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		<id>https://soundingames.dei.uc.pt/index.php?action=history&amp;feed=atom&amp;title=Affected_Hearing</id>
		<title>Affected Hearing - Revision history</title>
		<link rel="self" type="application/atom+xml" href="https://soundingames.dei.uc.pt/index.php?action=history&amp;feed=atom&amp;title=Affected_Hearing"/>
		<link rel="alternate" type="text/html" href="https://soundingames.dei.uc.pt/index.php?title=Affected_Hearing&amp;action=history"/>
		<updated>2026-05-05T17:39:16Z</updated>
		<subtitle>Revision history for this page on the wiki</subtitle>
		<generator>MediaWiki 1.24.1</generator>

	<entry>
		<id>https://soundingames.dei.uc.pt/index.php?title=Affected_Hearing&amp;diff=16689&amp;oldid=prev</id>
		<title>ValterAlves at 19:21, 24 August 2012</title>
		<link rel="alternate" type="text/html" href="https://soundingames.dei.uc.pt/index.php?title=Affected_Hearing&amp;diff=16689&amp;oldid=prev"/>
				<updated>2012-08-24T19:21:56Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 19:21, 24 August 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| examples=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| examples=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex1=&amp;lt;mt p=&amp;quot;Imminent Death&amp;quot; g=&amp;quot;Infamous&amp;quot; altg = &amp;quot;inFamous&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;When facing [[Imminent Death]] hearing gets affected and the sound of the blood pressure in the inner ears becomes dominant. This condition effectively communicates the severity of the PC's health, signalling the need to stop taking damage and adopting a behaviour that allows recovery.&amp;lt;/mt&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex1=&amp;lt;mt p=&amp;quot;Imminent Death&amp;quot; g=&amp;quot;Infamous&amp;quot; altg = &amp;quot;inFamous&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;When facing [[Imminent Death]] hearing gets affected and the sound of the blood pressure in the inner ears becomes dominant. This condition effectively communicates the severity of the PC's health, signalling the need to stop taking damage and adopting a behaviour that allows recovery.&amp;lt;/mt&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex2=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g= &amp;quot;MGS4&amp;quot; altg=&amp;quot;Metal Gear Solid 4&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;Temporarily deaf and tinnitus after an exploding grenade.&amp;lt;/mt&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex2=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g= &amp;quot;MGS4&amp;quot; altg=&amp;quot;Metal Gear Solid 4&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;: Guns of the Patriots&lt;/ins&gt;&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;Temporarily deaf and tinnitus after an exploding grenade.&amp;lt;/mt&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex3=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;Chaos Theory&amp;quot; altg=&amp;quot;Tom Clancy's Splinter Cell Chaos Theory&amp;quot; w=&amp;quot;{{R5by4W}}&amp;quot; h=&amp;quot;{{R5by4H}}&amp;quot;&amp;gt;Using a noisy grenade to disturb the enemies and to ease taking them down.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex3=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;Chaos Theory&amp;quot; altg=&amp;quot;Tom Clancy's Splinter Cell Chaos Theory&amp;quot; w=&amp;quot;{{R5by4W}}&amp;quot; h=&amp;quot;{{R5by4H}}&amp;quot;&amp;gt;Using a noisy grenade to disturb the enemies and to ease taking them down.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex4=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;Halo&amp;quot; altg=&amp;quot;Halo: Reach&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;While using the Active Camouflage ability, diegetic sounds are muffled. ([[Music]] is still heard.)&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex4=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;Halo&amp;quot; altg=&amp;quot;Halo: Reach&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;While using the Active Camouflage ability, diegetic sounds are muffled. ([[Music]] is still heard.)&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ValterAlves</name></author>	</entry>

	<entry>
		<id>https://soundingames.dei.uc.pt/index.php?title=Affected_Hearing&amp;diff=16570&amp;oldid=prev</id>
		<title>ValterAlves at 16:51, 19 July 2012</title>
		<link rel="alternate" type="text/html" href="https://soundingames.dei.uc.pt/index.php?title=Affected_Hearing&amp;diff=16570&amp;oldid=prev"/>
				<updated>2012-07-19T16:51:38Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:51, 19 July 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex5=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;HalfLife2&amp;quot; altg=&amp;quot;Half-Life 2&amp;quot; w=&amp;quot;{{R8by5W}}&amp;quot; h=&amp;quot;{{R8by5H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex5=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;HalfLife2&amp;quot; altg=&amp;quot;Half-Life 2&amp;quot; w=&amp;quot;{{R8by5W}}&amp;quot; h=&amp;quot;{{R8by5H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex6=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;Dead To Rights&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex6=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;Dead To Rights&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex8=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;Uncharted&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex8=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;Uncharted&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; altg=&amp;quot;Uncharted: Drake's Fortune&lt;/ins&gt;&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!--| ex7=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;Uncharted 2&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;!--| ex7=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;Uncharted 2&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;--&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ValterAlves</name></author>	</entry>

	<entry>
		<id>https://soundingames.dei.uc.pt/index.php?title=Affected_Hearing&amp;diff=16543&amp;oldid=prev</id>
		<title>ValterAlves at 16:19, 19 July 2012</title>
		<link rel="alternate" type="text/html" href="https://soundingames.dei.uc.pt/index.php?title=Affected_Hearing&amp;diff=16543&amp;oldid=prev"/>
				<updated>2012-07-19T16:19:25Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 16:19, 19 July 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex1=&amp;lt;mt p=&amp;quot;Imminent Death&amp;quot; g=&amp;quot;Infamous&amp;quot; altg = &amp;quot;inFamous&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;When facing [[Imminent Death]] hearing gets affected and the sound of the blood pressure in the inner ears becomes dominant. This condition effectively communicates the severity of the PC's health, signalling the need to stop taking damage and adopting a behaviour that allows recovery.&amp;lt;/mt&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex1=&amp;lt;mt p=&amp;quot;Imminent Death&amp;quot; g=&amp;quot;Infamous&amp;quot; altg = &amp;quot;inFamous&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;When facing [[Imminent Death]] hearing gets affected and the sound of the blood pressure in the inner ears becomes dominant. This condition effectively communicates the severity of the PC's health, signalling the need to stop taking damage and adopting a behaviour that allows recovery.&amp;lt;/mt&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex2=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g= &amp;quot;MGS4&amp;quot; altg=&amp;quot;Metal Gear Solid 4&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;Temporarily deaf and tinnitus after an exploding grenade.&amp;lt;/mt&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex2=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g= &amp;quot;MGS4&amp;quot; altg=&amp;quot;Metal Gear Solid 4&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;Temporarily deaf and tinnitus after an exploding grenade.&amp;lt;/mt&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex3=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;Chaos Theory&amp;quot; altg=&amp;quot;Tom Clancy's Splinter Cell&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;: &lt;/del&gt;Chaos Theory&amp;quot; w=&amp;quot;{{R5by4W}}&amp;quot; h=&amp;quot;{{R5by4H}}&amp;quot;&amp;gt;Using a noisy grenade to disturb the enemies and to ease taking them down.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex3=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;Chaos Theory&amp;quot; altg=&amp;quot;Tom Clancy's Splinter Cell Chaos Theory&amp;quot; w=&amp;quot;{{R5by4W}}&amp;quot; h=&amp;quot;{{R5by4H}}&amp;quot;&amp;gt;Using a noisy grenade to disturb the enemies and to ease taking them down.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex4=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;Halo&amp;quot; altg=&amp;quot;Halo: Reach&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;While using the Active Camouflage ability, diegetic sounds are muffled. ([[Music]] is still heard.)&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex4=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;Halo&amp;quot; altg=&amp;quot;Halo: Reach&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;While using the Active Camouflage ability, diegetic sounds are muffled. ([[Music]] is still heard.)&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex5=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;HalfLife2&amp;quot; altg=&amp;quot;Half-Life 2&amp;quot; w=&amp;quot;{{R8by5W}}&amp;quot; h=&amp;quot;{{R8by5H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex5=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;HalfLife2&amp;quot; altg=&amp;quot;Half-Life 2&amp;quot; w=&amp;quot;{{R8by5W}}&amp;quot; h=&amp;quot;{{R8by5H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ValterAlves</name></author>	</entry>

	<entry>
		<id>https://soundingames.dei.uc.pt/index.php?title=Affected_Hearing&amp;diff=16494&amp;oldid=prev</id>
		<title>ValterAlves at 14:54, 19 July 2012</title>
		<link rel="alternate" type="text/html" href="https://soundingames.dei.uc.pt/index.php?title=Affected_Hearing&amp;diff=16494&amp;oldid=prev"/>
				<updated>2012-07-19T14:54:52Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 14:54, 19 July 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex2=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g= &amp;quot;MGS4&amp;quot; altg=&amp;quot;Metal Gear Solid 4&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;Temporarily deaf and tinnitus after an exploding grenade.&amp;lt;/mt&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex2=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g= &amp;quot;MGS4&amp;quot; altg=&amp;quot;Metal Gear Solid 4&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;Temporarily deaf and tinnitus after an exploding grenade.&amp;lt;/mt&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex3=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;Chaos Theory&amp;quot; altg=&amp;quot;Tom Clancy's Splinter Cell: Chaos Theory&amp;quot; w=&amp;quot;{{R5by4W}}&amp;quot; h=&amp;quot;{{R5by4H}}&amp;quot;&amp;gt;Using a noisy grenade to disturb the enemies and to ease taking them down.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex3=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;Chaos Theory&amp;quot; altg=&amp;quot;Tom Clancy's Splinter Cell: Chaos Theory&amp;quot; w=&amp;quot;{{R5by4W}}&amp;quot; h=&amp;quot;{{R5by4H}}&amp;quot;&amp;gt;Using a noisy grenade to disturb the enemies and to ease taking them down.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex4=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;Halo&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;While using the Active Camouflage ability, diegetic sounds are muffled. ([[Music]] is still heard.)&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex4=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;Halo&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot; altg=&amp;quot;Halo: Reach&lt;/ins&gt;&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;While using the Active Camouflage ability, diegetic sounds are muffled. ([[Music]] is still heard.)&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex5=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;HalfLife2&amp;quot; altg=&amp;quot;Half-Life 2&amp;quot; w=&amp;quot;{{R8by5W}}&amp;quot; h=&amp;quot;{{R8by5H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex5=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;HalfLife2&amp;quot; altg=&amp;quot;Half-Life 2&amp;quot; w=&amp;quot;{{R8by5W}}&amp;quot; h=&amp;quot;{{R8by5H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex6=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;Dead To Rights&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex6=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;Dead To Rights&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ValterAlves</name></author>	</entry>

	<entry>
		<id>https://soundingames.dei.uc.pt/index.php?title=Affected_Hearing&amp;diff=15408&amp;oldid=prev</id>
		<title>ValterAlves at 18:49, 12 December 2011</title>
		<link rel="alternate" type="text/html" href="https://soundingames.dei.uc.pt/index.php?title=Affected_Hearing&amp;diff=15408&amp;oldid=prev"/>
				<updated>2011-12-12T18:49:04Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:49, 12 December 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex5=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;HalfLife2&amp;quot; altg=&amp;quot;Half-Life 2&amp;quot; w=&amp;quot;{{R8by5W}}&amp;quot; h=&amp;quot;{{R8by5H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex5=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;HalfLife2&amp;quot; altg=&amp;quot;Half-Life 2&amp;quot; w=&amp;quot;{{R8by5W}}&amp;quot; h=&amp;quot;{{R8by5H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex6=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;Dead To Rights&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex6=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;Dead To Rights&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| ex7=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;Uncharted 2&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex8=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;Uncharted&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex8=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;Uncharted&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;!--| ex7=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;Uncharted 2&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;--&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ValterAlves</name></author>	</entry>

	<entry>
		<id>https://soundingames.dei.uc.pt/index.php?title=Affected_Hearing&amp;diff=15407&amp;oldid=prev</id>
		<title>ValterAlves at 18:42, 12 December 2011</title>
		<link rel="alternate" type="text/html" href="https://soundingames.dei.uc.pt/index.php?title=Affected_Hearing&amp;diff=15407&amp;oldid=prev"/>
				<updated>2011-12-12T18:42:46Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:42, 12 December 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 23:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex5=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;HalfLife2&amp;quot; altg=&amp;quot;Half-Life 2&amp;quot; w=&amp;quot;{{R8by5W}}&amp;quot; h=&amp;quot;{{R8by5H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex5=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;HalfLife2&amp;quot; altg=&amp;quot;Half-Life 2&amp;quot; w=&amp;quot;{{R8by5W}}&amp;quot; h=&amp;quot;{{R8by5H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex6=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;Dead To Rights&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex6=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;Dead To Rights&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| ex7=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;Uncharted 2&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| ex8=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;Uncharted&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ValterAlves</name></author>	</entry>

	<entry>
		<id>https://soundingames.dei.uc.pt/index.php?title=Affected_Hearing&amp;diff=15406&amp;oldid=prev</id>
		<title>ValterAlves at 18:41, 12 December 2011</title>
		<link rel="alternate" type="text/html" href="https://soundingames.dei.uc.pt/index.php?title=Affected_Hearing&amp;diff=15406&amp;oldid=prev"/>
				<updated>2011-12-12T18:41:16Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 18:41, 12 December 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex4=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;Halo&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;While using the Active Camouflage ability, diegetic sounds are muffled. ([[Music]] is still heard.)&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex4=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;Halo&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;While using the Active Camouflage ability, diegetic sounds are muffled. ([[Music]] is still heard.)&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex5=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;HalfLife2&amp;quot; altg=&amp;quot;Half-Life 2&amp;quot; w=&amp;quot;{{R8by5W}}&amp;quot; h=&amp;quot;{{R8by5H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex5=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;HalfLife2&amp;quot; altg=&amp;quot;Half-Life 2&amp;quot; w=&amp;quot;{{R8by5W}}&amp;quot; h=&amp;quot;{{R8by5H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;| ex6=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;Dead To Rights&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ValterAlves</name></author>	</entry>

	<entry>
		<id>https://soundingames.dei.uc.pt/index.php?title=Affected_Hearing&amp;diff=15213&amp;oldid=prev</id>
		<title>ValterAlves at 03:31, 7 December 2011</title>
		<link rel="alternate" type="text/html" href="https://soundingames.dei.uc.pt/index.php?title=Affected_Hearing&amp;diff=15213&amp;oldid=prev"/>
				<updated>2011-12-07T03:31:01Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:31, 7 December 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| examples=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| examples=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex1=&amp;lt;mt p=&amp;quot;Imminent Death&amp;quot; g=&amp;quot;Infamous&amp;quot; altg = &amp;quot;inFamous&amp;quot; w=&amp;quot;{{&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;R5by4W&lt;/del&gt;}}&amp;quot; h=&amp;quot;{{&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;R5by4H&lt;/del&gt;}}&amp;quot;&amp;gt;When facing [[Imminent Death]] hearing gets affected and the sound of the blood pressure in the inner ears becomes dominant. This condition effectively communicates the severity of the PC's health, signalling the need to stop taking damage and adopting a behaviour that allows recovery.&amp;lt;/mt&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex1=&amp;lt;mt p=&amp;quot;Imminent Death&amp;quot; g=&amp;quot;Infamous&amp;quot; altg = &amp;quot;inFamous&amp;quot; w=&amp;quot;{{&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;R16by9W&lt;/ins&gt;}}&amp;quot; h=&amp;quot;{{&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;R16by9H&lt;/ins&gt;}}&amp;quot;&amp;gt;When facing [[Imminent Death]] hearing gets affected and the sound of the blood pressure in the inner ears becomes dominant. This condition effectively communicates the severity of the PC's health, signalling the need to stop taking damage and adopting a behaviour that allows recovery.&amp;lt;/mt&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex2=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g= &amp;quot;MGS4&amp;quot; altg=&amp;quot;Metal Gear Solid 4&amp;quot; w=&amp;quot;{{&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;R5by4W&lt;/del&gt;}}&amp;quot; h=&amp;quot;{{&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;R5by4H&lt;/del&gt;}}&amp;quot;&amp;gt;Temporarily deaf and tinnitus after an exploding grenade.&amp;lt;/mt&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex2=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g= &amp;quot;MGS4&amp;quot; altg=&amp;quot;Metal Gear Solid 4&amp;quot; w=&amp;quot;{{&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;R16by9W&lt;/ins&gt;}}&amp;quot; h=&amp;quot;{{&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;R16by9H&lt;/ins&gt;}}&amp;quot;&amp;gt;Temporarily deaf and tinnitus after an exploding grenade.&amp;lt;/mt&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex3=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;Chaos Theory&amp;quot; altg=&amp;quot;Tom Clancy's Splinter Cell: Chaos Theory&amp;quot; w=&amp;quot;{{R5by4W}}&amp;quot; h=&amp;quot;{{R5by4H}}&amp;quot;&amp;gt;Using a noisy grenade to disturb the enemies and to ease taking them down.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex3=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;Chaos Theory&amp;quot; altg=&amp;quot;Tom Clancy's Splinter Cell: Chaos Theory&amp;quot; w=&amp;quot;{{R5by4W}}&amp;quot; h=&amp;quot;{{R5by4H}}&amp;quot;&amp;gt;Using a noisy grenade to disturb the enemies and to ease taking them down.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex4=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;Halo&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;While using the Active Camouflage ability, diegetic sounds are muffled. ([[Music]] is still heard.)&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex4=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;Halo&amp;quot; w=&amp;quot;{{R16by9W}}&amp;quot; h=&amp;quot;{{R16by9H}}&amp;quot;&amp;gt;While using the Active Camouflage ability, diegetic sounds are muffled. ([[Music]] is still heard.)&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex5=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;HalfLife2&amp;quot; altg=&amp;quot;Half-Life 2&amp;quot; w=&amp;quot;{{R8by5W}}&amp;quot; h=&amp;quot;{{R8by5H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex5=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;HalfLife2&amp;quot; altg=&amp;quot;Half-Life 2&amp;quot; w=&amp;quot;{{R8by5W}}&amp;quot; h=&amp;quot;{{R8by5H}}&amp;quot;&amp;gt;&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ValterAlves</name></author>	</entry>

	<entry>
		<id>https://soundingames.dei.uc.pt/index.php?title=Affected_Hearing&amp;diff=15211&amp;oldid=prev</id>
		<title>ValterAlves at 03:19, 7 December 2011</title>
		<link rel="alternate" type="text/html" href="https://soundingames.dei.uc.pt/index.php?title=Affected_Hearing&amp;diff=15211&amp;oldid=prev"/>
				<updated>2011-12-07T03:19:54Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:19, 7 December 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| examples=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| examples=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex1=&amp;lt;mt p=&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;AffectedHearing&lt;/del&gt;&amp;quot; g=&amp;quot;inFamous&amp;quot; w=&amp;quot;{{R5by4W}}&amp;quot; h=&amp;quot;{{R5by4H}}&amp;quot;&amp;gt;When facing [[Imminent Death]] hearing gets affected and the sound of the blood pressure in the inner ears becomes dominant. This condition effectively communicates the severity of the PC's health, signalling the need to stop taking damage and adopting a behaviour that allows recovery.&amp;lt;/mt&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex1=&amp;lt;mt p=&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Imminent Death&lt;/ins&gt;&amp;quot; g&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=&amp;quot;Infamous&amp;quot; altg &lt;/ins&gt;= &amp;quot;inFamous&amp;quot; w=&amp;quot;{{R5by4W}}&amp;quot; h=&amp;quot;{{R5by4H}}&amp;quot;&amp;gt;When facing [[Imminent Death]] hearing gets affected and the sound of the blood pressure in the inner ears becomes dominant. This condition effectively communicates the severity of the PC's health, signalling the need to stop taking damage and adopting a behaviour that allows recovery.&amp;lt;/mt&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex2=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g= &amp;quot;MGS4&amp;quot; altg=&amp;quot;Metal Gear Solid 4&amp;quot; w=&amp;quot;{{R5by4W}}&amp;quot; h=&amp;quot;{{R5by4H}}&amp;quot;&amp;gt;Temporarily deaf and tinnitus after an exploding grenade.&amp;lt;/mt&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex2=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g= &amp;quot;MGS4&amp;quot; altg=&amp;quot;Metal Gear Solid 4&amp;quot; w=&amp;quot;{{R5by4W}}&amp;quot; h=&amp;quot;{{R5by4H}}&amp;quot;&amp;gt;Temporarily deaf and tinnitus after an exploding grenade.&amp;lt;/mt&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex3=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;Chaos Theory&amp;quot; altg=&amp;quot;Tom Clancy's Splinter Cell: Chaos Theory&amp;quot; w=&amp;quot;{{R5by4W}}&amp;quot; h=&amp;quot;{{R5by4H}}&amp;quot;&amp;gt;Using a noisy grenade to disturb the enemies and to ease taking them down.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex3=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;Chaos Theory&amp;quot; altg=&amp;quot;Tom Clancy's Splinter Cell: Chaos Theory&amp;quot; w=&amp;quot;{{R5by4W}}&amp;quot; h=&amp;quot;{{R5by4H}}&amp;quot;&amp;gt;Using a noisy grenade to disturb the enemies and to ease taking them down.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ValterAlves</name></author>	</entry>

	<entry>
		<id>https://soundingames.dei.uc.pt/index.php?title=Affected_Hearing&amp;diff=15205&amp;oldid=prev</id>
		<title>ValterAlves at 03:06, 7 December 2011</title>
		<link rel="alternate" type="text/html" href="https://soundingames.dei.uc.pt/index.php?title=Affected_Hearing&amp;diff=15205&amp;oldid=prev"/>
				<updated>2011-12-07T03:06:36Z</updated>
		
		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class='diff diff-contentalign-left'&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;col class='diff-marker' /&gt;
				&lt;col class='diff-content' /&gt;
				&lt;tr style='vertical-align: top;'&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan='2' style=&quot;background-color: white; color:black; text-align: center;&quot;&gt;Revision as of 03:06, 7 December 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| examples=&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| examples=&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex1=&amp;lt;mt p=&amp;quot;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ImminentDeath&lt;/del&gt;&amp;quot; g=&amp;quot;inFamous&amp;quot; w=&amp;quot;{{R5by4W}}&amp;quot; h=&amp;quot;{{R5by4H}}&amp;quot;&amp;gt;When facing [[Imminent Death]] hearing gets affected and the sound of the blood pressure in the inner ears becomes dominant. This condition effectively communicates the severity of the PC's health, signalling the need to stop taking damage and adopting a behaviour that allows recovery.&amp;lt;/mt&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex1=&amp;lt;mt p=&amp;quot;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;AffectedHearing&lt;/ins&gt;&amp;quot; g=&amp;quot;inFamous&amp;quot; w=&amp;quot;{{R5by4W}}&amp;quot; h=&amp;quot;{{R5by4H}}&amp;quot;&amp;gt;When facing [[Imminent Death]] hearing gets affected and the sound of the blood pressure in the inner ears becomes dominant. This condition effectively communicates the severity of the PC's health, signalling the need to stop taking damage and adopting a behaviour that allows recovery.&amp;lt;/mt&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex2=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g= &amp;quot;MGS4&amp;quot; altg=&amp;quot;Metal Gear Solid 4&amp;quot; w=&amp;quot;{{R5by4W}}&amp;quot; h=&amp;quot;{{R5by4H}}&amp;quot;&amp;gt;Temporarily deaf and tinnitus after an exploding grenade.&amp;lt;/mt&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex2=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g= &amp;quot;MGS4&amp;quot; altg=&amp;quot;Metal Gear Solid 4&amp;quot; w=&amp;quot;{{R5by4W}}&amp;quot; h=&amp;quot;{{R5by4H}}&amp;quot;&amp;gt;Temporarily deaf and tinnitus after an exploding grenade.&amp;lt;/mt&amp;gt; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex3=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;Chaos Theory&amp;quot; altg=&amp;quot;Tom Clancy's Splinter Cell: Chaos Theory&amp;quot; w=&amp;quot;{{R5by4W}}&amp;quot; h=&amp;quot;{{R5by4H}}&amp;quot;&amp;gt;Using a noisy grenade to disturb the enemies and to ease taking them down.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;| ex3=&amp;lt;mt p=&amp;quot;AffectedHearing&amp;quot; g=&amp;quot;Chaos Theory&amp;quot; altg=&amp;quot;Tom Clancy's Splinter Cell: Chaos Theory&amp;quot; w=&amp;quot;{{R5by4W}}&amp;quot; h=&amp;quot;{{R5by4H}}&amp;quot;&amp;gt;Using a noisy grenade to disturb the enemies and to ease taking them down.&amp;lt;/mt&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>ValterAlves</name></author>	</entry>

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