>
				<updated>2012-07-18T02:34:29Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:34, 18 July 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{NoVideo | '''Beat Hazard''':The output of the cannons is dictated by the intensity of the selected [[Music]]. As a consequence, players adapt behaviour to the variations in [[Music]].}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{NoVideo | '''Beat Hazard''':The output of the cannons is dictated by the intensity of the selected [[Music]]. As a consequence, players adapt behaviour to the variations in [[Music]].}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex1=&amp;lt;mt p=&amp;quot;Entrainment&amp;quot; g=&amp;quot;Far Cry 2&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;Notice in this experiment that the shot is followed by an activation [[Music]] that contributes to achieve an arousal state that is more consonant with the true meaning of firing a gun.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex1=&amp;lt;mt p=&amp;quot;Entrainment&amp;quot; g=&amp;quot;Far Cry 2&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;Notice in this experiment that the shot is followed by an activation [[Music]] that contributes to achieve an arousal state that is more consonant with the true meaning of firing a gun.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex2=&amp;lt;mt p=&amp;quot;Entrainment&amp;quot; g=&amp;quot;Patapon&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;In this game [[Entrainment]] is not only a consequence but also a requisite of the [[Rhythm Gameplay]]. The player voluntary seeks to keep in sync with the beat of the game. The exteriorization of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game's &lt;/del&gt;beat in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;player's &lt;/del&gt;body language is a common testimony. The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game's &lt;/del&gt;tempo is 120 bpm (4/4).&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex2=&amp;lt;mt p=&amp;quot;Entrainment&amp;quot; g=&amp;quot;Patapon&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;In this game [[Entrainment]] is not only a consequence but also a requisite of the [[Rhythm Gameplay]]. The player voluntary seeks to keep in sync with the beat of the game. The exteriorization of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game’s &lt;/ins&gt;beat in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;player’s &lt;/ins&gt;body language is a common testimony. The &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;game’s &lt;/ins&gt;tempo is 120 bpm (4/4).&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex3=&amp;lt;mt p=&amp;quot;Entrainment&amp;quot; g=&amp;quot;Sonic The Hedgehog&amp;quot; altg=&amp;quot;Sonic the Hedgehog&amp;quot; w=&amp;quot;{{RPS2W}}&amp;quot; h=&amp;quot;{{RPS2H}}&amp;quot;&amp;gt;Some power-ups change the characteristics of the [[Music]] and effectively induce a higher arousal level.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex3=&amp;lt;mt p=&amp;quot;Entrainment&amp;quot; g=&amp;quot;Sonic The Hedgehog&amp;quot; altg=&amp;quot;Sonic the Hedgehog&amp;quot; w=&amp;quot;{{RPS2W}}&amp;quot; h=&amp;quot;{{RPS2H}}&amp;quot;&amp;gt;Some power-ups change the characteristics of the [[Music]] and effectively induce a higher arousal level.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex4=&amp;lt;mt p=&amp;quot;Entrainment&amp;quot; g=&amp;quot;Pond&amp;quot; w=&amp;quot;{{R8by5W}}&amp;quot; h=&amp;quot;{{R8by5H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex4=&amp;lt;mt p=&amp;quot;Entrainment&amp;quot; g=&amp;quot;Pond&amp;quot; w=&amp;quot;{{R8by5W}}&amp;quot; h=&amp;quot;{{R8by5H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ValterAlves</name></author>	</entry>

	<entry>
		<id>https://soundingames.dei.uc.pt/index.php?title=Entrainment&amp;diff=16467&amp;oldid=prev</id>
		<title>ValterAlves at 02:27, 18 July 2012</title>
		<link rel="alternate" type="text/html" href="https://soundingames.dei.uc.pt/index.php?title=Entrainment&amp;diff=16467&amp;oldid=prev"/>
				<updated>2012-07-18T02:27:46Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:27, 18 July 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| revisions =Introduced in version 1.0&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| revisions =Introduced in version 1.0&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| description =&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| description =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Entrainment]]&amp;lt;ref name=&amp;quot;Augoyard&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Leeds&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Sonnenschein&amp;quot;/&amp;gt; is a technique that enables tackling emotions at a physiological level, and consequently for which no conscious interpretation is required. [[Entrainment]] can be used to support the maintenance or the change of emotional states, by influencing the player to progressively move from one state of resonance into another. Sound is one prominent way to implement &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;entrainment&lt;/del&gt;, benefiting from the way humans resonate to auditory stimuli. The principles of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;entrainment &lt;/del&gt;and resonance have been exploited by music through the ages&amp;lt;ref name=&amp;quot;Augoyard&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Leeds&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Sonnenschein&amp;quot;/&amp;gt;. [[Entrainment]] techniques can also be achieved through (or built in) other sound explorations, with the ultimate goal of influencing the [[Emotional Script]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Entrainment]]&amp;lt;ref name=&amp;quot;Augoyard&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Leeds&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Sonnenschein&amp;quot;/&amp;gt; is a technique that enables tackling emotions at a physiological level, and consequently for which no conscious interpretation is required. [[Entrainment]] can be used to support the maintenance or the change of emotional states, by influencing the player to progressively move from one state of resonance into another. Sound is one prominent way to implement &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Entrainment]]&lt;/ins&gt;, benefiting from the way humans resonate to auditory stimuli. The principles of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Entrainment]] &lt;/ins&gt;and resonance have been exploited by music through the ages&amp;lt;ref name=&amp;quot;Augoyard&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Leeds&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Sonnenschein&amp;quot;/&amp;gt;. [[Entrainment]] techniques can also be achieved through (or built in) other sound explorations, with the ultimate goal of influencing the [[Emotional Script]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Specific examples of sound explorations in games that are commonly used to implement [[Entrainment]] include:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Specific examples of sound explorations in games that are commonly used to implement [[Entrainment]] include:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Music]]: one major role of [[Music]] in a game is, precisely, to contribute to [[Entrainment]]. For instance, distinctive [[Music]] is typically designed for each of the phases [[Relaxation]], [[Anticipation]], [[Engagement]] and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Decay&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;. The fact that there is a great body of knowledge in this matter in close domains (as music itself, cinema, ...) influences the exploration of [[Music]] in games. Yet, it is important to acknowledge the specificity of games, to adapt and go beyond the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;imported&amp;quot; &lt;/del&gt;explorations &amp;lt;ref name=&amp;quot;pending&amp;quot;/&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Music]]: one major role of [[Music]] in a game is, precisely, to contribute to [[Entrainment]]. For instance, distinctive [[Music]] is typically designed for each of the phases [[Relaxation]], [[Anticipation]], [[Engagement]] and Decay. The fact that there is a great body of knowledge in this matter in close domains (as music itself, cinema, ...) influences the exploration of [[Music]] in games. Yet, it is important to acknowledge the specificity of games, to adapt and go beyond the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;“imported” &lt;/ins&gt;explorations&amp;lt;ref name=&amp;quot;pending&amp;quot;/&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Heartbeat]] and [[Breath]]: they are very direct approaches to [[Entrainment]], considering that heartbeat and breath are two of the human &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;body's &lt;/del&gt;resonant systems (see [[#additional| below]]). Again, this techniques also have been long explored in the domain of music and cinema.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Heartbeat]] and [[Breath]]: they are very direct approaches to [[Entrainment]], considering that heartbeat and breath are two of the human &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;body’s &lt;/ins&gt;resonant systems (see [[#additional| below]]). Again, this techniques also have been long explored in the domain of music and cinema.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Rhythm Gameplay]]: if the gameplay demands that the player performs an action subject to a beat it is conceivable that such player may entrains with that beat.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Rhythm Gameplay]]: if the gameplay demands that the player performs an action subject to a beat it is conceivable that such player may entrains with that beat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Other more subtle – and possibly more complex – instances, such as rhythmic [[Foley]] (e.g., a machine, a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;hacked&amp;quot; &lt;/del&gt;clock, etc...) or elements in the [[Ambiance]] are also used. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Other more subtle – and possibly more complex – instances, such as rhythmic [[Foley]] (e.g., a machine, a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;“hacked” &lt;/ins&gt;clock, etc...) or elements in the [[Ambiance]] are also used.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Despite techniques based in [[Entrainment]] create opportunities that are less dependent on context, it should be recognized that experiencing emotions is still an individual and context dependent process. Emotion cannot be designed: a designer can only create conditions for players to reach themselves the intended emotions.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Despite techniques based in [[Entrainment]] create opportunities that are less dependent on context, it should be recognized that experiencing emotions is still an individual and context dependent process. Emotion cannot be designed: a designer can only create conditions for players to reach themselves the intended emotions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ValterAlves</name></author>	</entry>

	<entry>
		<id>https://soundingames.dei.uc.pt/index.php?title=Entrainment&amp;diff=16466&amp;oldid=prev</id>
		<title>ValterAlves at 02:23, 18 July 2012</title>
		<link rel="alternate" type="text/html" href="https://soundingames.dei.uc.pt/index.php?title=Entrainment&amp;diff=16466&amp;oldid=prev"/>
				<updated>2012-07-18T02:23:50Z</updated>
		
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 02:23, 18 July 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;
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&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| revisions =Introduced in version 1.0&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| revisions =Introduced in version 1.0&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| description =&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| description =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Entrainment]]&amp;lt;ref name=&amp;quot;Augoyard&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Leeds&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Sonnenschein&amp;quot;/&amp;gt; is a technique that enables tackling emotions at a physiological level, and consequently for which no conscious interpretation is required. [[Entrainment]] can be used to support the maintenance or the change of emotional states, by influencing the player to progressively move from one state of resonance into another. Sound is one prominent way to implement &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Entrainment]]&lt;/del&gt;, benefiting from the way humans resonate to auditory stimuli. The principles of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Entrainment]] &lt;/del&gt;and resonance have been exploited by music through the ages&amp;lt;ref name=&amp;quot;Augoyard&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Leeds&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Sonnenschein&amp;quot;/&amp;gt;. [[Entrainment]] techniques can also be achieved through (or built in) other sound explorations, with the ultimate goal of influencing the [[Emotional Script]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Entrainment]]&amp;lt;ref name=&amp;quot;Augoyard&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Leeds&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Sonnenschein&amp;quot;/&amp;gt; is a technique that enables tackling emotions at a physiological level, and consequently for which no conscious interpretation is required. [[Entrainment]] can be used to support the maintenance or the change of emotional states, by influencing the player to progressively move from one state of resonance into another. Sound is one prominent way to implement &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;entrainment&lt;/ins&gt;, benefiting from the way humans resonate to auditory stimuli. The principles of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;entrainment &lt;/ins&gt;and resonance have been exploited by music through the ages&amp;lt;ref name=&amp;quot;Augoyard&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Leeds&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Sonnenschein&amp;quot;/&amp;gt;. [[Entrainment]] techniques can also be achieved through (or built in) other sound explorations, with the ultimate goal of influencing the [[Emotional Script]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Specific examples of sound explorations in games that are commonly used to implement [[Entrainment]] include:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Specific examples of sound explorations in games that are commonly used to implement [[Entrainment]] include:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Music]]: one major role of [[Music]] in a game is, precisely, to contribute to [[Entrainment]]. For instance, distinctive [[Music]] is typically designed for each of the phases [[Relaxation]], [[Anticipation]], [[Engagement]] and [[Decay]]. The fact that there is a great body of knowledge in this matter in close domains (as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Music]] &lt;/del&gt;itself, cinema, ...) influences the exploration of [[Music]] in games. Yet, it is important to acknowledge the specificity of games, to adapt and go beyond the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;“imported” &lt;/del&gt;explorations&amp;lt;ref name=&amp;quot;pending&amp;quot;/&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Music]]: one major role of [[Music]] in a game is, precisely, to contribute to [[Entrainment]]. For instance, distinctive [[Music]] is typically designed for each of the phases [[Relaxation]], [[Anticipation]], [[Engagement]] and [[Decay]]. The fact that there is a great body of knowledge in this matter in close domains (as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;music &lt;/ins&gt;itself, cinema, ...) influences the exploration of [[Music]] in games. Yet, it is important to acknowledge the specificity of games, to adapt and go beyond the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;imported&amp;quot; &lt;/ins&gt;explorations &amp;lt;ref name=&amp;quot;pending&amp;quot;/&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Heartbeat]] and [[Breath]]: they are very direct approaches to [[Entrainment]], considering that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Heartbeat]] &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Breath]] &lt;/del&gt;are two of the human &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;body’s &lt;/del&gt;resonant systems (see below). Again, this techniques also have been long explored in the domain of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Music]] &lt;/del&gt;and cinema.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Heartbeat]] and [[Breath]]: they are very direct approaches to [[Entrainment]], considering that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;heartbeat &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;breath &lt;/ins&gt;are two of the human &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;body's &lt;/ins&gt;resonant systems (see &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[#additional| &lt;/ins&gt;below&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/ins&gt;). Again, this techniques also have been long explored in the domain of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;music &lt;/ins&gt;and cinema.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Rhythm Gameplay]]: if the gameplay demands that the player performs an action subject to a beat it is conceivable that such player may entrains with that beat.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Rhythm Gameplay]]: if the gameplay demands that the player performs an action subject to a beat it is conceivable that such player may entrains with that beat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Other more subtle – and possibly more complex – instances, such as rhythmic [[Foley]] (e.g., a machine, a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;“hacked” &lt;/del&gt;clock, etc...) or elements in the [[Ambiance]] are also used.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Other more subtle – and possibly more complex – instances, such as rhythmic [[Foley]] (e.g., a machine, a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;hacked&amp;quot; &lt;/ins&gt;clock, etc...) or elements in the [[Ambiance]] are also used. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Despite techniques based in [[Entrainment]] create opportunities that are less dependent on context, it should be recognized that experiencing emotions is still an individual and context dependent process. Emotion cannot be designed: a designer can only create conditions for players to reach themselves the intended emotions.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Despite techniques based in [[Entrainment]] create opportunities that are less dependent on context, it should be recognized that experiencing emotions is still an individual and context dependent process. Emotion cannot be designed: a designer can only create conditions for players to reach themselves the intended emotions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ValterAlves</name></author>	</entry>

	<entry>
		<id>https://soundingames.dei.uc.pt/index.php?title=Entrainment&amp;diff=16465&amp;oldid=prev</id>
		<title>ValterAlves at 23:17, 17 July 2012</title>
		<link rel="alternate" type="text/html" href="https://soundingames.dei.uc.pt/index.php?title=Entrainment&amp;diff=16465&amp;oldid=prev"/>
				<updated>2012-07-17T23:17:39Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:17, 17 July 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| revisions =Introduced in version 1.0&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| revisions =Introduced in version 1.0&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| description =&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| description =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Entrainment]]&amp;lt;ref name=&amp;quot;Augoyard&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Leeds&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Sonnenschein&amp;quot;/&amp;gt; is a technique that enables tackling emotions at a physiological level, and consequently for which no conscious interpretation is required. [[Entrainment]] can be used to support the maintenance or the change of emotional states, by influencing the player to progressively move from one state of resonance into another. Sound is one prominent way to implement [[Entrainment]], benefiting from the way humans resonate to auditory stimuli. The principles of [[Entrainment]]and resonance have been exploited by music through the ages&amp;lt;ref name=&amp;quot;Augoyard&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Leeds&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Sonnenschein&amp;quot;/&amp;gt;. [[Entrainment]]techniques can also be achieved through (or built in) other sound explorations, with the ultimate goal of influencing the [[Emotional Script]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Entrainment]]&amp;lt;ref name=&amp;quot;Augoyard&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Leeds&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Sonnenschein&amp;quot;/&amp;gt; is a technique that enables tackling emotions at a physiological level, and consequently for which no conscious interpretation is required. [[Entrainment]] can be used to support the maintenance or the change of emotional states, by influencing the player to progressively move from one state of resonance into another. Sound is one prominent way to implement [[Entrainment]], benefiting from the way humans resonate to auditory stimuli. The principles of [[Entrainment]] and resonance have been exploited by music through the ages&amp;lt;ref name=&amp;quot;Augoyard&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Leeds&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Sonnenschein&amp;quot;/&amp;gt;. [[Entrainment]] techniques can also be achieved through (or built in) other sound explorations, with the ultimate goal of influencing the [[Emotional Script]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Specific examples of sound explorations in games that are commonly used to implement [[Entrainment]] include:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Specific examples of sound explorations in games that are commonly used to implement [[Entrainment]] include:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Music]]: one major role of Music in a game is, precisely, to contribute to [[Entrainment]]. For instance, distinctive [[Music]] is typically designed for each of the phases [[Relaxation]], [[Anticipation]], [[Engagement]] and [[Decay]]. The fact that there is a great body of knowledge in this matter in close domains (as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;music &lt;/del&gt;itself, cinema, ...) influences the exploration of [[Music]] in games. Yet, it is important to acknowledge the specificity of games, to adapt and go beyond the “imported” explorations&amp;lt;ref name=&amp;quot;pending&amp;quot;/&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Music]]: one major role of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Music&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;in a game is, precisely, to contribute to [[Entrainment]]. For instance, distinctive [[Music]] is typically designed for each of the phases [[Relaxation]], [[Anticipation]], [[Engagement]] and [[Decay]]. The fact that there is a great body of knowledge in this matter in close domains (as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Music]] &lt;/ins&gt;itself, cinema, ...) influences the exploration of [[Music]] in games. Yet, it is important to acknowledge the specificity of games, to adapt and go beyond the “imported” explorations&amp;lt;ref name=&amp;quot;pending&amp;quot;/&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Heartbeat]] and [[Breath]]: they are very direct approaches to [[Entrainment]], considering that [[Heartbeat]] and [[Breath]] are two of the human body’s resonant systems (see below). Again, this techniques also have been long explored in the domain of [[Music]] and cinema.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Heartbeat]] and [[Breath]]: they are very direct approaches to [[Entrainment]], considering that [[Heartbeat]] and [[Breath]] are two of the human body’s resonant systems (see below). Again, this techniques also have been long explored in the domain of [[Music]] and cinema.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Rhythm Gameplay]]: if the gameplay demands that the player performs an action subject to a beat it is conceivable that such player may entrains with that beat.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Rhythm Gameplay]]: if the gameplay demands that the player performs an action subject to a beat it is conceivable that such player may entrains with that beat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Other more subtle – and possibly more complex – instances, such as rhythmic Foley (e.g., a machine, a “hacked” clock, etc...) or elements in the Ambiance are also used.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Other more subtle – and possibly more complex – instances, such as rhythmic &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Foley&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;(e.g., a machine, a “hacked” clock, etc...) or elements in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Ambiance&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;are also used.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Despite techniques based in [[Entrainment]] create opportunities that are less dependent on context, it should be recognized that experiencing emotions is still an individual and context dependent process. Emotion cannot be designed: a designer can only create conditions for players to reach themselves the intended emotions.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Despite techniques based in [[Entrainment]] create opportunities that are less dependent on context, it should be recognized that experiencing emotions is still an individual and context dependent process. Emotion cannot be designed: a designer can only create conditions for players to reach themselves the intended emotions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ValterAlves</name></author>	</entry>

	<entry>
		<id>https://soundingames.dei.uc.pt/index.php?title=Entrainment&amp;diff=16464&amp;oldid=prev</id>
		<title>ValterAlves at 23:11, 17 July 2012</title>
		<link rel="alternate" type="text/html" href="https://soundingames.dei.uc.pt/index.php?title=Entrainment&amp;diff=16464&amp;oldid=prev"/>
				<updated>2012-07-17T23:11:30Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 23:11, 17 July 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| revisions =Introduced in version 1.0&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| revisions =Introduced in version 1.0&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| description =&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| description =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Entrainment]]&amp;lt;ref name=&amp;quot;Augoyard&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Leeds&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Sonnenschein&amp;quot;/&amp;gt; is a technique that enables tackling emotions at a physiological level, and consequently for which no conscious interpretation is required. [[Entrainment]] can be used to support the maintenance or the change of emotional states, by influencing the player to progressively move from one state of resonance into another. Sound is one prominent way to implement &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;entrainment&lt;/del&gt;, benefiting from the way humans resonate to auditory stimuli. The principles of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;entrainment &lt;/del&gt;and resonance have been exploited by music through the ages&amp;lt;ref name=&amp;quot;Augoyard&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Leeds&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Sonnenschein&amp;quot;/&amp;gt;. [[Entrainment]] techniques can also be achieved through (or built in) other sound explorations, with the ultimate goal of influencing the [[Emotional Script]].&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Entrainment]]&amp;lt;ref name=&amp;quot;Augoyard&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Leeds&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Sonnenschein&amp;quot;/&amp;gt; is a technique that enables tackling emotions at a physiological level, and consequently for which no conscious interpretation is required. [[Entrainment]] can be used to support the maintenance or the change of emotional states, by influencing the player to progressively move from one state of resonance into another. Sound is one prominent way to implement &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Entrainment]]&lt;/ins&gt;, benefiting from the way humans resonate to auditory stimuli. The principles of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Entrainment]]&lt;/ins&gt;and resonance have been exploited by music through the ages&amp;lt;ref name=&amp;quot;Augoyard&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Leeds&amp;quot;/&amp;gt;&amp;lt;ref name=&amp;quot;Sonnenschein&amp;quot;/&amp;gt;. [[Entrainment]]techniques can also be achieved through (or built in) other sound explorations, with the ultimate goal of influencing the [[Emotional Script]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Specific examples of sound explorations in games that are commonly used to implement [[Entrainment]] include:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Specific examples of sound explorations in games that are commonly used to implement [[Entrainment]] include:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Music]]: one major role of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Music&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;in a game is, precisely, to contribute to [[Entrainment]]. For instance, distinctive [[Music]] is typically designed for each of the phases [[Relaxation]], [[Anticipation]], [[Engagement]] and [[Decay]]. The fact that there is a great body of knowledge in this matter in close domains (as music itself, cinema, ...) influences the exploration of [[Music]] in games. Yet, it is important to acknowledge the specificity of games, to adapt and go beyond the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;imported&amp;quot; &lt;/del&gt;explorations &amp;lt;ref name=&amp;quot;pending&amp;quot;/&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Music]]: one major role of Music in a game is, precisely, to contribute to [[Entrainment]]. For instance, distinctive [[Music]] is typically designed for each of the phases [[Relaxation]], [[Anticipation]], [[Engagement]] and [[Decay]]. The fact that there is a great body of knowledge in this matter in close domains (as music itself, cinema, ...) influences the exploration of [[Music]] in games. Yet, it is important to acknowledge the specificity of games, to adapt and go beyond the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;“imported” &lt;/ins&gt;explorations&amp;lt;ref name=&amp;quot;pending&amp;quot;/&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Heartbeat]] and [[Breath]]: they are very direct approaches to [[Entrainment]], considering that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;heartbeat &lt;/del&gt;and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;breath &lt;/del&gt;are two of the human &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;body's &lt;/del&gt;resonant systems (see &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[#additional| &lt;/del&gt;below&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]]&lt;/del&gt;). Again, this techniques also have been long explored in the domain of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;music &lt;/del&gt;and cinema.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Heartbeat]] and [[Breath]]: they are very direct approaches to [[Entrainment]], considering that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Heartbeat]] &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Breath]] &lt;/ins&gt;are two of the human &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;body’s &lt;/ins&gt;resonant systems (see below). Again, this techniques also have been long explored in the domain of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[Music]] &lt;/ins&gt;and cinema.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Rhythm Gameplay]]: if the gameplay demands that the player performs an action subject to a beat it is conceivable that such player may entrains with that beat.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*[[Rhythm Gameplay]]: if the gameplay demands that the player performs an action subject to a beat it is conceivable that such player may entrains with that beat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Other more subtle – and possibly more complex – instances, such as rhythmic &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Foley&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;(e.g., a machine, a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;hacked&amp;quot; &lt;/del&gt;clock, etc...) or elements in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/del&gt;Ambiance&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/del&gt;are also used. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Other more subtle – and possibly more complex – instances, such as rhythmic Foley (e.g., a machine, a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;“hacked” &lt;/ins&gt;clock, etc...) or elements in the Ambiance are also used.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Despite techniques based in [[Entrainment]] create opportunities that are less dependent on context, it should be recognized that experiencing emotions is still an individual and context dependent process. Emotion cannot be designed: a designer can only create conditions for players to reach themselves the intended emotions.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Despite techniques based in [[Entrainment]] create opportunities that are less dependent on context, it should be recognized that experiencing emotions is still an individual and context dependent process. Emotion cannot be designed: a designer can only create conditions for players to reach themselves the intended emotions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ValterAlves</name></author>	</entry>

	<entry>
		<id>https://soundingames.dei.uc.pt/index.php?title=Entrainment&amp;diff=16223&amp;oldid=prev</id>
		<title>ValterAlves at 22:51, 24 May 2012</title>
		<link rel="alternate" type="text/html" href="https://soundingames.dei.uc.pt/index.php?title=Entrainment&amp;diff=16223&amp;oldid=prev"/>
				<updated>2012-05-24T22:51:13Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:51, 24 May 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Heartbeat]] and [[Breath]]: they are very direct approaches to [[Entrainment]], considering that heartbeat and breath are two of the human body's resonant systems (see [[#additional| below]]). Again, this techniques also have been long explored in the domain of music and cinema.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Heartbeat]] and [[Breath]]: they are very direct approaches to [[Entrainment]], considering that heartbeat and breath are two of the human body's resonant systems (see [[#additional| below]]). Again, this techniques also have been long explored in the domain of music and cinema.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Rhythm Gameplay]]: if the gameplay demands that the player performs an action subject to a beat it is conceivable that such player may entrains with that beat.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[Rhythm Gameplay]]: if the gameplay demands that the player performs an action subject to a beat it is conceivable that such player may entrains with that beat.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Other more subtle – and possibly more complex – instances, such as rhythmic [[Foley]] (e.g. a machine, a &amp;quot;hacked&amp;quot; clock, etc...) or elements in the [[Ambiance]] are also used. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Other more subtle – and possibly more complex – instances, such as rhythmic [[Foley]] (e.g.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;a machine, a &amp;quot;hacked&amp;quot; clock, etc...) or elements in the [[Ambiance]] are also used. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Despite techniques based in [[Entrainment]] create opportunities that are less dependent on context, it should be recognized that experiencing emotions is still an individual and context dependent process. Emotion cannot be designed: a designer can only create conditions for players to reach themselves the intended emotions.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Despite techniques based in [[Entrainment]] create opportunities that are less dependent on context, it should be recognized that experiencing emotions is still an individual and context dependent process. Emotion cannot be designed: a designer can only create conditions for players to reach themselves the intended emotions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ValterAlves</name></author>	</entry>

	</feed>