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		<id>https://soundingames.dei.uc.pt/index.php?action=history&amp;feed=atom&amp;title=Beacon_Locator</id>
		<title>Beacon Locator - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://soundingames.dei.uc.pt/index.php?action=history&amp;feed=atom&amp;title=Beacon_Locator"/>
		<link rel="alternate" type="text/html" href="https://soundingames.dei.uc.pt/index.php?title=Beacon_Locator&amp;action=history"/>
		<updated>2026-06-26T05:12:23Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.24.1</generator>

	<entry>
		<id>https://soundingames.dei.uc.pt/index.php?title=Beacon_Locator&amp;diff=16710&amp;oldid=prev</id>
		<title>ValterAlves at 20:16, 24 August 2012</title>
		<link rel="alternate" type="text/html" href="https://soundingames.dei.uc.pt/index.php?title=Beacon_Locator&amp;diff=16710&amp;oldid=prev"/>
				<updated>2012-08-24T20:16:41Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 20:16, 24 August 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[http://en.wikipedia.org/wiki/Distress_radiobeacon Distress radiobeacon]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[http://en.wikipedia.org/wiki/Distress_radiobeacon Distress radiobeacon]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| examples=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| examples=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex1=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Bioshock&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;There is no way the player would be surprised by these NPC. Their acoustic expression, in the case [[Chitchat]] (serving also as [[Unaware NPC]]), let the player know, at a great distance, of their presence.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex1=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Bioshock&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; altg=&amp;quot;BioShock&lt;/ins&gt;&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;There is no way the player would be surprised by these NPC. Their acoustic expression, in the case [[Chitchat]] (serving also as [[Unaware NPC]]), let the player know, at a great distance, of their presence.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex2=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Assassins Creed 2&amp;quot; altg=&amp;quot;Assassin's Creed 2&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt; Treasure chests can be detected by their acoustic signature [[Sound Effects|Sound Effect]].&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex2=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Assassins Creed 2&amp;quot; altg=&amp;quot;Assassin's Creed 2&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt; Treasure chests can be detected by their acoustic signature [[Sound Effects|Sound Effect]].&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex3=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Infamous&amp;quot; altg=&amp;quot;InFamous&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;A [[Beacon Locator]] eases the location of a item – in the case a &amp;quot;dead drop&amp;quot; containing [[Recordings]].&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex3=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Infamous&amp;quot; altg=&amp;quot;InFamous&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;A [[Beacon Locator]] eases the location of a item – in the case a &amp;quot;dead drop&amp;quot; containing [[Recordings]].&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ValterAlves</name></author>	</entry>

	<entry>
		<id>https://soundingames.dei.uc.pt/index.php?title=Beacon_Locator&amp;diff=16691&amp;oldid=prev</id>
		<title>ValterAlves at 19:30, 24 August 2012</title>
		<link rel="alternate" type="text/html" href="https://soundingames.dei.uc.pt/index.php?title=Beacon_Locator&amp;diff=16691&amp;oldid=prev"/>
				<updated>2012-08-24T19:30:21Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:30, 24 August 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 34:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex2=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Assassins Creed 2&amp;quot; altg=&amp;quot;Assassin's Creed 2&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt; Treasure chests can be detected by their acoustic signature [[Sound Effects|Sound Effect]].&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex2=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Assassins Creed 2&amp;quot; altg=&amp;quot;Assassin's Creed 2&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt; Treasure chests can be detected by their acoustic signature [[Sound Effects|Sound Effect]].&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex3=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Infamous&amp;quot; altg=&amp;quot;InFamous&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;A [[Beacon Locator]] eases the location of a item – in the case a &amp;quot;dead drop&amp;quot; containing [[Recordings]].&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex3=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Infamous&amp;quot; altg=&amp;quot;InFamous&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;A [[Beacon Locator]] eases the location of a item – in the case a &amp;quot;dead drop&amp;quot; containing [[Recordings]].&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex4=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Oblivion&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;The detection of out of sight Nirnroot plants is solely acoustic ([[Sound Effects|Sound Effect]]).&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex4=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Oblivion&amp;quot; altg=&amp;quot;The Elder Scrolls IV: &lt;/ins&gt;Oblivion&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;The detection of out of sight Nirnroot plants is solely acoustic ([[Sound Effects|Sound Effect]]).&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex5=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Far Cry 2&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;The sound emitted by concealed briefcases containing diamonds is useful to spot them. In this exploration, the sound is only perceptible if the PC is close to the briefcase, and such items are also possible to find by checking a non-acoustic proximity sensor of the handheld GPS (not practical to keep equipped but with a wider range). In this game, tapes ([[Recordings]]) can also be found this way.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex5=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Far Cry 2&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;The sound emitted by concealed briefcases containing diamonds is useful to spot them. In this exploration, the sound is only perceptible if the PC is close to the briefcase, and such items are also possible to find by checking a non-acoustic proximity sensor of the handheld GPS (not practical to keep equipped but with a wider range). In this game, tapes ([[Recordings]]) can also be found this way.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex6=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Papa Sangre&amp;quot; w=&amp;quot;{{ViPhoneH}}&amp;quot; h=&amp;quot;{{ViPhoneW}}&amp;quot;&amp;gt;[[Beacon Locator|Beacon Locators]] are consistently explored in this game's gameplay.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex6=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Papa Sangre&amp;quot; w=&amp;quot;{{ViPhoneH}}&amp;quot; h=&amp;quot;{{ViPhoneW}}&amp;quot;&amp;gt;[[Beacon Locator|Beacon Locators]] are consistently explored in this game's gameplay.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ValterAlves</name></author>	</entry>

	<entry>
		<id>https://soundingames.dei.uc.pt/index.php?title=Beacon_Locator&amp;diff=16497&amp;oldid=prev</id>
		<title>ValterAlves at 14:57, 19 July 2012</title>
		<link rel="alternate" type="text/html" href="https://soundingames.dei.uc.pt/index.php?title=Beacon_Locator&amp;diff=16497&amp;oldid=prev"/>
				<updated>2012-07-19T14:57:00Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 14:57, 19 July 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex6=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Papa Sangre&amp;quot; w=&amp;quot;{{ViPhoneH}}&amp;quot; h=&amp;quot;{{ViPhoneW}}&amp;quot;&amp;gt;[[Beacon Locator|Beacon Locators]] are consistently explored in this game's gameplay.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex6=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Papa Sangre&amp;quot; w=&amp;quot;{{ViPhoneH}}&amp;quot; h=&amp;quot;{{ViPhoneW}}&amp;quot;&amp;gt;[[Beacon Locator|Beacon Locators]] are consistently explored in this game's gameplay.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex7=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;The Path&amp;quot; w=&amp;quot;{{R32by17W}}&amp;quot; h=&amp;quot;{{R32by17H}}&amp;quot;&amp;gt;The composition, which mixes [[Music]] and some [[Foley]] elements, is frequently instrumental in identifying the proximity of some interesting aspect.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex7=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;The Path&amp;quot; w=&amp;quot;{{R32by17W}}&amp;quot; h=&amp;quot;{{R32by17H}}&amp;quot;&amp;gt;The composition, which mixes [[Music]] and some [[Foley]] elements, is frequently instrumental in identifying the proximity of some interesting aspect.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex8=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Halo&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex8=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Halo&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; altg=&amp;quot;Halo: Reach&lt;/ins&gt;&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ValterAlves</name></author>	</entry>

	<entry>
		<id>https://soundingames.dei.uc.pt/index.php?title=Beacon_Locator&amp;diff=16196&amp;oldid=prev</id>
		<title>ValterAlves at 22:24, 24 May 2012</title>
		<link rel="alternate" type="text/html" href="https://soundingames.dei.uc.pt/index.php?title=Beacon_Locator&amp;diff=16196&amp;oldid=prev"/>
				<updated>2012-05-24T22:24:27Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:24, 24 May 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 31:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[http://en.wikipedia.org/wiki/Distress_radiobeacon Distress radiobeacon]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[http://en.wikipedia.org/wiki/Distress_radiobeacon Distress radiobeacon]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| examples=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| examples=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex1=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Bioshock&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;There is no way the player would be surprised by these NPC. Their acoustic expression, in the case [[Chitchat]] (serving also as [[Unaware NPC]]), let the player know, at a great distance, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/del&gt;of their presence.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex1=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Bioshock&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;There is no way the player would be surprised by these NPC. Their acoustic expression, in the case [[Chitchat]] (serving also as [[Unaware NPC]]), let the player know, at a great distance, of their presence.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex2=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Assassins Creed 2&amp;quot; altg=&amp;quot;Assassin's Creed 2&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt; Treasure chests can be detected by their acoustic signature [[Sound Effects|Sound Effect]].&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex2=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Assassins Creed 2&amp;quot; altg=&amp;quot;Assassin's Creed 2&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt; Treasure chests can be detected by their acoustic signature [[Sound Effects|Sound Effect]].&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex3=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Infamous&amp;quot; altg=&amp;quot;InFamous&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;A [[Beacon Locator]] eases the location of a item – in the case a &amp;quot;dead drop&amp;quot; containing [[Recordings]].&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex3=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Infamous&amp;quot; altg=&amp;quot;InFamous&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;A [[Beacon Locator]] eases the location of a item – in the case a &amp;quot;dead drop&amp;quot; containing [[Recordings]].&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex4=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Oblivion&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;The detection of out of sight Nirnroot plants is solely acoustic ([[Sound Effects|Sound Effect]]).&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex4=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Oblivion&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;The detection of out of sight Nirnroot plants is solely acoustic ([[Sound Effects|Sound Effect]]).&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex5=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Far Cry 2&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;The sound emitted by concealed briefcases containing diamonds is useful to spot them. In this exploration, the sound is only perceptible if the PC is close to the briefcase, and such items are also possible to find by checking a non-acoustic proximity sensor of the handheld GPS (not practical to keep &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;equiped &lt;/del&gt;but with a wider range). In this game, tapes ([[Recordings]]) can also be found this way.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex5=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Far Cry 2&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;The sound emitted by concealed briefcases containing diamonds is useful to spot them. In this exploration, the sound is only perceptible if the PC is close to the briefcase, and such items are also possible to find by checking a non-acoustic proximity sensor of the handheld GPS (not practical to keep &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;equipped &lt;/ins&gt;but with a wider range). In this game, tapes ([[Recordings]]) can also be found this way.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex6=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Papa Sangre&amp;quot; w=&amp;quot;{{ViPhoneH}}&amp;quot; h=&amp;quot;{{ViPhoneW}}&amp;quot;&amp;gt;[[Beacon Locator|Beacon Locators]] are consistently explored in this game's gameplay.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex6=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Papa Sangre&amp;quot; w=&amp;quot;{{ViPhoneH}}&amp;quot; h=&amp;quot;{{ViPhoneW}}&amp;quot;&amp;gt;[[Beacon Locator|Beacon Locators]] are consistently explored in this game's gameplay.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex7=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;The Path&amp;quot; w=&amp;quot;{{R32by17W}}&amp;quot; h=&amp;quot;{{R32by17H}}&amp;quot;&amp;gt;The composition, which mixes [[Music]] and some [[Foley]] elements, is frequently instrumental in identifying the proximity of some interesting aspect.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex7=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;The Path&amp;quot; w=&amp;quot;{{R32by17W}}&amp;quot; h=&amp;quot;{{R32by17H}}&amp;quot;&amp;gt;The composition, which mixes [[Music]] and some [[Foley]] elements, is frequently instrumental in identifying the proximity of some interesting aspect.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex8=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Halo&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex8=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Halo&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ValterAlves</name></author>	</entry>

	<entry>
		<id>https://soundingames.dei.uc.pt/index.php?title=Beacon_Locator&amp;diff=15749&amp;oldid=prev</id>
		<title>ValterAlves at 19:38, 30 December 2011</title>
		<link rel="alternate" type="text/html" href="https://soundingames.dei.uc.pt/index.php?title=Beacon_Locator&amp;diff=15749&amp;oldid=prev"/>
				<updated>2011-12-30T19:38:43Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:38, 30 December 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| examples=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| examples=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex1=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Bioshock&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;There is no way the player would be surprised by these NPC. Their acoustic expression, in the case [[Chitchat]] (serving also as [[Unaware NPC]]), let the player know, at a great distance, of of their presence.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex1=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Bioshock&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;There is no way the player would be surprised by these NPC. Their acoustic expression, in the case [[Chitchat]] (serving also as [[Unaware NPC]]), let the player know, at a great distance, of of their presence.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex2=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Assassins Creed 2&amp;quot; altg=&amp;quot;Assassin's Creed 2&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt; Treasure chests can be detected by their acoustic signature [[Sound Effects|Sound Effect]]&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex2=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Assassins Creed 2&amp;quot; altg=&amp;quot;Assassin's Creed 2&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt; Treasure chests can be detected by their acoustic signature [[Sound Effects|Sound Effect]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.&lt;/ins&gt;&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex3=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Infamous&amp;quot; altg=&amp;quot;InFamous&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;A [[Beacon Locator]] eases the location of a item – in the case a &amp;quot;dead drop&amp;quot; containing [[Recordings]].&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex3=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Infamous&amp;quot; altg=&amp;quot;InFamous&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;A [[Beacon Locator]] eases the location of a item – in the case a &amp;quot;dead drop&amp;quot; containing [[Recordings]].&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex4=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Oblivion&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;The detection of out of sight Nirnroot plants is solely acoustic ([[Sound Effects|Sound Effect]]).&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex4=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Oblivion&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;The detection of out of sight Nirnroot plants is solely acoustic ([[Sound Effects|Sound Effect]]).&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ValterAlves</name></author>	</entry>

	<entry>
		<id>https://soundingames.dei.uc.pt/index.php?title=Beacon_Locator&amp;diff=15686&amp;oldid=prev</id>
		<title>ValterAlves at 01:21, 22 December 2011</title>
		<link rel="alternate" type="text/html" href="https://soundingames.dei.uc.pt/index.php?title=Beacon_Locator&amp;diff=15686&amp;oldid=prev"/>
				<updated>2011-12-22T01:21:46Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 01:21, 22 December 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 37:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex5=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Far Cry 2&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;The sound emitted by concealed briefcases containing diamonds is useful to spot them. In this exploration, the sound is only perceptible if the PC is close to the briefcase, and such items are also possible to find by checking a non-acoustic proximity sensor of the handheld GPS (not practical to keep equiped but with a wider range). In this game, tapes ([[Recordings]]) can also be found this way.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex5=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Far Cry 2&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;The sound emitted by concealed briefcases containing diamonds is useful to spot them. In this exploration, the sound is only perceptible if the PC is close to the briefcase, and such items are also possible to find by checking a non-acoustic proximity sensor of the handheld GPS (not practical to keep equiped but with a wider range). In this game, tapes ([[Recordings]]) can also be found this way.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex6=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Papa Sangre&amp;quot; w=&amp;quot;{{ViPhoneH}}&amp;quot; h=&amp;quot;{{ViPhoneW}}&amp;quot;&amp;gt;[[Beacon Locator|Beacon Locators]] are consistently explored in this game's gameplay.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex6=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Papa Sangre&amp;quot; w=&amp;quot;{{ViPhoneH}}&amp;quot; h=&amp;quot;{{ViPhoneW}}&amp;quot;&amp;gt;[[Beacon Locator|Beacon Locators]] are consistently explored in this game's gameplay.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex7=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;The Path&amp;quot; w=&amp;quot;{{&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;R8by5W&lt;/del&gt;}}&amp;quot; h=&amp;quot;{{&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;R8by5H&lt;/del&gt;}}&amp;quot;&amp;gt;The composition, which mixes [[Music]] and some [[Foley]] elements, is frequently instrumental in identifying the proximity of some interesting aspect.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex7=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;The Path&amp;quot; w=&amp;quot;{{&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;R32by17W&lt;/ins&gt;}}&amp;quot; h=&amp;quot;{{&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;R32by17H&lt;/ins&gt;}}&amp;quot;&amp;gt;The composition, which mixes [[Music]] and some [[Foley]] elements, is frequently instrumental in identifying the proximity of some interesting aspect.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex8=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Halo&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex8=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Halo&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ValterAlves</name></author>	</entry>

	<entry>
		<id>https://soundingames.dei.uc.pt/index.php?title=Beacon_Locator&amp;diff=12314&amp;oldid=prev</id>
		<title>ValterAlves at 00:37, 29 November 2011</title>
		<link rel="alternate" type="text/html" href="https://soundingames.dei.uc.pt/index.php?title=Beacon_Locator&amp;diff=12314&amp;oldid=prev"/>
				<updated>2011-11-29T00:37:28Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:37, 29 November 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 26:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The most evident use is in supporting the spotting of collectible items. Often the soundprint of the emitters is not achieved through their own [[Foley]] but through some [[Sound Effects | Sound Effect]]. As an aside, [[Beacon Locator|Beacon Locators]] associated to collectible items are usually immediately followed by a sound of [[Achievement]], should the item be collected.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The most evident use is in supporting the spotting of collectible items. Often the soundprint of the emitters is not achieved through their own [[Foley]] but through some [[Sound Effects | Sound Effect]]. As an aside, [[Beacon Locator|Beacon Locators]] associated to collectible items are usually immediately followed by a sound of [[Achievement]], should the item be collected.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One other category of examples of [[Beacon Locator]] is to provide [[Awareness]] for the existence of enemies in the vicinity, sometimes with the advantage of also enabling to identify their direction, through &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[candidate:]&lt;/del&gt;[[Directionality]]. In such cases it is common that the detection is provided by aspects of the NPC's [[Character Soundprint]], although it may consist of other sound manifestations of NPC interaction such as [[Chitchat]], etc.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;One other category of examples of [[Beacon Locator]] is to provide [[Awareness]] for the existence of enemies in the vicinity, sometimes with the advantage of also enabling to identify their direction, through [[Directionality]]. In such cases it is common that the detection is provided by aspects of the NPC's [[Character Soundprint]], although it may consist of other sound manifestations of NPC interaction such as [[Chitchat]], etc.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| external=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| external=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ValterAlves</name></author>	</entry>

	<entry>
		<id>https://soundingames.dei.uc.pt/index.php?title=Beacon_Locator&amp;diff=12313&amp;oldid=prev</id>
		<title>ValterAlves at 00:35, 29 November 2011</title>
		<link rel="alternate" type="text/html" href="https://soundingames.dei.uc.pt/index.php?title=Beacon_Locator&amp;diff=12313&amp;oldid=prev"/>
				<updated>2011-11-29T00:35:10Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 00:35, 29 November 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex1=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Bioshock&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;There is no way the player would be surprised by these NPC. Their acoustic expression, in the case [[Chitchat]] (serving also as [[Unaware NPC]]), let the player know, at a great distance, of of their presence.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex1=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Bioshock&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;There is no way the player would be surprised by these NPC. Their acoustic expression, in the case [[Chitchat]] (serving also as [[Unaware NPC]]), let the player know, at a great distance, of of their presence.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex2=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Assassins Creed 2&amp;quot; altg=&amp;quot;Assassin's Creed 2&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt; Treasure chests can be detected by their acoustic signature [[Sound Effects|Sound Effect]]&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex2=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Assassins Creed 2&amp;quot; altg=&amp;quot;Assassin's Creed 2&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt; Treasure chests can be detected by their acoustic signature [[Sound Effects|Sound Effect]]&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex3=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Infamous&amp;quot; altg=&amp;quot;InFamous&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;A Beacon Locator eases the location of a item – in the case a [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Audio Logs&lt;/del&gt;]].&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex3=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Infamous&amp;quot; altg=&amp;quot;InFamous&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;A &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;[[&lt;/ins&gt;Beacon Locator&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]] &lt;/ins&gt;eases the location of a item – in the case a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;dead drop&amp;quot; containing &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Recordings&lt;/ins&gt;]].&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex4=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Oblivion&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;The detection of out of sight Nirnroot plants is solely acoustic ([[Sound Effects|Sound Effect]]).&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex4=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Oblivion&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;The detection of out of sight Nirnroot plants is solely acoustic ([[Sound Effects|Sound Effect]]).&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex5=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Far Cry 2&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;The sound emitted by concealed briefcases containing diamonds is useful to spot them. In this exploration, the sound is only perceptible if the PC is close to the briefcase, and such items are also possible to find by checking a non-acoustic proximity sensor of the handheld GPS (not practical to keep equiped but with a wider range). In this game, [[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Audio Logs&lt;/del&gt;]] can also be found this way.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex5=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Far Cry 2&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;The sound emitted by concealed briefcases containing diamonds is useful to spot them. In this exploration, the sound is only perceptible if the PC is close to the briefcase, and such items are also possible to find by checking a non-acoustic proximity sensor of the handheld GPS (not practical to keep equiped but with a wider range). In this game, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tapes (&lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Recordings&lt;/ins&gt;]]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;) &lt;/ins&gt;can also be found this way.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex6=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Papa Sangre&amp;quot; w=&amp;quot;{{ViPhoneH}}&amp;quot; h=&amp;quot;{{ViPhoneW}}&amp;quot;&amp;gt;[[Beacon Locator|Beacon Locators]] are consistently explored in this game's gameplay.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex6=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Papa Sangre&amp;quot; w=&amp;quot;{{ViPhoneH}}&amp;quot; h=&amp;quot;{{ViPhoneW}}&amp;quot;&amp;gt;[[Beacon Locator|Beacon Locators]] are consistently explored in this game's gameplay.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex7=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;The Path&amp;quot; w=&amp;quot;{{R8by5W}}&amp;quot; h=&amp;quot;{{R8by5H}}&amp;quot;&amp;gt;The composition, which mixes [[Music]] and some [[Foley]] elements, is frequently instrumental in identifying the proximity of some interesting aspect.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex7=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;The Path&amp;quot; w=&amp;quot;{{R8by5W}}&amp;quot; h=&amp;quot;{{R8by5H}}&amp;quot;&amp;gt;The composition, which mixes [[Music]] and some [[Foley]] elements, is frequently instrumental in identifying the proximity of some interesting aspect.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex8=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Halo&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex8=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Halo&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ValterAlves</name></author>	</entry>

	<entry>
		<id>https://soundingames.dei.uc.pt/index.php?title=Beacon_Locator&amp;diff=12263&amp;oldid=prev</id>
		<title>ValterAlves at 22:26, 28 November 2011</title>
		<link rel="alternate" type="text/html" href="https://soundingames.dei.uc.pt/index.php?title=Beacon_Locator&amp;diff=12263&amp;oldid=prev"/>
				<updated>2011-11-28T22:26:42Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 22:26, 28 November 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 36:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex4=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Oblivion&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;The detection of out of sight Nirnroot plants is solely acoustic ([[Sound Effects|Sound Effect]]).&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex4=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Oblivion&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;The detection of out of sight Nirnroot plants is solely acoustic ([[Sound Effects|Sound Effect]]).&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex5=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Far Cry 2&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;The sound emitted by concealed briefcases containing diamonds is useful to spot them. In this exploration, the sound is only perceptible if the PC is close to the briefcase, and such items are also possible to find by checking a non-acoustic proximity sensor of the handheld GPS (not practical to keep equiped but with a wider range). In this game, [[Audio Logs]] can also be found this way.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex5=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Far Cry 2&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;The sound emitted by concealed briefcases containing diamonds is useful to spot them. In this exploration, the sound is only perceptible if the PC is close to the briefcase, and such items are also possible to find by checking a non-acoustic proximity sensor of the handheld GPS (not practical to keep equiped but with a wider range). In this game, [[Audio Logs]] can also be found this way.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex6=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Papa Sangre&amp;quot; w=&amp;quot;{{ViPhoneH}}&amp;quot; h=&amp;quot;{{ViPhoneW}}&amp;quot;&amp;gt;[[Beacon Locator|Beacon Locators]] are consistently explored in this game's &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;[[Gameplay]]&lt;/del&gt;.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex6=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Papa Sangre&amp;quot; w=&amp;quot;{{ViPhoneH}}&amp;quot; h=&amp;quot;{{ViPhoneW}}&amp;quot;&amp;gt;[[Beacon Locator|Beacon Locators]] are consistently explored in this game's &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gameplay&lt;/ins&gt;.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex7=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;The Path&amp;quot; w=&amp;quot;{{R8by5W}}&amp;quot; h=&amp;quot;{{R8by5H}}&amp;quot;&amp;gt;The composition, which mixes [[Music]] and some [[Foley]] elements, is frequently instrumental in identifying the proximity of some interesting aspect.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex7=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;The Path&amp;quot; w=&amp;quot;{{R8by5W}}&amp;quot; h=&amp;quot;{{R8by5H}}&amp;quot;&amp;gt;The composition, which mixes [[Music]] and some [[Foley]] elements, is frequently instrumental in identifying the proximity of some interesting aspect.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex8=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Halo&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex8=&amp;lt;mt p=&amp;quot;BeaconLocator&amp;quot; g=&amp;quot;Halo&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ValterAlves</name></author>	</entry>

	<entry>
		<id>https://soundingames.dei.uc.pt/index.php?title=Beacon_Locator&amp;diff=11295&amp;oldid=prev</id>
		<title>ValterAlves at 14:21, 21 November 2011</title>
		<link rel="alternate" type="text/html" href="https://soundingames.dei.uc.pt/index.php?title=Beacon_Locator&amp;diff=11295&amp;oldid=prev"/>
				<updated>2011-11-21T14:21:19Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
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				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 14:21, 21 November 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 5:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| patternpresentation =&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| patternpresentation =&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| cardpresentation=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| cardpresentation=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;frontface &lt;/del&gt;=BeaconLocator-front-v10.png&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;v10frontface &lt;/ins&gt;=BeaconLocator-front-v10.png&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;backface &lt;/del&gt;=BeaconLocator-back-v10.png&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;v10backface &lt;/ins&gt;=BeaconLocator-back-v10&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;.png&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| v20frontface =BeaconLocator-front-v20.png&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;| v20backface =BeaconLocator-back-v20&lt;/ins&gt;.png&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| screenshots=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| screenshots=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| v10rel-tag1=Contexts:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| v10rel-tag1=Contexts:&amp;lt;br&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ValterAlves</name></author>	</entry>

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